mcjWarp - sculpting plugin for DS 4.5 - PC/Win x32 / x64 version available

mCasualmCasual Posts: 4,607
edited April 2013 in Freebies

this is the version for Daz Studio 4.5

i didnt complete my tests but contrary to what i first thought, it seems fully functional

>>>>>>>>>>> https://sites.google.com/site/mcasualsdazscripts3/mcjwarp

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Post edited by mCasual on
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Comments

  • bighbigh Posts: 8,147
    edited December 1969

    Casual said:
    so for some time, this Forum Thread will probably be a teaser thread

    the old mcjWarp plugin for DS 3 still exists over here -> https://sites.google.com/site/mcasualsdazscripts/mcjwarp-plugin-for-ds3-pc

    ---

    why did i start the thread? because 3 minutes ago i was surprised
    to see that after working 30 minutes on the program i was able to
    compile the plugin for DS4.5 ( 32 bit for now )

    now i'm a bit scared to try it, but if it works it means mcjWarp would work for DS4.5
    on objects like primitives and imported .OBJs and on whole zero-posed figures

    i think i'll record my first attempt :)

    ok lets see it :-)

  • mCasualmCasual Posts: 4,607
    edited December 1969

    bigh said:

    ok lets see it :-)

    attempt number 1 didn't injure lab personnel but the mcjWarp node refused to work because it thought the primitive plane was a subD, and mcjWarp is afraid of subDs

  • mCasualmCasual Posts: 4,607
    edited April 2013

    attempt number 2 : the mcjWarp's viewTool is created but is supposed to be sticking in front of the camera, but it's not

    another issue is that i didn't use the old mcjWarp in months, so i have to read my manual, which is like asking a man to use a map or stop and ask directions, to himself

    ( no crash though )

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited April 2013

    but but but i have some show-me to show you !

    here's mcjWarp running in DS4.5

    please note that DS4.5 is not crashed, there aint even smoke coming out of it

    also, you can see we have a nice mcjWarp Tool panel with buttons, bells and whistles

    there's also the tiny little square panel floating above the primitive-plane

    but it should be glued to our mouse pointer and it's not

    maybe tomorrow tomorrow https://www.youtube.com/watch?feature=fvwp&v=GZ5DORLwJY0&NR=1

    you can bet your bottom dollar that it will probably work but then again maybe not

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  • bighbigh Posts: 8,147
    edited December 1969

    Casual said:
    attempt number 2 : the mcjWarp's viewTool is created but is supposed to be sticking in front of the camera, but it's not

    another issue is that i didn't use the old mcjWarp in months, so i have to read my manual, which is like asking a man to use a map or stop and ask directions, to himself

    ( no crash though )

    :lol:
    :-)

  • DisparateDreamerDisparateDreamer Posts: 2,506
    edited December 1969

    squeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
    *takes a breath*
    SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!

    *happy dance*

    Go GO GO GOGOGOGOGo!

    *throws pompoms in the air and does a backflip*

    :D

  • SimonJMSimonJM Posts: 5,982
    edited December 1969

    squeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
    *takes a breath*
    SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!

    *happy dance*

    Go GO GO GOGOGOGOGo!

    *throws pompoms in the air and does a backflip*

    :D


    Oooooookay - it was worth swinging by this thread just to see that ... :)

  • DisparateDreamerDisparateDreamer Posts: 2,506
    edited December 1969

    SimonJM said:
    squeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
    *takes a breath*
    SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!

    *happy dance*

    Go GO GO GOGOGOGOGo!

    *throws pompoms in the air and does a backflip*

    :D


    Oooooookay - it was worth swinging by this thread just to see that ... :)

    You better believe it! Some days i can hardly walk to front door or say my name! Nothin short a miracle to see me squeal and dance and jump ;) Granted its probably not a pretty sight but meh, gotta celebrate when I can :P

  • mCasualmCasual Posts: 4,607
    edited April 2013

    minute improvement
    i discovered i needed to install a bunch of little images that came with mcjWarp for DS3
    the hurdle to pass is that the ViewTool doesn't get ::activated() and is not kept informed about mouse movements
    ----
    i can "talk" to my viewTool but it doesn't seem to react, or it's unable to talk to the panel (talk to the wand!)

    vpmgr = MainWindow.getViewportMgr();
    vt = vpmgr.getActiveTool();
    debug( vt.name );
    vt.deactivated();
    vt.activated()
    -------

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    Post edited by mCasual on
  • DisparateDreamerDisparateDreamer Posts: 2,506
    edited December 1969

    It's progress! You can do it!!!!!! :D

  • NabouNabou Posts: 15
    edited December 1969

    what does a 64 bit version from mcjWharp pls?
    i hope it comes a bit later

    and thx for all your other fine plugins :-D

  • mCasualmCasual Posts: 4,607
    edited December 1969

    Nabou said:
    what does a 64 bit version from mcjWharp pls?
    i hope it comes a bit later

    and thx for all your other fine plugins :-D

    yes there will be a 64 but version it just takes 20 seconds to make once the 32 bit version works

    i develop on the 32 bit version because it seems to be more stable

  • QuickRQuickR Posts: 22
    edited December 1969

    This will be a great addition to DS4.5. Thanks for your efforts and while I'm here thanks also for your many great items.

  • mCasualmCasual Posts: 4,607
    edited April 2013

    some things started working, now the ViewTool goes through the activation process, and it's doing part of its job, not sculpting yet but it does create and add a morph to the test subject

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  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    YAY! Watching with much interest! :-)

  • mCasualmCasual Posts: 4,607
    edited April 2013

    ah i found the critical piece, the mouse functions changed in DS4.5 ... so if all goes well i'll start sculpting in the next minutes !

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited April 2013

    we be sculptin soon !

    ( though for now it's for objects or zero-posed complete figures

    note that this time around i'd like to add painting , maybe rubber-stamping to mcjWarp

    ( so we could draw clothes outlines on characters then improve them in PaintShop

    or draw something on their skin like tattoos

    or draw Jack Skellingtons on t-shirts

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  • mCasualmCasual Posts: 4,607
    edited April 2013

    This shows the pre-release / Beta / Unfinished / mcjWarp plugin running on Daz Studio 4.5 64-bit

    i'm uploading this version on my site 32bit / 64 bit for windows PCs

    so people who have been waiting a long long time for this have something to play with !

    >>>>>>>>>>> https://sites.google.com/site/mcasualsdazscripts3/mcjwarp

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  • wancowwancow Posts: 2,708
    edited December 1969

    Pretty soon you'll be scripting Ptex Painting in DS :)

  • mCasualmCasual Posts: 4,607
    edited April 2013

    wancow said:
    Pretty soon you'll be scripting Ptex Painting in DS :)

    that's actually true i'm thinking of adding 3d painting to mcjWarp and/or rubber stamping

    Post edited by mCasual on
  • wancowwancow Posts: 2,708
    edited December 1969

    I WUZ CHOKING!!! I mean JOKING! Spit up my coffee... YOU OWE ME A NEW KEYBOARD!

  • mCasualmCasual Posts: 4,607
    edited December 1969

    wancow said:
    I WUZ CHOKING!!! I mean JOKING! Spit up my coffee... YOU OWE ME A NEW KEYBOARD!

    well just normai 3d painting, say, spray-painting

    not real-time-bump-map painting

    but one will be able to paint something that can later be used as a bump or displacement map

  • wancowwancow Posts: 2,708
    edited December 1969

    that would still be flipping cool :) If you could enable it for Ptex, even better :)

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    I'm going to have to hold off until things a bit more stable. I got projects right now. I'm glad to see how fast you have things working though! AMAZING! :-)

  • mCasualmCasual Posts: 4,607
    edited April 2013

    testing mcjWarp DS4.5 on a zero-posed non-morphed Genesis

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  • SimonJMSimonJM Posts: 5,982
    edited December 1969

    Impressive stuff!

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    HAHAHA... good stuff there! :-)

  • mCasualmCasual Posts: 4,607
    edited December 1969

    big news !!

    mcjWarp, the version i gave you, already works on posed figures !

    see below, i loaded the Genesis Journeyman pants, posed the figure, used mcjWarp to grow that bump

    well how about that

    i'll re-read my code and see how i did it, i thought it was based on the bone transforms (rotations, position, scale) but apparently it's .... oh ok i stop here

    note: you must select the entire (root node) figure before creating the mcjWarp

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  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Great news. WOW! Keep on going!

  • mCasualmCasual Posts: 4,607
    edited April 2013

    RAMWolff said:
    Great news. WOW! Keep on going!

    that pretty much completes mcjWarp's upgrade to DS4.5

    i'll steal my code from it and transfer it to mcjLattice

    ----

    maybe the 3D-Paint plugin will be a separate thing

    ----

    Post edited by mCasual on
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