dont know why,,,could be operator failure..lolo
![1234MATT](https://secure.gravatar.com/avatar/0a026f25aae2071d4d4383e4d9e5f6ed?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F0a026f25aae2071d4d4383e4d9e5f6ed_100.png)
HI i have been trying for a couple of day to get some brightness out of studio shader lights,,i dont the super stuff.
I tryed every thing i know,,,,thats a short list me, Daz has upgraded and i am lost plain and simple...i dont really get iray
are shaders made for uv maps or the actual jpg that you put on them,,,or or shaders made from the information of the old style
AND FOR LIGHTS... they dont work wihout useing Shader mixer,,,that is when you drag one in the view port and hit render( scene only) they dont work...right?
I really gotta go to school on this,i used to have the original IBL system....but its not the same here... Thanks
Comments
here is the jpg,,,,,there are 2 mirrors here but the lights just dont get bright.
How are you lighting the scene?
Hi Matt,
you might find this thread useful: https://www.daz3d.com/forums/discussion/110771/natural-iray-lighning-for-rooms#latest
And Iray lighting needs some time to understand correctly, but once you get it, it is pretty straight forward.