pz2 manual?

OldminerOldminer Posts: 134
edited December 1969 in New Users

Does anyone know where I can get guidelines or a manual on pz2 file structure/language. I have learned some by trial/error and some from members.

Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    The Op want's a manual on the code and script. Not a editor my friend.

  • wancowwancow Posts: 2,708
    edited December 1969

    I don't know that one exists or has ever existed...

  • Richard HaseltineRichard Haseltine Posts: 101,007
    edited December 1969

    Secrets of Figure Creation in Poser 5 by B L Render is the most complete reference I know of. But the obvious question is what are you wanting to achieve? I thought in your other thread you said you were using DAZ Studio, and DS has its own file format which stores more useful information than the Poser formats (for use in DS).

  • OldminerOldminer Posts: 134
    edited December 1969

    Thats where I am headed, But haven't figured out how to do the DS equivalent of pz2 and png. could you point me in that direction?

  • wancowwancow Posts: 2,708
    edited December 1969

    there is no DS Equivelent of PNG. PNG is a Portable Network Graphics image, well documented online. If you're talking about a thumbnail, you save it as a 91x91pixel thumbnail and name it DUFFILENAME.duf.png

  • OldminerOldminer Posts: 134
    edited December 1969

    I work mostly in Blender and would tike to import the items I build into DS and then have them available in pose and props. I have been adding them to DS in the poser formats library. This usually means a pose file, a texture file and some times an obj in Geometries or Character. I am not sure how to do this in DS alone.

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