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I watched Andrew's two videos, this should be mandatory to anyone who designs an interface.
http://www.youtube.com/watch?v=yIedljapuz0#t=1252
most of his statements are coming from Jeff Johnson's "Designing with the Mind in Mind" so it's not just something you can apply to Blender.
Kyoto Kid:
I am one of the few who actually like Blender's current UI, and even more astounding, I liked the 2.4 series UI as well. Although, I didn't really like it until I learned how highly customizable it is, and that it did in fact, have "tabs"/"rooms" (which I learned from Preta3D's terrific "Survival Guide" series).
I'm like you in the way that I do not use most of the application (animation, rendering, compositing, etc.), and mostly use it as a modeler (with UV mapping, 3D painting, and 3D sculpting). Though, I do have a version I have used for rendering, including a dedicated LuxRender room.
So... It can be done. You could set it up to be a dedicated modeler for yourself, but I won't lie, it still won't be Hexagon, and you will still have to memorize certain keyboard shortcuts for adequate functionality.
With this in mind, I present to you Hexagon 3 (ish) with dedicated Tabs/Rooms, Blender style:
What was great about Hexagon was you could access absolutely every function of the software with the mouse and the shortcut key was listed with icon and menu, so naturally, over time as you used the program you learned the shortcut.
Blender has function that can only be accessed by shortcut, so if you haven't memorized them before you start using the software, you can't use the software. Learning through exploration is one of Hexagon's biggest strengths.