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© 2025 Daz Productions Inc. All Rights Reserved.
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Yeah, I finally got the link.
I broke my cardinal rule, never upgrade until you know it works!
Great link, excellent!
The great news is I have been in contact with Daz tech support, and they are on top of the problem.![laugh laugh](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png)
Good, I had exported over 30 objects to OBJ before I found out they are all messed up, have to put it on hold for now, they have been good for long time so stupid as I was I did not save any old 4.9 this time..
Yeah, me too. Won't happen again!![laugh laugh](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png)
Same problem here. Any news?
I have been asked by support to try a number of different things but nothing have helped so far, nothing new the lastest 24 hours.
I have tried exporting a character as an .OBJ for use in Blender, and some of the textures are messed up when I import in Blender. But I don't know how I'd tell whether the problem is in DS's export process or Blender's import process! Both products were recently updated.
Have a look in the obj file, if you find lines with "usemtl" without a material name after it, then it's DAZ export that messed up your OBJ.
That was it! Thanks! As you can see in the attached pictures, the character's left horn is properly textured, but the right horn has the "inner mouth" texture applied to it. I thought the MTL file was messed up, but it turns out there were two blank usemtl statements in the OBJ file.
I renamed my exported file from imp.obj to imp.obj.txt, then opened it in a text editor. (The file is apparently too big for Notepad, so I used Visual Studio.) I searched for the usemtl statements without material names, typed in the names of the corresponding materials, saved the file, and then renamed it back to imp.obj. Once I did that, I could import it perfectly into Blender.
Too bad DS's export feature is messed up, but at least it's possible to easily apply the manual correction!
By the way, if anyone else has this problem and needs to edit an OBJ file by hand, a quick way to find the offending lines is to turn on regular-expression searches and use this as the search term:
usemtl *$
You may have to look at other usemtl lines to find the proper texture names, but this search will at least tell you very quickly what you'll need to fix.
Well, if you have 30 OBJ files, some of them with over 100 materials and 10-15 are missing because of a bug in the export it's not that easy any more![crying crying](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/cry_smile.png)
I am having a problem with the fbx export in DAZ 4.10. I can export props and figures without animation. When I add the iClone face key (which is a string of animations) or a whole body pose 3DXchange crashes. I will go ahead and open a ticket.
Great work and help in this folks! Hopefully, DAZ will fix the export function in the next release.
it has also apparently broken the Virtual World Dynamics bridge
DAZ may not be to concerned about that sadly
The OBJ export issue has been fixed. Please see this post for more information
https://www.daz3d.com/forums/discussion/203076/daz-studio-pro-beta-version-4-10-0-118-updated/p1
That's great for beta users.
I don't know why folks have such a hard time understanding that the best way to be sure a fix works is for the person experiencing it to install the beta version to be sure it actually fixes the problem for them.
OK, so far early tests show export of .obj shows problem solved with the newest beta. Great Job DAZ! At this point until this fix goes to the General release I will do any GoZ work in current General release and open the scene in Beta version when its time to export.