Real Furr for DAZ Big Cat2 doesn't work

Hi,

I purchased "Real Furr for DAZ Big Cat2". And I already own the mandatory "LAMH Free Player". In DAZ 4.7 I already successfully played around with it.
But now for example the "Lion Catalyzer" actor under "/Breeds/AM/Iray Figures" doesn't show the mane.
How does it work under iRay renderer??

Comments

  • MelanieLMelanieL Posts: 7,468
    edited October 2017

    Do you have the Iray Catalyzer product installed? Link here: https://www.daz3d.com/lamh-2-iray-catalyzer The Catalyzer presets won't work unless you have the Catalyzer itself.

    ETA: The Real Fur product was originally released when the default renderer in DAZ Studio was 3Delight. When the Catalyzer was released to enable easy use of the hair with the Iray renderer all (or most) of Alessandro_AM's animal products were updated to include Catalyzer presets. There is an alternative which involves exporting the hair as .obj file which can be rendered in Iray, but it is quite memory-intensive. There are details in the LAMH commercial thread. If you buy the full LAMH plugin then you can also convert the hair to another format for use in Iray, but that function is not included in the free LAMH Player.

    Post edited by MelanieL on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,533

    I would make sure it is one of the supported ones too

    AFAIK it is only AM's own animals that the Catalyser works on Big Cat 2 is a DAZ animal he has made a preset for

    you can export the LAMH from the free player as an obj mesh to use in iray

    you just need to do one every pose and it will be a big file

  • AndySAndyS Posts: 1,438

    Please have a look at the product page !
    Before ordering I made sure to have all the required prerequisits.

    If there's more necessary with additional payment, AM was dishonest.
    So I expect to send me the missing components. I purchased his product under the estimation of the described conditions. Those are compulsary !

    Real Fur for DAZ big Cat 2.jpg
    1216 x 502 - 107K
  • TottallouTottallou Posts: 555

    You can still use the product & render in iray without buying the Catalyzer product - The catalyzer is just quicker & easier for rendering in Iray

    You need to use the preset found in the folder: LAMH (not the one found in the folder marked Iray)

    There is a Video showing the process here:

    There is a thread about LAMH somewhere around with lots of information if you need more

  • AndySAndyS Posts: 1,438
    edited October 2017

    Hm,

    thank you for the linked tutorial. I remember this years ago. But ...

    So, although having these special presets (LAMH Figures), it is still necessary to re-import as obj ? Wasn't it the intention of this special product I spent the money for to have the furr already applied?
    That way it is not possible to use it in animations !
    Is it not working like a geo-shell?
    What are the "iray Figures" good for?

    Some more advise on the product how to handle would be helpful. The link to AM's homepage (ovbi.org/bugzilla/) only results in Error 404 (Address not found).

    2. I'm not amused that the LAMH-Player exports to C:/. This drive is reserved for the operating system only.

    P.S.
    ... and it crashed while re-importing.

    LAMH Lion.jpg
    1180 x 890 - 166K
    Post edited by AndyS on
  • Look at My Hair was originally made when 3Delight was the only main render engine (ignoring OpenGL modes). It uses 3delight RiCurves for the hair. So if you want to use the results in Iray you have to export as OBJ.

    Look at My hair (and Garibaldi express) are not dynamic hair systems - they are strand-hair tools, both require that the hair be grown and arranged under user control.

  • AndySAndyS Posts: 1,438

    Boaahh !

    Finally success.
    The furr looks great. But !!

    up to 20 GB ram usage only for the male lion with furr loaded.
    Then: Rendering up to 30GB memory usage.

    Only 1 Lion !!

    So what about having several animals, environment, etc. in the scene?

    LAMH Lion.jpg
    2000 x 1800 - 234K
  • TottallouTottallou Posts: 555
    edited October 2017

     

     

    AndyS said:

    Boaahh !

    Finally success.
    The furr looks great. But !!

    up to 20 GB ram usage only for the male lion with furr loaded.
    Then: Rendering up to 30GB memory usage.

    Only 1 Lion !!

    So what about having several animals, environment, etc. in the scene?

     

    The things you state above is exactly why I got the Catalyzer as it saves memory & time.

    Without Catalyzer, if you change the pose etc you need to go through the object export all over again and that export is prone to crashing & takes a while.

    My lion took about 5 Mins to load & render & used around 10GB of RAM  ( It did take about 5GB Vram so having more than one lion or an extensive background would still be a problem for GPU rendering)

    If you intend to render animals in Iray on a semi regular basis I feel at under $13 the Catalyzer is worth considering even though you do not absolutely need it to render

    Lion.png
    800 x 1000 - 782K
    Post edited by Tottallou on
  • AndySAndyS Posts: 1,438
    Tottallou said:
    ... the Catalyzer as it saves memory & time. (...)
    If you intend to render animals in Iray on a semi regular basis I feel at under $13 the Catalyzer is worth considering even though you do not absolutely need it to render

    This fact wouldn't be a problem for me, if it was proposed in the product description to need this addon for full functionality. That's the reason why I'm that upset.

  • It isn't needed. LAMH is designed for 3Delight, not Iray. You can use it in Iray by doing an object export which is bonus functionality. The Catalyzer just makes Iray use nicer for some specific hair sets.

  • If you didn't, try the Fibre Mesh export option (not to be confused with the ZBrush feature of the same name) - it should be more memory efficient, though a lion's mane is always going to be demanding.

  • AndySAndyS Posts: 1,438

    frown 

    If you didn't, try the Fibre Mesh export option (not to be confused with the ZBrush feature of the same name) - it should be more memory efficient, though a lion's mane is always going to be demanding.

    Fiber Mesh Export? How to?
    I see only the "to Obj" export button.

  • TottallouTottallou Posts: 555
    edited October 2017
    AndyS said:

    frown 

    If you didn't, try the Fibre Mesh export option (not to be confused with the ZBrush feature of the same name) - it should be more memory efficient, though a lion's mane is always going to be demanding.

    Fiber Mesh Export? How to?
    I see only the "to Obj" export button.

    Fibremesh is only an option for the paid plugin exports

    https://www.daz3d.com/look-at-my-hair

    Fibremesh is less resource intensive but originally I assumed you only had the free version so never mentioned it

     

    Post edited by Tottallou on
  • AndySAndyS Posts: 1,438
    Tottallou said:
    Fibremesh is less resource intensive but originally I assumed you only had the free version so never mentioned it

    Of cause. I don't have the possibility to spend too much money for that hobby.

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