David 5 Thread

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  • RakceyenRakceyen Posts: 27
    edited December 1969

    Is David 5 compatable with the Genesis clothing and morphs? Stephanie 5 can use genesis clothing, morphs, and shapes and she has a good skin texture. Ive been looking for a male character compatable with the genesis figure because I need a good skin texture (the ones on genesis gets the job done, but something a little more would be good)

    And I dont want to start my wardrobe over again.

  • murgatroyd314murgatroyd314 Posts: 1,541
    edited December 1969

    D5, like S5, is just another Genesis shape. He can use anything made for Genesis, no problem.

  • MegonNoelMegonNoel Posts: 377
    edited December 1969

    Loving David 5 so far! Thought I'd post my first pic of him - this is mostly D5 and Dean, with splashes of a few other morphs in there as well. Picking up the Sean character too - looks like he'll be a fantastic addition :)

    D5_Smoking_Room.jpg
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  • MarieahMarieah Posts: 518
    edited April 2013

    That's a really lovely render of him! Did that eye makeup come with the character? It's not showing in the promos...

    I've been retexturing the Doomed Poet using Ye Olde Clothe, Silkessence and LaceMaker. The textures that come with it are really good - I just can't help myself.

    davidpoet.jpg
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    Post edited by Marieah on
  • MegonNoelMegonNoel Posts: 377
    edited December 1969

    Marieah said:
    That's a really lovely render of him! Did that eye makeup come with the character? It's not showing in the promos...
    .

    Thanks! No, I did the eye makeup for this one myself - I wanted a more dramatic eye for him, to match the rest of the scene :)

  • Laticis ImageryLaticis Imagery Posts: 487
    edited December 1969

    Wow...lots and lots and lots of really nice things to say about Dave.

    Awesome addition to Genesis DAZ, well done.

    Thanks :)

    Dave_Under_LI_Light_Test_PW_Small.jpg
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  • Scott LivingstonScott Livingston Posts: 4,344
    edited December 1969

    Laticis said:
    Wow...lots and lots and lots of really nice things to say about Dave.

    Awesome addition to Genesis DAZ, well done.

    Thanks :)


    Looks great! By the way, congrats on becoming a PA. :)
  • Laticis ImageryLaticis Imagery Posts: 487
    edited December 1969

    Laticis said:
    Wow...lots and lots and lots of really nice things to say about Dave.

    Awesome addition to Genesis DAZ, well done.

    Thanks :)


    Looks great! By the way, congrats on becoming a PA. :)

    Thank you very much :)

  • Serene NightSerene Night Posts: 17,672
    edited December 1969

    Question: I like some of David's skins, but I'm not fond of David's base. Am I required to have the david character to apply the skin texture. The skins do say that David is required.

  • Laticis ImageryLaticis Imagery Posts: 487
    edited December 1969

    Question: I like some of David's skins, but I'm not fond of David's base. Am I required to have the david character to apply the skin texture. The skins do say that David is required.

    That would be a yes, you might not need / want the shape but the UV map you will need.

  • riftwitchriftwitch Posts: 1,409
    edited December 1969

    Herakleia said:
    Zev0 said:
    He has Toast:)
    Lucky him. Poor Freak didn't get one.

    Some of the other sets for Freak 5 have toast textures.

    http://www.daz3d.com/andrei-for-freak-5

    http://www.daz3d.com/derek-for-freak-5 (It isn't mentioned on the product page, but gens textures are showing up in my runtime.)

  • RakceyenRakceyen Posts: 27
    edited December 1969

    D5, like S5, is just another Genesis shape. He can use anything made for Genesis, no problem.

    So what about M5? Can he use genesis clothes and morphs?

  • Laticis ImageryLaticis Imagery Posts: 487
    edited December 1969

    D5, like S5, is just another Genesis shape. He can use anything made for Genesis, no problem.

    So what about M5? Can he use genesis clothes and morphs?

    Yep, that is the wonderful thing about Genesis :)

  • Scott LivingstonScott Livingston Posts: 4,344
    edited December 1969

    D5, like S5, is just another Genesis shape. He can use anything made for Genesis, no problem.

    So what about M5? Can he use genesis clothes and morphs?
    Yes, all of the 5th Generation characters are Genesis, and can use Genesis clothes and morphs. (That's V5, M5, S5, H5, Young Teens Justin and Julie, F5, A5, and D5, plus others like Hitomi, etc.)

  • TimbalesTimbales Posts: 2,364
    edited April 2013

    Question: I like some of David's skins, but I'm not fond of David's base. Am I required to have the david character to apply the skin texture. The skins do say that David is required.

    You may want to consider getting D5 for added versatility with male figures, even if you don't care for his look 100%. I did some render examples. All use Dean's skin

    First is D5 25%, M4 25%, M5 25%, Basic Male 25% and M5 Hero 50%

    Second is D5 50% + M4 50%.

    Third is D5 50% + M5 50%

    Foruth is D5 50% + Justin 50%

    Last is David5 100%.

    D5Mixed.jpg
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    D5Justin.jpg
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    D5M5.jpg
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    D5M4.jpg
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    D5.jpg
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    Post edited by Timbales on
  • Escutcheon7DEscutcheon7D Posts: 0
    edited December 1969

    wow i was surprised to see this!!! but pleasently so :P DId they even release d4? :ohh:

  • KatteyKattey Posts: 2,899
    edited December 1969

    wow i was surprised to see this!!! but pleasently so :P DId they even release d4? :ohh:

    No, sadly :/
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,496
    edited December 1969
  • PtropePtrope Posts: 682
    edited December 1969

    Wow - D5 is one homely dude!

    Okay, maybe not "homely," per se, but what the heck is with the male gender of Genesis? It looks like the modelers have looked at nothing but European male fashion models for everything from M5 to Justin, and gone whole hog with D5 - is there any chance of an 'everyman' coming out of DAZ in the foreseeable future? The eye shapes, in particular, are very Eurasian, and his features - indeed, all of the Genesis males - have the same pouty supermodel look that infests the advertising in GQ magazine. They look more like elves than human beings. What's up, DAZ? Have your current modelers never seen a normal human being? It's not just that these figures are 'pretty,' it's that the shapes you're delivering are extremely difficult to drag back to more realistic features - more than likely, most of your users are not equipped to design their own morphs in Zbrush.

    I don't know about you, but I don't know anyone who looks like a Genesis male ...

  • agent unawaresagent unawares Posts: 3,513
    edited April 2013

    Idealized figures are easier to morph into homely ones than homely ones are to morph into idealized. That's why. You never want to start out with sagging or a beerbelly for a base figure. It reduces the versatility of the mesh.

    Post edited by agent unawares on
  • SloshSlosh Posts: 2,391
    edited December 1969

    Idealized figures are easier to morph into homely ones than homely ones are to morph into idealized. That's why. You never want to start out with sagging or a beerbelly for a base figure. It reduces the versatility of the mesh.

    Hate to say it, but I have always found Stephanie to be one ugly model since SP3. I hoped she would improve by Gen5, but I still find her very unattractive. The Stephanie 4 Morph for Genesis is the only Gen 4 morph I didn't buy because of this reason. I like David 5 very much, though. Except for Freak 5, he is my favorite Genesis morph, followed by Aiko 5.

  • PtropePtrope Posts: 682
    edited December 1969

    I agree completely, Agent_Unawares - but the Genesis males are not 'idealized' - they have very specific, even ethnic features that do make it much more difficult to create a preferred physiognomy. Even the Gen4 males had this, to an extent, but not nearly as pronounced as the Genesis figures. The M3 is what I would consider an 'idealized' figure - he may be a strong-jawed model type, as well, but his features weren't as stylized or extreme as the males that have come after, which made him much more versatile, IMO. M4 was too feminine for my use, and M5 is almost useless for anything but creating fashion layouts, as far as I'm concerned. Rather than a '95th percentile' character, we've gotten '5th percentile' characters (this was always my complaint about the original Stephanie Petite, as well - her features were so specific that it was tough to create a decent character from her that didn't still scream "Stephanie!!"). In fact, I would more easily believe the default features of all the Genesis males to have been specific characters developed from a base figure, not the base figure itself. It's a pretty lousy workflow to have to have the GenX morphs just to create base figures and then to create characters from there.

  • Serene NightSerene Night Posts: 17,672
    edited December 1969

    Call me biased, but I like most of the adult male models and , I think most are well-done and look no less realistic than their female counterparts. My runtime is full of them, and there have been a number of great ones released lately like Axel and PD Tom which I adore. They don't look elven or anything to me. (Not that elf is a bad thing). =-)


    I feel sort of the opposite you do. The female models look overly same to me, with big eyes and pouty lips and thin arms and doll-like features. (don't get me started on the overuse of v5 ponytail, which I like, but is everywhere).

    David's not ugly to me, I just didn't like his figure shape. He's a bit thin in the arms, almost painfully so for me, and his head looks a smidge oversized and he looks a smidge young. That's just not my particular taste.

    I do like some of David's gear, like the hairs, and poses, and have bought some.

  • agent unawaresagent unawares Posts: 3,513
    edited April 2013

    Ptrope said:
    I agree completely, Agent_Unawares - but the Genesis males are not 'idealized' - they have very specific, even ethnic features that do make it much more difficult to create a preferred physiognomy. Even the Gen4 males had this, to an extent, but not nearly as pronounced as the Genesis figures. The M3 is what I would consider an 'idealized' figure - he may be a strong-jawed model type, as well, but his features weren't as stylized or extreme as the males that have come after, which made him much more versatile, IMO. M4 was too feminine for my use, and M5 is almost useless for anything but creating fashion layouts, as far as I'm concerned. Rather than a '95th percentile' character, we've gotten '5th percentile' characters (this was always my complaint about the original Stephanie Petite, as well - her features were so specific that it was tough to create a decent character from her that didn't still scream "Stephanie!!"). In fact, I would more easily believe the default features of all the Genesis males to have been specific characters developed from a base figure, not the base figure itself. It's a pretty lousy workflow to have to have the GenX morphs just to create base figures and then to create characters from there.

    They are idealized, though. And of course there is a certain "ethnic' appearance to them. There's an ethnic appearance to any human being. It's because of the way our minds work, not because of some failure in the model.

    Oval eyes with lids are not there because they're specific to Caucasian models but because they're the easiest to morph into anything from upturned wide bedroom eyes to slitted eyes with no lids. The straight nose is not there because it's specific to Caucasian models but because it's the best shape to retain its shape throughout head morphing. A hooked nose would cause all sorts of problems because the "straighten" morph that worked with one "face depth" might easily not work with "face height." The average but reasonably defined lips are not there because they are specific to Caucasian models, but because they translate easily between smooth/sharp/wide/narrow. Etcetera and so forth.

    Also, the Genesis Base Male is the true male "base." V5/M5/S5/F5/A5/D5 are iterations along a certain 'theme,' more specific starting points to a certain look rather than unformed clay to be easily molded at will.

    I agree on the apparent difficulty of creating a character that doesn't look much like the base. In my mind, however, this is not the fault of the base, but because there is a severe lack of proportion morphs, and because a lot of the characters out there do not push the envelope with their morphs. And there's often this focus on tiny variations within the same shape/among the same character artists, rather than the realization that for the love of common sense, you can blend between two extreme morphs to get those same variations. I saw recently a series of head morphs for sale [not here] and honestly couldn't tell what in the world the differences were between them. There should be more boldness than there is.

    On that note, I miss Capsces very much.

    The proportions thing really kills me though. For some reason, especially with Genesis, there's this fad where each character gets its own sizing. And it's a bit sad. It makes it difficult to zoom in close to a character and see what changes are being made because the body parts are jumping all over the place, and also difficult to properly control the height of a figure. Can't the top of everyone's head wind up in the same spot? Why when I dial in a bit of Stephanie to get a different look should my properly sized character shrink several inches? Adjusting a character's proportions relative to itself makes sense, but height/size scaling should really have been done separately from the start. How much more variation we'd have if in addition to Stephanie and David and others, there were easy morphs to change overall proportions that worked with any character. I've seen RawArt's set, that's pretty much scaling morphs, however. How cool would it be to have something that more closely approximates the differences in the human skeletal structure that are all around us?

    Now people pop up and say "But X is a very nice figure scaled to an average appearance." Sure. But do I want to build off of X as a base? Probably not. Can I have X's sizing and body structure without all the distinctive features applied to other characters? Don't I wish.

    EDIT: I just dialed up M5 alone, and I do see what you're talking about. He's more 'individualized' than the others. I still think he isn't really a base but an iteration of a certain look, however. It's the Genesis Male who's meant to be generic.

    Post edited by agent unawares on
  • murgatroyd314murgatroyd314 Posts: 1,541
    edited December 1969

    (don't get me started on the overuse of v5 ponytail, which I like, but is everywhere).

    That, of course, is because it's one of the very few decent real-world hairstyles available for Genesis. Sure, there are plenty of well-made hair models out there, but so many of them look like they'd take hours of work by a Hollywood stylist to construct and maintain.

  • Scott LivingstonScott Livingston Posts: 4,344
    edited December 1969

    Technically not a D5 render, but since I don't see a Doomed Poet thread...here are a couple of quick shots of the Doomed Poet outfit and one of the poses (slightly tweaked). Same scene with different lights and camera. Our young Romeo is a mix of D3, M4, Justin, and M5, with Jesse skin (I don't own D5 yet but plan to pick him up within a few days). The girl is more or less S5's head on V5's body, with Joanie skin. Also used Zahir's Palace, Dragon Queen, Our Lady of the Dragons, and Totally Bazaar (shaders used on Dragon Queen dress).

    The nighttime render has been slightly postworked in GIMP.

    poet2a.jpg
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    poet1a-pw1.jpg
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  • TimbalesTimbales Posts: 2,364
    edited December 1969

    yay for unrealistic idealized men!

    Mixed.jpg
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  • Dream CutterDream Cutter Posts: 1,224
    edited December 1969

    riftwitch said:
    Herakleia said:
    Zev0 said:
    He has Toast:)
    Lucky him. Poor Freak didn't get one.

    Some of the other sets for Freak 5 have toast textures.

    http://www.daz3d.com/andrei-for-freak-5

    http://www.daz3d.com/derek-for-freak-5 (It isn't mentioned on the product page, but gens textures are showing up in my runtime.)

    RawBacon too has several toasty freak skin tex, green even!

  • RCDescheneRCDeschene Posts: 2,801
    edited December 1969

    TimG said:
    yay for unrealistic idealized men!

    "Unrealistic Idealized" men? No, that's Michael. David is supposed to be alternative to that notion!
  • dan.shivedan.shive Posts: 0
    edited December 1969

    The head's just the starting point from which to sculpt. For example, let's say someone slapped David 5's head on default Genesis, added hair and a texture, and then went nuts for a bit.

    ScaryDavid.png
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    ScarierDavid.png
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