Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
There are a selection of glossy settings to add more shine if required. A lot of it can also depend (as with most things) on the lighting as well. Very diffuse lighting will not give specific highlights while strong direct lights will.
beaut hair!!
@PhilW trick is to add a bone to the object before exporting the obj
except I note the poly count is different (simple sphere was test obj)
edit i reran test again
this time I centred bone and object before attaching skeleton
I attached bone before making my morph (previpusly I added a morph before boning object)
I then exported with all first four options ticked (in export window)
when I bring morphed obj back it has correct number of polys
I assume attach bone before making morph was the winner step
HW - thanks. Ill have to try that and see if that works out.
good luck - please see my edit to above comment