Thumbnails Deluxe
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We've seen dramatic breakthroughs such as Iray, Genesis 8, and dForce. Now it's time for the next giant leap forward for Daz3D -- realistic thumbnails.
If the preview window is set for Iray why not capture the PNG thumbnail as an Iray render? The old style rendering looks very different and makes it harder to find your scene or character or pose or whatever it is that you saved. Sure, if the preview window is set for texture shaded then save it the old way. But if the user has deliberately switched to Iray, take advantage of that.
Bonus points if the program automatically creates both the regular size thumbnail and the larger "tip" version, e.g. a 256x256 size.
I've been doing this manually for a little while and find it's much easier to locate my stuff. But hey, computers are supposed to take care of such mundane details for us, right?
Comments
https://www.daz3d.com/thumbnail-mastery
I was thrilled to realise that the size restrictions on thumbnails no long applies. I just save a large render (say 800x800) as a png with the same location and name as the scene file (eg. myscene.duf and myscene.png) and the thumbnail is created (so long as I delete the old "myscene.duf.png"). Now I can hover over the thumnail and get a decent sized image of what is in the scene.
Yeah you don't really need to do the .tip.png anymore. I usually use 500x500 and it works just fine.
Theer is, however, a speed penalty from large thumbs - the big images have to be loaded and resized for the pane.
There's always a tradeoff :) But a few thumbs shouldn't cause any big slowdowns. If you went through and made new thumbs for all of your content that might be different.
at least an option to choose the size for the saved thumbnail would be nice, even if it's modifying a settings file, I love to have bigger thumbnails for stuff I save, but replacing a thousand files is just.unthinkable
The sweet spot for me has been 300x300 - big enough to see what's going on, but not TOO big ;).
Laurie
it has to be just one line of code in the program that tells the program what size to write the preview.duf.png... has to be a subrountine in the save section.
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with terabyte hard drives we don't need to save the space.
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just give us a pref to specify preview size
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daz looks pretty low level when I open a folder and see icons the same size as Mac 9 used
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with thousands of scene files I don't have the names memorized and while I can easily check the folders with the renders and see what's there .. can't do it with the scene files.
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and since I often do multiple renders off one scene file I can't just name them to match the base
okay, this is crude but effective. If you have photoshop.
open a png file attached to a render
go to actions>create new>name=pingSize (or whatever)> hit record
go to image size>change from 91 to 256>click ok
then save
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the go to the file menu>scripts>image processor
choose a folder full of daz scene files
under preferences at bottom of image processor>check run action> use next two menus to choose your action
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despite the fact you are saving the png file
I can't get the Image processor to run unless I select either jpg or tiff or psd in the middle section
it writes the one you choose to a folder in the folder full of your scene files and names it to match your choice
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then hit run up in top corner of image processor box
and you have 256 icons not as pretty as we'd like but more effective than the little ones
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save copies of your little pngs if you have a deep emotional attachment to them before starting. (me I have the folders of scenes on several drives)
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so your folder of scene files should go from image 1 to image 2...
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and now I have several hundred folders to process (hoping I can just do the master folder with all the sub folders
I can't believe it. Now it's 2020, almost 2021, but we still don't have this function.
What we want, is use iray render result as thumbnail, is that so hard?
Have to confess from 4.11 I've saved 512px square iRay thumbnail .duf.png images whenever I save anything in my library. From 4.11 (when I noticed it, may have been there from 4.10 but I didn't try it) if the image was bigger than 91 square it was used as a 91 px square thumbnail & the tip image was the full size .duf.png image. But whenever distributing anything as a freebie I always render the thumbnail .duf.png as 91px square and the .tip.png as 512px square.
But I do agree, why can't it be saved as a rendered image in whatever render settings you have set up?
Regards,
Richard.
I use the commercial license of this app to work with thumbnails; but there is available a free version for personal use XNConvert: https://www.xnview.com/en/xnconvert/
It allows you to mass resize thumbnails, add text, change colors, etc.
Hi, I write a daz script to render an Iray image as your thumbnail.
It's free, Check it here:
https://www.daz3d.com/forums/discussion/451746/free-script-iray-thumbnail-creator#latest
It works both for your current scene and any file you selected from Content Library.
This script will save your render setting, and change it to render a 256x256 png image as thumbnail, then restore your render setting.