Trying to create Curvature on the fly calculations in Iray Shader Mixer
![Oso3D](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/964/nKUSSXH2JM34Y.jpg)
The key to this is whether I can grab the Normal value of neighboring vertices.
Does anyone know if there are bricks that can summon values for neighbor positions?
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The key to this is whether I can grab the Normal value of neighboring vertices.
Does anyone know if there are bricks that can summon values for neighbor positions?
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