Presave bons length

Hey guys!  I've made some blendshape for character. But with changing mesh I changed length of bones on a standard genesis 3 body. Is it possible to create slider in Shaping that will affect on the mesh deformation and length of it bones both? 

Comments

  • If I understand the question you want the Edit>Figure>Rigging>Adjust Rigging to Shape command, which will move joint centres to account for the new shape. Having done that, and with only the riging changes and your shape applied, you can use ERC Freeze so that the centres adjust automaticvally with the morph: right-click on the parametrs pane and enable Edit Mode, then right click on the shape slider and select ERC Freeze - makle sure that nothing other than the bone adjustments is in the list of Sub Components, click Accept, and test the result..

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