Shine around eye, possibly due to Interjection shader?

I have been using the Interjection shaders on V4 and V5 with some success. Now I am trying them with M5, and hI am getting some odd shine around the eyes...

I thought I read something about this problem, but not sure what the fix was. Any ideas?

Thanks!

Player_Portrait_Male_Short_Black.jpg
1600 x 1200 - 628K
Post edited by madisonx_c5746f56a5 on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,905
    edited December 1969

    That looks as if the transparency maps have been removed from the lashes, and they are catching specular highlights. Try copying the settings from a working version of the mats to the interjection one, though I haven't heard of it doing this before so it may be a glitch related to the particular base mat you used.

  • madisonx_c5746f56a5madisonx_c5746f56a5 Posts: 224
    edited December 1969

    That looks as if the transparency maps have been removed from the lashes, and they are catching specular highlights. Try copying the settings from a working version of the mats to the interjection one, though I haven't heard of it doing this before so it may be a glitch related to the particular base mat you used.

    Hm strange. I'll give it a try...

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