Running dforce sim makes everything turn white

FenixPhoenixFenixPhoenix Posts: 3,113
edited October 2017 in Daz Studio Discussion

Hi!

I've been trying to get this to work,  but no matter which clothing/figure I try to drape, as soon as I hit the "simulation" button, everything just turns white and stays that way. I checked and Daz doesn't stop responding or anything. But still the entire thing turns white. Is this a glitch? Can anyone help me fix it?

 

Error-whitescreen.PNG
4069 x 2156 - 164K
Post edited by FenixPhoenix on

Comments

  • What are your system specifications? How up to date are your drivers?

  • frank0314frank0314 Posts: 14,263

    Moved to Daz Stuido

  • FenixPhoenixFenixPhoenix Posts: 3,113
    edited October 2017

    @Richard, I didn't have the latest drivers, just updated and tried again... but I'm still getting that white glitch once I click simulate. My specs are as follow:

    Before going all white, I can see the clothing just exploding as the simulation is taking place. Could that have something to do with it?

    Specs.PNG
    1506 x 280 - 117K
    Specs2.PNG
    1498 x 599 - 226K
    Post edited by FenixPhoenix on
  • I assume you don't have any issue with Iray rendering (presumably via CPU)? Can you use the CPU for OpenGL to run the dForce sim?

  • FenixPhoenixFenixPhoenix Posts: 3,113
    edited October 2017

    I assume you don't have any issue with Iray rendering (presumably via CPU)? Can you use the CPU for OpenGL to run the dForce sim?

    Yup, I've only ever rendered Iray. After some more experimentation, I managed to set up a scene where the simulation work by draping the tunic and cloak of Wildenlander Watch HD for Genesis 3 Male(s) (used on G3F via WearthemAll). Although my first try with this new scene caused the clothes to explode, there was no white screen. The "clothes explosion" was fixed by turning the self collision (I think that's what it was called, over in surfaces) to off.

    Not sure how to make it so that the tunic "hits" the floor and drapes properly, though. Maybe I need to add a primitive?

    So I went back to my first scene after my success. Again, I got that white screen seconds into the simulation (just after things started to explode). So something with my first scene caused the glitch (?). Once I deleted the Caput Caseum armor and the Hood from Hood Huntress, I managed to drape the poncho somwhat successfully over a semi naked G3 (but half a shoulder kept exploding. Re-posing didn't fix thinigs). More than the chest armor, I think something with the exploding hood/poncho caused that, but I'm not sure what it is. I've also just noticed that the mesh in the poncho is a bit wonky (not smooth; like a puzzle piece of the mesh is missing) when you inspect it closely. In fact, you can sort of see it in my screenshot as well as the promo pictures of Hood Huntress.

    The screenshot above is pre-simulation and pre-posing.
    Issue.PNG
    2433 x 1352 - 842K
    DrapeCorrect.PNG
    2469 x 1446 - 552K
    Post edited by FenixPhoenix on
Sign In or Register to comment.