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cridgit
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Hi,, cridgit,,,for safety,,
I recommend copy and reserve morph files of genesis to another folda,
your daz content folda,, eg Mylibrary\data\DAZ 3D\Genesis\Base\Morphs.
I often copy them for buck-up,,,
in ds , change each parameter setting,, as same as you did,
and check there is no value or setting which you want not save,,
(you may need zero shape,, zero poze etc,,)
then try save modified assets.
it show you which parameter property has changed.
then click accept,,
But it overwrite actuall morph files., but if some product are updated,,
and re-installed, you may need re-categorize again,,, I think ^^;
(I really hope,, daz make some rule about morph categorize too,,)
Very few of the morphs I have are under the creator's name, except possibly as the final step on the path (which, considering the names within a folder get sorted alphabetically, isn't always a bad thing) - in Parameters at least things generally seem to be split by body part.
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ya,, it seems more simple way,, manually change code in data :)
but I afraid,, these morphs region move with region tools in shaping tab.
so if change region,, it means we can not show it,, when select each region by region tool
in shaping tab i think. (though there should be more logical region for each user,,)
then,, as for me,, it is,,not so easy to find morphs which I need,, in parameter tab.
I thnk,,daz can make plug in which can save Actor, with more small data .
(I know,, if use CMS and ceparate data folda for each Actor,,,,, and remove other data folda refference
from daz contetn folda)
1. customize Actror shape by genesis and every morphs user get.
2 after make Actor shape,, most of them may not need to pozing,, and make expression.
3 save as Actor,,only used parameter are copied to the Actor data.
4 when make poze,,(or Animation) I may use only Actors data.
5 if need to re-customize Actor,, I may inject character morphs from base genesis data.
Now every actor (made by genesis) must have same parameters.
if user get 200 moprhs,, every morphs are saved in same place,,
and everytime,, load genesis,, they have all controller for every morphs.
it simply annoing,, when I tweak each parameter (eg expression) for pozing,,
serch them in Animate or keymate. and as you know,, when use property editor,,
or make ERC freeze,,it take so long time,, to serch morphs,,,