Post Your Renders - #5: Yet More Hope

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Comments

  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    Thank you...

    So Holly, I take it you've reopened this scene to help me to learn my DCG? ;)
    Thanks! :)

    ;-) Mmmmmmmmmmmmaybeeeee... lol

    Yeah, it's for a new shader article on Cafe. I have some more artwork to make (3 more scenes) so should be ready in a few days...

    Blown away by all these renders. I need to stop in this thread more often... :wow:

  • SileneUKSileneUK Posts: 1,975
    edited December 1969

    Old scene but reworking the shaders...

    You should contact Penderyn Whisky over in Wales. They specialise in a very unique product.... and I can almost taste yours! YUM! Much more nicely presented than theirs since they've changed their site. It's not cheap!

    http://www.welsh-whisky.co.uk/Our-Whiskies.aspx

    :) SileneUK

  • ChoholeChohole Posts: 33,604
    edited December 1969

    laurenwbr said:
    Old scene but reworking the shaders...

    You should contact Penderyn Whisky over in Wales. They specialise in a very unique product.... and I can almost taste yours! YUM! Much more nicely presented than theirs since they've changed their site. It's not cheap!

    http://www.welsh-whisky.co.uk/Our-Whiskies.aspx

    :) SileneUK

    How surprising to see someone talking about Penderyn Whisky, distilled not a million miles away from where I sit (nestled in the foothills of the Brecon Beacons).

  • SileneUKSileneUK Posts: 1,975
    edited December 1969

    chohole said:
    laurenwbr said:
    Old scene but reworking the shaders...

    You should contact Penderyn Whisky over in Wales. They specialise in a very unique product.... and I can almost taste yours! YUM! Much more nicely presented than theirs since they've changed their site. It's not cheap!

    http://www.welsh-whisky.co.uk/Our-Whiskies.aspx

    :) SileneUK

    How surprising to see someone talking about Penderyn Whisky, distilled not a million miles away from where I sit (nestled in the foothills of the Brecon Beacons).

    OMG...I am just across the Severn Bridge! Boy's gran used to live in Llangynidr. Husband from Pembroke... I'd move over in a minute if we could!

    I never liked neat wisky till I tasted Penderyn ;)

    xx :) SileneUK

  • ChoholeChohole Posts: 33,604
    edited January 2014

    laurenwbr said:
    chohole said:
    laurenwbr said:
    Old scene but reworking the shaders...

    You should contact Penderyn Whisky over in Wales. They specialise in a very unique product.... and I can almost taste yours! YUM! Much more nicely presented than theirs since they've changed their site. It's not cheap!

    http://www.welsh-whisky.co.uk/Our-Whiskies.aspx

    :) SileneUK

    How surprising to see someone talking about Penderyn Whisky, distilled not a million miles away from where I sit (nestled in the foothills of the Brecon Beacons).

    OMG...I am just across the Severn Bridge! Boy's gran used to live in Llangynidr. Husband from Pembroke... I'd move over in a minute if we could!

    I never liked neat wisky till I tasted Penderyn ;)

    xx :) SileneUK

    Hmm, now I want to try some, but it is a bit pricey for my income. Nestled in the foothills of the Brecon Beacons sounds much better than saying we live in the Heads of the Valleys area, but in our case it is true, Turn right out of our front door and we can see the Heads of the Valley Road, and the Beacons on the other side. I am originally from The greater London area, but my late husband was from West Wales (Manorbier) we spent many happy holidays in Wales and my current partner and I moved up here when we retired.

    Post edited by Chohole on
  • SileneUKSileneUK Posts: 1,975
    edited December 1969

    chohole said:
    laurenwbr said:
    chohole said:
    laurenwbr said:
    Old scene but reworking the shaders...

    You should contact Penderyn Whisky over in Wales. They specialise in a very unique product.... and I can almost taste yours! YUM! Much more nicely presented than theirs since they've changed their site. It's not cheap!

    http://www.welsh-whisky.co.uk/Our-Whiskies.aspx

    :) SileneUK

    How surprising to see someone talking about Penderyn Whisky, distilled not a million miles away from where I sit (nestled in the foothills of the Brecon Beacons).

    OMG...I am just across the Severn Bridge! Boy's gran used to live in Llangynidr. Husband from Pembroke... I'd move over in a minute if we could!

    I never liked neat wisky till I tasted Penderyn ;)

    xx :) SileneUK

    Hmm, now I want to try some, but it is a bit pricey for my income. Nestled in the foothills of the Brecon Beacons sounds much better than saying we live in the Heads of the Valleys area, but in our case it is true, Turn right out of our front door and we can see the Heads of the Valley Road, and the Beacons on the other side. I am originally from The greater London area, but my late husband was from West Wales (Manorbier) we spent many happy holidays in Wales and my current partner and I moved up here when we retired.

    They sell miniature-ish sizes, too! We LOVE Freshwater East...next door to Manorbier. It's like the Med down there when the sun shines.
    About the valleys. There are still lovely places in spite of the scars and remnants of mining. The Brecons are stunning.

    Cheers! errr.... diolch :) SileneUK

  • evilproducerevilproducer Posts: 9,050
    edited January 2014

    Ahhh! Bonding over whiskey!

    Anyway, it's cold outside and I want to feel warm. Here's an animation I did using the scene I'm in the never ending process of building. ;-)

    I built a simple moth that I rigged and animated, then stuck in a replicator for a cluster of moths. For you Limeys in here, they are a daylight moth that tends to flutter around together in sunny patches. I'm not sure of the name though. There is a moth of similar size that flutters around at dusk and is white, though I don't think they cluster as much as the daylight moths.

    I rendered using fast AA set to .5 pixels object accuracy and 2 pixels shadow accuracy, so there is a bit of the sparkly stuff going on. Here's the video:
    http://youtu.be/6Xmbxwwbz8g

    moth_test012.png
    720 x 480 - 540K
    Post edited by evilproducer on
  • SileneUKSileneUK Posts: 1,975
    edited January 2014

    Ahhh! Bonding over whiskey!

    Anyway, it's cold outside and I want to feel warm. Here's an animation I did using the scene I'm in the never ending process of building. ;-)

    I built a simple moth that I rigged and animated, then stuck in a replicator for a cluster of moths. For you Limeys in here, they are a daylight moth that tends to flutter around together in sunny patches. I'm not sure of the name though. There is a moth of similar size that flutters around at dusk and is white, though I don't think they cluster as much as the daylight moths.

    I rendered using fast AA set to .5 pixels object accuracy and 2 pixels shadow accuracy, so there is a bit of the sparkly stuff going on. Here's the video:
    http://youtu.be/6Xmbxwwbz8g

    Neat! Now are you going to sell this as a product for us to buy.....PLEASE????? WHEN?????

    ;) Silene UK xx

    Post edited by SileneUK on
  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    laurenwbr said:
    Ahhh! Bonding over whiskey!

    Anyway, it's cold outside and I want to feel warm. Here's an animation I did using the scene I'm in the never ending process of building. ;-)

    I built a simple moth that I rigged and animated, then stuck in a replicator for a cluster of moths. For you Limeys in here, they are a daylight moth that tends to flutter around together in sunny patches. I'm not sure of the name though. There is a moth of similar size that flutters around at dusk and is white, though I don't think they cluster as much as the daylight moths.

    I rendered using fast AA set to .5 pixels object accuracy and 2 pixels shadow accuracy, so there is a bit of the sparkly stuff going on. Here's the video:
    http://youtu.be/6Xmbxwwbz8g

    Neat! Now are you going to sell this as a product for us to buy.....PLEASE????? WHEN?????

    ;) Silene UK xx

    I'm working on it! I can't say when as I haven't submitted it yet. I want to get all the fit and polish on it.

    I have some tedious maintenance to do on the scene and its hierarchy so it is somewhat logical to the user. I also noticed a mesh issue on one of the vertex cliffs when I was painting a distribution map using the 3D paint function. I will more than likely have to add a vertex or polygon or two, which means the UVs will collapse and I will have to redo all the other distribution, displacement and texture maps for that model. Ugh!

    I may also model a canoe and paddles for the scene as I have an idea for a sweet render that may be great for a promotional image.

  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    I love those little moths!

    This is the render I worked on all yesterday... I convinced myself that I was a COLOR GENIUS and this would be one of the most striking images I had ever made...

    ...then I woke up this morning and was completely disenchanted with it. The people look stiff and weird. And the the light blue/white just feels washed out... WHATEVER at least it's done! LMAO

    drapes.png
    1280 x 960 - 1005K
  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    I love those little moths!

    This is the render I worked on all yesterday... I convinced myself that I was a COLOR GENIUS and this would be one of the most striking images I had ever made...

    ...then I woke up this morning and was completely disenchanted with it. The people look stiff and weird. And the the light blue/white just feels washed out... WHATEVER at least it's done! LMAO

    I think it looks good! The female pose doesn't seem stiff. The male pose would be better if the hand wasn't on the hip I think. Not sure where it should go. Maybe it's because it's kind of balled up? I tried a couple different stances and it felt unnatural to me. Physically easy of course, but it didn't feel as if was anything that I would do.

  • HeadwaxHeadwax Posts: 9,989
    edited January 2014

    edit for relevance

    Post edited by Headwax on
  • HeadwaxHeadwax Posts: 9,989
    edited January 2014

    edited

    Post edited by Headwax on
  • DartanbeckDartanbeck Posts: 21,583
    edited December 1969

    Looks freaking HOT, Holly! I really like the colors. Your initial instinct is great, I think. You know me, all bikinis and swords, dragons and bikinis... maybe no bikinis...
    Wow... I really like that one!
    I agree about evil's butterflies... really cool. Did you guys see the video on YouTube?
    This one is another still from an action animation. This one taking place off the (literally! LOL) Mystic Gorge Bridge (mmoir).

    DR_CliffhangersMG1H.jpg
    1280 x 2000 - 1M
  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Looks freaking HOT, Holly! I really like the colors. Your initial instinct is great, I think. You know me, all bikinis and swords, dragons and bikinis... maybe no bikinis...
    Wow... I really like that one!
    I agree about evil's butterflies... really cool. Did you guys see the video on YouTube?
    This one is another still from an action animation. This one taking place off the (literally! LOL) Mystic Gorge Bridge (mmoir).

    Rose saving your arse yet again! Good job.

  • GarstorGarstor Posts: 1,411
    edited December 1969

    Rose saving your arse yet again! Good job.

    A woman's work is never done -- especially when Dart is around...

    (very nice pic BTW Dart)

    Holly, love your render too. I like the translucent curtain effect and I've always enjoyed seeing your fiery skin texture...way cool (or hot as the case may be).

  • cdordonicdordoni Posts: 583
    edited December 1969

    I love those little moths!

    This is the render I worked on all yesterday... I convinced myself that I was a COLOR GENIUS and this would be one of the most striking images I had ever made...

    ...then I woke up this morning and was completely disenchanted with it. The people look stiff and weird. And the the light blue/white just feels washed out... WHATEVER at least it's done! LMAO

    Maybe you don't like using post effects, but there is a good trick in Photoshop to punch up flat or washed out areas using levels and moving the midpoint and high point a bit. I just did a little magic wand to knock out the drape in the original and composite over the modified version.

    drapes_levels.png
    1280 x 960 - 4M
  • magaremotomagaremoto Posts: 1,227
    edited December 1969

    testing a new lighting rig, with (+1.4) and without gamma; it works pretty fine with ambient occlusion imo

    1.jpg
    2000 x 1125 - 222K
    0.jpg
    2000 x 1125 - 222K
  • wetcircuitwetcircuit Posts: 0
    edited January 2014

    cdordoni said:
    I love those little moths!

    This is the render I worked on all yesterday... I convinced myself that I was a COLOR GENIUS and this would be one of the most striking images I had ever made...

    ...then I woke up this morning and was completely disenchanted with it. The people look stiff and weird. And the the light blue/white just feels washed out... WHATEVER at least it's done! LMAO

    Maybe you don't like using post effects, but there is a good trick in Photoshop to punch up flat or washed out areas using levels and moving the midpoint and high point a bit. I just did a little magic wand to knock out the drape in the original and composite over the modified version.
    yeah... photoshop....

    that actually goes against the narrative purpose of the image. You've made all the levels equally "hot" and now the pastel drapes are equal in importance to the girl (who is obviously suppose to be the subject). I wanted her to be focus, and everything else to seem like it is fading away. The two are having a breakup argument, she is leaving, he wants her to stay (the "narrative" reads from left to right). Her body language, and the contrast between her intense colors and everything else, is meant to be an indicator that (mentally) she has already left. The image is out of context, I don't expect anyone to "know this" without the rest of the story being present, I'm just letting you know why I did it that way.

    Post effects shouldn't be mindlessly applied until everything looks like a cereal box or candy wrapper with all intensities and saturations at full... If I wanted nuclear curtains that would have been easy to do in Carrara.... I'm not trying to be snotty, but my comments weren't about technical "mistakes", they were about artistic decisions.... The image still works as warm colors vs cool colors, but now there is no visual clue why she would not want to stay....

    Post edited by wetcircuit on
  • cdordonicdordoni Posts: 583
    edited December 1969

    aha ... so perhaps your image does accurately reflect the emotion, and that your previous comment was not about the image at all but the emotional content

    As I know you are well versed in the usage of Carrara or other graphics software, it was a curiosity why you would not have made the image in the way that you wished. I meant no offense.

  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    cdordoni said:
    aha ... so perhaps your image does accurately reflect the emotion, and that your previous comment was not about the image at all but the emotional content

    As I know you are well versed in the usage of Carrara or other graphics software, it was a curiosity why you would not have made the image in the way that you wished. I meant no offense.

    Oh definitely indulging me in a discussion about art choices is so NOT offensive... :-)

    You know, sometimes we make these decisions and try to follow through and then (as artists) we look at it later and say "what was I thinking...???" or "Does this suck...???"

    Like I spent a long time on how he was holding her arm - like not too rough, it's not that kind of argument, but not too beggingly either (although maybe that is the body language to use)... Who knows. And probably we overthink it.... When I watch other people's animations, sure I think how I might have done differently, but if I'm into the story all those details go away and I just get involved in the characters... Even sometimes when the animation is "weird" if you get into it, it's starts to matter less and less....

    It's probably one of those things where I looked at it way too long until I can't see it anymore... lol. Sorry to sound cranky about it. It was art-cranky-ness.... Or rather maybe, art-not-sure-idness....

  • evilproducerevilproducer Posts: 9,050
    edited January 2014

    I think we've all been in that boat. Trying to sell an emotion or complex concept through the subtleties of light, color and composition, and then getting so into it that you begin over analyzing the image to the point you feel that you're losing the main idea.


    Then there's the rules. I have no problem with bending, breaking or ignoring the so-called rules if I think it serves my purpose. It doesn't matter if it's composition, lighting, color or postwork correction. I think it is a good idea to understand the so-called rules and the concepts behind them, so that you know the risks, or can strike a balance between ignoring some and following others. I feel that trying to follow all the rules makes a picture that can appear bland or designed to appeal to the largest possible audience at the cost of a creative license or original ideas.

    Picasso is a great example. He had classical training. I've seen some of his earlier realist works, and quite honestly, they looked good, but I don't think anyone would really remember him if he didn't break the rules and start putting eyes on the same side of the face. ;-)

    Post edited by evilproducer on
  • cdordonicdordoni Posts: 583
    edited December 1969

    Picasso is a great example. He had classical training. I've seen some of his earlier realist works, and quite honestly, they looked good, but I don't think anyone would really remember him if he didn't break the rules and start putting eyes on the same side of the face. ;-)

    Yes, give Picasso some credit, but as far as eyes on the same side of the face, the flounder did it first :)

    A-Flounder6.gif
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  • cdordonicdordoni Posts: 583
    edited December 1969

    You know, sometimes we make these decisions and try to follow through and then (as artists) we look at it later and say "what was I thinking...???" or "Does this suck...???"

    Yeah, the emotional investment is high, which often makes it impossible to be objective about one's own work, which is why opportunities for honest feedback are invaluable.

    To go forward, you need a good balance between "This is crap." and "I have a really good feeling about this." and feedback from others.

  • HeadwaxHeadwax Posts: 9,989
    edited December 1969

    testing a new lighting rig, with (+1.4) and without gamma; it works pretty fine with ambient occlusion imo

    very effective, realistic. Care to tell us more about the rig - I'm all ears! :)

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    cdordoni said:
    Picasso is a great example. He had classical training. I've seen some of his earlier realist works, and quite honestly, they looked good, but I don't think anyone would really remember him if he didn't break the rules and start putting eyes on the same side of the face. ;-)

    Yes, give Picasso some credit, but as far as eyes on the same side of the face, the flounder did it first :)

    Which explains their tendency to swim to the left. ;-)

  • magaremotomagaremoto Posts: 1,227
    edited December 1969

    head wax said:
    testing a new lighting rig, with (+1.4) and without gamma; it works pretty fine with ambient occlusion imo

    very effective, realistic. Care to tell us more about the rig - I'm all ears! :)

    thank you HW, actually I'm trying to achieve a sort of "physical" lighting model with the powerful lighting tools in Carrara; as you can see gamma correction slightly affects the color temperature also, difficult to get with AO checked. Here is another try with same settings

    3.jpg
    2000 x 1125 - 175K
  • SileneUKSileneUK Posts: 1,975
    edited December 1969

    head wax said:
    testing a new lighting rig, with (+1.4) and without gamma; it works pretty fine with ambient occlusion imo

    very effective, realistic. Care to tell us more about the rig - I'm all ears! :)

    thank you HW, actually I'm trying to achieve a sort of "physical" lighting model with the powerful lighting tools in Carrara; as you can see gamma correction slightly affects the color temperature also, difficult to get with AO checked. Here is another try with same settings

    LOVE these models.....and the lighting, too. Am so envious!

    :) SileneUK

  • magaremotomagaremoto Posts: 1,227
    edited December 1969

    hello SileneUK,
    thank you, as for the models I found them somewhere here: http://dmi3d.comeze.com/
    the lighting model has some limitations i.e. you can't handle shadows color with ease so you can get only a cold or neutral light effect like in the example below

    doc10.jpg
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  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    head wax said:
    testing a new lighting rig, with (+1.4) and without gamma; it works pretty fine with ambient occlusion imo

    very effective, realistic. Care to tell us more about the rig - I'm all ears! :)

    thank you HW, actually I'm trying to achieve a sort of "physical" lighting model with the powerful lighting tools in Carrara; as you can see gamma correction slightly affects the color temperature also, difficult to get with AO checked. Here is another try with same settings

    Mararemoto. Congrats that's one brilliant lighting rig you've put together there!

    I'm assuming its GI with all the trimmings. Apologies if this was asked before, but how long to render? I ask because I wonder if it's quick enough to animate with?

    Many thanks.

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