poser camera question

edited December 1969 in The Commons

I am playing around with a poser camera setup and am having difficulties understanding some elements could you help?

Does this mean that the camera actually moves?

How would I replace this setting within daz studio?

Will the camera actually translate along the z axis?

If this is the case how would I replicate this within daz studio?

What I need within daz is to lock the settings but allow for this similar movement is this even possible?

Comments

  • wancowwancow Posts: 2,708
    edited December 1969

    from your post, you might be thinking the perspective view is a camera. It is, but it's simply the basic viewport camera, and is un-animatable.

    To get a camera that has all the properties you want, goto the create menu and create a new camera.

  • edited December 1969

    Edit of post sorry.

    DollyZ parameter moves the camera in and out. Increasing this value moves the camera in and out.

    Does this mean that the camera actually moves?

    How would I replace this setting within daz studio?

    Will the camera actually translate only along the z axis?

    If this is the case how would I replicate this within daz studio?

    What I need within daz is to lock the settings but allow for this similar movement is this even possible?

    It seems that daz does this differently.

    I have both daz and poser open and trying to produce the same resulting image, so far I cannot do this.

    I have the same prop loaded in both daz and poser, when using the DollyZ parameter poser 8, I can zoom away from the very large prop.

    RD_UFO is the name of the prop i am testing with.

    I can get the entire object to fit into the render window by using dolly Z set to 80.000

    How would I recreate this but using daz studio?

    Within daz I am trying to use only the Z Translate, but this does not work.

    Aha I simply need to unlock all of the translations in daz. Duh simple answer

    Sorry for taking up your time.

    Solved

  • wancowwancow Posts: 2,708
    edited April 2013

    DollyZ parameter moves the camera in and out. Increasing this value moves the camera in and out. Does this mean that the camera actually moves?
    Yes.

    How would I replace this setting within daz studio?
    what do you mean by "replace?"

    Will the camera actually translate only along the z axis?
    Yes, on both the world coordinates in the Scene Tab Slider, if you look at it through the perspective view, you can use Relative coordinates.

    If this is the case how would I replicate this within daz studio?
    Replicate it from what?

    What I need within daz is to lock the settings but allow for this similar movement is this even possible?
    it sounds like all you need to do is keyframe everything. That's easily done in timeline.

    It seems that daz does this differently.
    Differently from what?

    I have both daz and poser open and trying to produce the same resulting image, so far I cannot do this. I have the same prop loaded in both daz and poser, when using the DollyZ parameter poser 8, I can zoom away from the very large prop.
    Okay, so we are talking about POSER vs. DAZ. DAZ Cameras are all the same. They are ALL Dolly cameras UNLESS, you look through one, select an object, and center the view on that object, then the camera will rotate around that object. You can also set it to rotate around the world center.

    RD_UFO is the name of the prop i am testing with.

    I can get the entire object to fit into the render window by using dolly Z set to 80.000
    You must select the camera in the Scene Tab. Under Parameters, you adjust the settings to Z=80... well... Z=80 in DAZ Studio is 80 Centimeters. Z = 80 in Poser is... uhm... (let me see, 1 unit = 8 feet, that's 640 feet...)... so you have to understand unit scale before you can do anything.

    Don't worry about taking up my time... I answer questions for people for my own good :)

    Post edited by wancow on
  • edited December 1969

    I am trying to understand more about the cameras within daz.

    I have created a new camera which I have set to a very specific angle.

    by using the focal zoom (RMB and drag) you can zoom away from the current model within the scene.

    I have the camera setting of perspective turned off.

    I have noticed when i render some very large props that areas of the model are rendered as invisable.

    In order to get around this I have to change my render settings to preview renderer.

    Idealy i do not want to change the render settings could you help by explaining in more detail why this is the case.

    Thankyou

  • wancowwancow Posts: 2,708
    edited December 1969

    Unfortunately, there is no "zoom" control in D|S. Wish there was, but there is not. What you're describing as Zoom actually moves the camera, does not change the focal lenth.

    To Zoom, you have to go under the Parameters tab, select Camera, and use the Focal Length slider.

    Orthographic view, as opposed to perspective, flattens everything. You have no vanishing point with orthographic.

  • icprncssicprncss Posts: 3,694
    edited December 1969

    In your general prefs for Poser, you can change to a more standard unit. IIRC, DS uses cm by default. If you are testing using both DS and Poser, it is easier to use the same unit of measure.

    By default, Poser adds specific cameras to the scene. hand, face orthogonal views and dolly. The one that most resembles a DS camera is the Dolly camera in Poser.

  • wancowwancow Posts: 2,708
    edited December 1969

    actually, it can resemble any of them if you use targetting... select an object, figure or figure part and hit the target on the controls, and the camera will revolve around that object... I like the cameras in D|S far better than anything in Poser simply because it gives me options... the Poser cameras (through Poser 6) were severely limiting. When I had DAZ Studio 1, (which I hated, by the way) it was one of the few things I loved about it... that and the interface :)

  • edited April 2013

    wancow said:
    Unfortunately, there is no "zoom" control in D|S. Wish there was, but there is not. What you're describing as Zoom actually moves the camera, does not change the focal lenth.

    To Zoom, you have to go under the Parameters tab, select Camera, and use the Focal Length slider.

    Orthographic view, as opposed to perspective, flattens everything. You have no vanishing point with orthographic.

    hmme in daz there is a small icon of a magnifying glass when i (RMB and drag) the focal length param changes.

    With the Orthographic view selecton what effect does having no vanishing point have in respect to rendering?

    quote poser ref manual: "DollyZ parameter moves the camera in and out. Increasing this value moves the camera in and out"

    The camera moves futher away from the object no other parameter is effected.

    Daz studio adjusting the z parameter seems to move the camera in a very differnt way.

    It almost looks like the object is moving.

    attached are the rendered images

    top left image daz render notice the areas invisable, daz preview render no areas invisable.

    bottom left poser Perfect

    I do not understand why daz renders areas of the model as invisable.

    Could explain why this is happening.

    poser_1_0001_0001_0001.png
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    daz_4.png
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    daz_1.png
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    Post edited by smithhondas_5f5e5bbc1d on
  • wancowwancow Posts: 2,708
    edited April 2013

    Focal Distance and Focal Length are two different parameters. I'm talking Focal Lenth, you're talking focal distance.

    If you use that magnifier icon with general parameters selected, you can watcy XYZ coordinates change.

    The default focal length is 65mm. That does not change until you change it manually.

    Post edited by wancow on
  • patience55patience55 Posts: 7,006
    edited December 1969

    In the image with part 'invisible' ... it's too close to the camera so having overshot the camera it is not in view.

    One can move a camera in D/S by parenting it to a .cr2 file. The .cr2 file can then be animated on the timeline taking the camera with it.

  • edited April 2013

    wancow said:
    Focal Distance and Focal Length are two different parameters. I'm talking Focal Lenth, you're talking focal distance.

    If you use that magnifier icon with general parameters selected, you can watcy XYZ coordinates change.

    The default focal length is 65mm. That does not change until you change it manually.

    Thank you for the explaination

    Could you look at the attached image.

    Altough within the camera settings perspective is being used the resulting image is indeed 2d?

    The image on the right is a ISO view

    perspective_on_2.5D_.png
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    perspective_on.png
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    Post edited by smithhondas_5f5e5bbc1d on
  • edited December 1969

    sorry to get back again so soon but I have another question.

    I am now trying to better understand preview render settings compaired to 3D delight full render with no shadows.

    I am using a very specific soft lighting combo that will allow the model or object to be rendered for gaming use.

    ie: no shadows are used.

    Currently i am able to render any model or small prop in both 2d and iso views.

    However the setup currently will not allow for some very large props, but can be done by changing the render settings to preview render.

    With this setup it is possible to render a 2D and ISO view of a building but only using the preview render.

    Not all object or buildings are the same, hence my difficulty devising a answer.

    What I have is a specific setup that allows for figures in either 2d or iso views in eight directions.

    Why is this important?

    If your camera setteing is off even by one pixel you will see this in any gaming animation.

    The lighting is provided in a way specific to gaming needs.

    I am trying hard to improve my current settings to include very large props.

    Currently all of the cameras are set to a very specific angle and placement,

    I have found it very difficult to use the point at option to combine the cameras to work together and give the same result as target none.

    Is there someone willling to work with me on this concept and viable product.

    imagine The Genesis figure/model or M4/V4 or even akio and the clothing of your choice.

    Using only the renderd images.

    You could easily create hero`s, enemys and lots more!!!!

    For example:

    Adventure guy: https://www.box.com/s/mppy38c7toe0c1swjncm

    Just import to your chosen game engine and crop and use.

    Or

    Mec girl in 2d

    here: https://www.box.com/s/eum3fch6jz5w83qldfy1

    colpolstudios

  • wancowwancow Posts: 2,708
    edited December 1969

    I'm lost... what was the question you wanted answered?

  • edited December 1969

    What is the difference between using preview render settings compaired to 3D delight full render with no shadows?

  • patience55patience55 Posts: 7,006
    edited December 1969

    Well, one can make a 'spot area' to preview instead of rendering out the entire image just to check something.

    Depending upon one's system, a full page preview may be more likely to crash the program than rendering to file.

  • wancowwancow Posts: 2,708
    edited December 1969

    What is the difference between using preview render settings compaired to 3D delight full render with no shadows?


    how it handles anything with transparencies, displacement, bump, and a whole lot else... In other words: everything.
  • edited December 1969

    wancow said:
    What is the difference between using preview render settings compaired to 3D delight full render with no shadows?


    how it handles anything with transparencies, displacement, bump, and a whole lot else... In other words: everything.


    I forgot that only by using the full render options you get the effects of transparencies, displacement, bump and as you say much more.

    It’s just such a shame that I cannot move the camera in and out in the same manner as poser.

    With poser by using only the dolly z. I can reposition the camera either closer or further away from any target without any effect on the other translations.

    By using only this slider (dolly z) within poser the target remains within the viewpoint and rendering window.

    When I try to copy this inside daz studio the target moves.

    Possibly I am the only one with this experience or do you have this as well?

    My cameras are set to a very specific placement and angle within both apps

    Essentially allowing the user to render figures in 2d or iso in eight directions, however I wanted to expand to include buildings.

    Despite my endeavours this has proved impossible.

  • patience55patience55 Posts: 7,006
    edited December 1969

    wancow said:
    What is the difference between using preview render settings compaired to 3D delight full render with no shadows?


    how it handles anything with transparencies, displacement, bump, and a whole lot else... In other words: everything.


    I forgot that only by using the full render options you get the effects of transparencies, displacement, bump and as you say much more.

    It’s just such a shame that I cannot move the camera in and out in the same manner as poser.

    With poser by using only the dolly z. I can reposition the camera either closer or further away from any target without any effect on the other translations.

    By using only this slider (dolly z) within poser the target remains within the viewpoint and rendering window.

    When I try to copy this inside daz studio the target moves.

    Possibly I am the only one with this experience or do you have this as well?

    My cameras are set to a very specific placement and angle within both apps

    Essentially allowing the user to render figures in 2d or iso in eight directions, however I wanted to expand to include buildings.

    Despite my endeavours this has proved impossible.

    You can move the camera on any of the 3 axis, rotate it, tilt it ... just keep in mind it's "for rendering", not setting up the scene. Use the "perspective view" when repositioning the camera then hopefully the gravol pills will not be required.

  • wancowwancow Posts: 2,708
    edited December 1969

    wancow said:
    What is the difference between using preview render settings compaired to 3D delight full render with no shadows?


    how it handles anything with transparencies, displacement, bump, and a whole lot else... In other words: everything.


    I forgot that only by using the full render options you get the effects of transparencies, displacement, bump and as you say much more.

    It’s just such a shame that I cannot move the camera in and out in the same manner as poser.

    With poser by using only the dolly z. I can reposition the camera either closer or further away from any target without any effect on the other translations.

    By using only this slider (dolly z) within poser the target remains within the viewpoint and rendering window.

    When I try to copy this inside daz studio the target moves.

    Possibly I am the only one with this experience or do you have this as well?

    My cameras are set to a very specific placement and angle within both apps

    Essentially allowing the user to render figures in 2d or iso in eight directions, however I wanted to expand to include buildings.

    Despite my endeavours this has proved impossible.

    For ISO, all you really have to do is up the focal length to 2000 mm and back it off till you have the target in the scene.

  • JaderailJaderail Posts: 0
    edited May 2013

    Preview Opens in a Default location at the Start of DS and will not change until you change the angle of view or zoom in or out within the Viewport. It does not use a Camera so you do not have the option of changing the Focus to allow the same aspect for larger props that do not fit into the Viewport at load time.
    For both of your issues you can try this. Go to the Create menu and create a Camera (Name it for what you will be doing) as shown below this one COPIES the perspective view. (HINT: a Set render size is needed or helpful) when you SWAP to the NEW camera you are now seeing the same Pixel per Pixel view and now will have a camera that you can edit without moving, just use Parameters to change the Camrea's focus to get the renders you need.

    EDIT: When changing the NEW camera in DS just do not change anything but the Z translate (In and Out). And focus if needed.

    Capture.png
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    Post edited by Jaderail on
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