why is mirror reflection jagged?

srieschsriesch Posts: 4,241
edited April 2013 in Daz Studio Discussion

I'm working with a mirror, and the reflection in the mirror is jagged, like it isn't being antialiased or something. What causes this and/or how do I fix this?
(reflection on the left, actual object on the right)

screenshot,_reflection_jagged.png
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Post edited by sriesch on

Comments

  • KhoryKhory Posts: 3,854
    edited December 1969

    I could be wrong but for some reason I'm wanting to say that it means your shading rate is to low. I could be miss remembering though.

  • barbultbarbult Posts: 24,717
    edited December 1969

    Could it be that your mirror surface isn't perfectly flat?

  • ErdehelErdehel Posts: 386
    edited December 1969

    I could have written the same question a few days ago. Higher quality render settings didn't help. Then I changed the mirror textures and the jagging was gone...

    You could try using another mirror texture or build one yourself with the help of tutorials here in the DAZ forums.

  • JaderailJaderail Posts: 0
    edited December 1969

    Shading Rate and X Y samples do play into this. Don't rule them out till you test a better Render setting.

  • Richard HaseltineRichard Haseltine Posts: 102,218
    edited December 1969

    Reflections are certainly more sensitive to shading rate than directly seen items - remember that lower is better, but slower, for shading rate.

  • srieschsriesch Posts: 4,241
    edited April 2013

    Looks like Render > Render Settings > Shading Rate was it. In a quick test I randomly selected 0.1 instead of 1, and that made a difference. I'll play around with the render setting to find the most appropriate value.

    (I also first tried creating a new primitive plane and making it reflective, that didn't change it, so in this case the original mirror surface settings weren't the problem.)

    Thanks everybody!

    screenshot,_shading_rate_0.1_.png
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    Post edited by sriesch on
  • edited December 1969

    Just want to jump in and say thanks too. This is the exact same problem I was having and the exact same fix worked :)

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