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© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Thank you! I just tried your new script for genesis 8 and glute animations are so smooth and realistic!
It is amazing how you were able to create such a useful script in such a short time especially considering you are busy.
Thanks again! You are amazing :)
Hi Kwan,
Thanks for trying my beta scripts for G2F and G3F. I am glad they work now. I will finish and post the non-beta versions later.
The values that appear under “Morph” are there to retain the tweaked parameters, so that they won’t revert to the default values each time the script is run. You can change the values in the Parameters Pane, but it won’t make any changes until and unless the script is run again. I would therefore suggest you just ignore them in the Parameters Pane.
Hi Ruphuss,
As you may have already found out, the breasts need to move for them to bounce, just like real human beings.
You can find detailed explanation of the sliders in "0. Read me first.txt" included in the zip file.
Can you not just run the script from 0 to 30 frames and then extract 10 to 30 frames?
If you want to start with preset parameters, save a figure with your own default values and use that figure as a template.
I am glad you liked my glute script!
Masatok,
I am a fan of your work now. I love DS because of the fact that so many people like you are devolping so many scripts and plugins and sharing them with the community! Bravo! I wish I was as gifted, lol. Anyway Thank you for the great animation tools. Now, if I could only figure out how to keep DS from freezing eveytime I try to delete a Genesis based character from a scene.
Kwan
Here is the updated download link for these scripts.
https://sites.google.com/site/vibrationphysics0606/
Breast Physics for G8F v1.01
Breast Physics for G3F v1.02
Breast Physics for G2F v1.02
Breast Physics for Genesis v0.65
All these scripts require the following breast control morphs for each figure.
- Breast Control Genesis 8 Female(s)
(https://www.daz3d.com/breast-control-genesis-8-female-s)
- Breast Control Genesis 3 Female(s)
(https://www.daz3d.com/breast-control-for-genesis-3-female-s)
- Breast Control Genesis 2 Female(s)
(https://www.daz3d.com/breast-control-for-genesis-2-female-s)
- Glute and Breast Movement for Genesis
(https://www.daz3d.com/glute-and-breast-movement-for-genesis)
My script calculates the force applied on the figure’s breasts in each frame in each of xyz axis, simulates the vibration based on the technique called seismic response analysis, and then assigns morph values that represent the vibration. If the body moves in a complex way, the breasts vibration will equally be complex as is the case with a real human being.
You can set various parameters to change how the breasts vibrate, and these parameters are explained in detail in the accompanying readme file.
Enjoy! Don’t forget to share your video if you create a good one!
Thanks a lot!
works very nice even without the required morphs
with aniblocks as well as at timeline
thank you very much
My script never works without the morphs mentioned in my explanation.
just tried g2f with an idle animation and it works fine
i do not have breast controls for g2f from zevo
but a lot of other breast morphs may be they do the job
My script for G2F has to have the following morphs installed to work the way it is supposed to work. Not even a single character can be different. It doesn’t matter how many other morphs you may have.
They come in "Breast Control for Genesis 2 Female(s)", and I know of no other products that offer them. That's all I can say.
Hi again! I downloaded your scripts from the latest links you posted and tried G8F and G3F scripts.
They are working without any problem. I created an amateur animation to show you how amazing your scripts work :)
This video is a bit low quality but you can see the both g8f breast and glute scripts working great!. I hope the gif link work.
Thank you :)
https://imgur.com/a/EUNZi
I applied the same simulation technique to vibrate “Toulouse Hair” that comes with Genesis 8.
The script analyzes the figure's head movement to calculate the acceleration which then vibrates the hair by controlling some morphs.
The effect may be subtle, but I think it adds a bit of extra realism to the animation.
If you want to try it, feel free to use the attached script.
Looks great!! Thank you for sharing it! It is the first time I have ever seen how my script is used by other people. I am glad it's working for you.
everything just out of the box
a very quick rendering
the script does the job very nicely
thank you again masatok
i set the video on free for all
I just tried your hair simulation script for "G8F Toulouse Hiar" with a few aniblocks. The simulation of hair is very realistic and seamless!
It follows and reacts body and head movements very well. It is amazing how a subtle hair movement can give the character animations another layer of realism :)
I just wish that this script would work for not just Toulose Hair but with many different hairs.
It is understandable since every hair has its own morphs that is why it is not appliacble to diferent hairs.
Thanks again :)
Hi masatok0606_1efebee4e7
Could you provide a link for Genesis 8 female Glute Script again, The link doesn't work.
By the way, awesome work! cant wait to try the other scripts out, I have been looking for somthing like this for Genesis 8 Female.
It would be great to have a thigh jiggle script for genesis 8 female too (if someone ever made morphs for the thighs)
Thanks again!
You are absolutely right. In many cases, there aren’t any appropriate morphs to begin with.
I can still download the attachment myself, but let me attach it for you again anyway.
Have fun.
Here is my first attempt - if you look at the braids... those could still greatly benefit from some physics as well ;-)
Superb rendering! Very realistic. Thanks for sharing it!
Awesome! I was able to download that one.
Thanks again!
Does anyone have the actual script? ... none of the dse files seem to wotking.... I don't mind running it manually via script ide.
Thank you!
-J
@jhandy Read above, otheres have used it. I do and it works.
please assist .. what am I doing wrong?
many thanks.
-J
If you open the script from within the Script IDE pane and press the “Execute” button, will it run? The code isn’t shown because it is encrypted, but the script will run just the same. Make sure the whole figure is selected by double clicking on it.
Looks nice! Is there a way to adapt this to other hair styles (e.g., from OOT)?
Thanks for your comments. It depends what morphs they have. My script only calculates how the mesh should vibrate, and it relies on the morphs when it comes to actually changing the shape of the mesh.
Even if there are appropriate morphs, they vary a great deal from one another so the script has to be custom made to be able to work with each hair.
Long hair would be very difficult to simulate because the movement can get too complex to handle in my method.
it does not run when I execute in the ide pane