HELP, Totte
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Totte, I'm trying to contact you because I know you use a Mac, and maybe you can tell me what program I can get to extract a template from an obj file. In other words a UV Mapper program for OS 10.7.5. I've hunted and hunted to no avail. I know there MUST be one out there. I would really appreciate any assistance you can give me. Thank you.
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If he doesn't see your post here, why not send him a PM (Private Message)?
You must be new here. Welcome! :)
UV Mapper has versions for both Windows and Mac --> http://www.uvmapper.com/downloads.html
One of the links says Mac OSX.
I must recommend my favorite little program Cheetah 3D, it does a lot of things including modeling, UV-mapping, and rendering. It doesn't have all the features of every big application, but it is so intuitive to work with. Give the trial a go, and Martin (the developer) is very responsive to questions.
It's cheap and pretty powerful, I still fall back to it every time I start modeling or UV-mapping in any other software.
Blender http://www.blender.org/download/get-blender/ ...free and powerful will do the job nicely. If the model has already been uvmapped then it is even easy. Blender will show the uvmapping and allow you export the templates in what size you want. Blender cookie has loads of free tutorials to help with this.
Btw Cheetah3D exports UV templates as .pdf, scale them to whatever size you want, whenever you want ;-)
nice and Blender can make me a cuppa whilst rendering . :P
What blender do lack (and so does most 3D softwares) is a GUI that works well with people used with Mac OS X. Most 3D programs have a GUI that is uglified for Windows or Linux, then dragged over to OS X ;-)
Oh WOW! Thank's everyone! Thanks Barbult, RC, Miss B, Szark and of course Totte. I'm going to check out Cheetah 3D. I just knew you could help me.
What blender do lack (and so does most 3D softwares) is a GUI that works well with people used with Mac OS X. Most 3D programs have a GUI that is uglified for Windows or Linux, then dragged over to OS X ;-)
Never used or seen a Mac with my own eyes, turned on that is so I wouldn't know the differences but yes I can see that being a major PITA as most UI's are bad enough to naviagte as it is.
Yes, Szark -- that can be a problem, but the real problem comes with the newer Mac's. Most of the programs just won't run on anything with an OS over 10. The nice thing is, when you get a program built only for Mac (such as Cheetah 3D), you have no problems.
ok thanks, in future I will let the Mac users recommend software for Macs, given this info.
I didn't see anyone mention this one- UVLayout
http://www.uvlayout.com/
You can check out the demo here:
http://www.uvlayout.com/index.php?option=com_wrapper&Itemid=72
It is a bit pricey... $200 for hobbyist and $300 for Professional versions.
According to 3D World magazine "UVLayout is by far one of the best UV mapping applications around for both hard edge and organic unwrapping".
Being that most other UV mappers are Windows only, this could be a solution, if you have the money for it.
I believe Wings3D (available for Mac) also allows you to map objects, although I don't know how well it does if you import an object in, as opposed to making a model in Wings3D and then mapping that model within Wings3D... But the interface of Wings3D is more traditional and easier to learn than Blender.
http://www.wings3d.com/
Oh yeah, its free.
Thanks, lordvicore -- I've already bought Cheetah 3D ($100) and the video for beginners ($29). I think I'll be very happy with it. I REALLY appreciate all the help I received here. HUGs
Blender 2.49 and before was like trying to launch a manned mission to an orbiting cheese doodle. 2.5 is a massive improvement and not just UI.
ROTFL -- StratDragon, that's a terrific description -- I love it!