Make skirt go up
agamersday
Posts: 101
in New Users
Lets say I have a skirt like this https://www.daz3d.com/media/catalog/product/cache/1/image/960x1248/17f82f742ffe127f42dca9de82fb58b1/0/0/00-main-w-skirt-for-genesis-2-females-late-june-release-daz3d.jpg
it dosen't come with skirt morph
and I want it to go up so it looks like something like this (SFW) http://s3cdn-lookbooknu.netdna-ssl.com/files/looks/large/2013/07/22/3178530_open-uri20130722-8109-31h4rl.jpg?1374504328
how would I do that? I do have Zbrush but I don't know how to do it there either other than with the move brush but it dosen't look right...
Comments
I usually use this, but I don't think it will help your problem: https://www.daz3d.com/fit-control-for-genesis-and-genesis-2-female-s
ZBrush, or dForms in DS, or take the mesh into an application with a cloth simulator and a wind force (or use an Optitex item in DS, though the wind force there is aprt of the paid for control plug-in not the free base)
in your favourite modeling program edge loop select the hem and use soft select (proportional editing mode in Blender) and drag it up and out
you might try using a deformers,that should do the trick , that allows you to make a custom morph right in studio to things like skirts etc..
If you figure it out, I'd love to see a tutorial video.
Studio has a built in bridge to Hexagon, a modeling program that Daz purchased. You can load your figure in Studio, use the file menu to send to Hexagon, edit the mesh, and use the bridge to send your edits back as a morph. Very easy.
- Open Studio and load your figure and clothing
- Select your clothing and go to the File menu at top. Use "Send to Hexagon."
- Hexagon will open with the mesh loaded at proper scale.
- Make sure the mesh smoothing is zero and soft select is checked.
- Use the selection and manipulaiton tools to shape the mesh the way you want.
- When satisfied, use the File menu at top to send back to Studio.
- Return to Studio and you should find the morph menu already opened
- If desired, change the name and location of your morph
- Go to shaping menu, find your morph and test.
If you want a wind simulation, as opposed to morph, consider VirtualWorldDynamics (VWD), which has wind forces and tools to adhere the belt to the waist, etc. VWD can also adjust the stiffness of the skirt for different fabrics, tools for buttons and zippers, etc.
Did Hexagon ever get a 64 bit upgrade?
No, still 32 bit only.
Or you could just download the Daz Studio beta and use the built in dynamic simulation to litterally blow wind up her skirt.. for free.
Good news.
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Here is a dForce thread in the Art Studio forum, for those interested.
https://www.daz3d.com/forums/discussion/203671/let-s-see-your-dforce-renders-experiments-interesting-results/p1
Now with Hexagon getting a stability update and 64-bit version, good to have the bridge in your toolkit. Believe me, you don't want to export and import to Blender every time you want to lengthen a sleeve or widen a collar.
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@Diomede_Carrara:
I tried to follow your description as my first visit to Hexagon ever.
My first experiment with a simple figure and a dress, worked fine. But when I did in a acene, even a very simple one, the morph moved all of the dress away instead of changing it.
Any explanation? I may overlook something obvious.
Thanks
Jan
Did you maybe move the whole object from where it loaded in Hexagon?
No, I didn't. I was very careful about that. At least not deliberately. :-)
If y ou had the figure posed or moved at all when you sent the clothes to Hex you have to checkmark reverse deformations in the morph loader popup box, that's usually the cause of that moving clothing thing.
Oh, if you used the send to Hex option instead of exporting an OBJ and when you send it back you only get a small popup box wanting the name you can change that box in edit->preferences->bridges tab, change Hexagon to advanced so you can see the reverse deformations option.
@Fisty Thank you, that solved the problem. I'm sorry that haven't replied sooner. I got away from it and haven't tried it until now.
Great, glad I could help.