mcjWarp - sculpting plugin for DS 4.5 - PC/Win x32 / x64 version available
this is the version for Daz Studio 4.5
i didnt complete my tests but contrary to what i first thought, it seems fully functional
>>>>>>>>>>> https://sites.google.com/site/mcasualsdazscripts3/mcjwarp
oinocchio.gif
400 x 298 - 605K
Post edited by mCasual on
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ok lets see it :-)
attempt number 1 didn't injure lab personnel but the mcjWarp node refused to work because it thought the primitive plane was a subD, and mcjWarp is afraid of subDs
attempt number 2 : the mcjWarp's viewTool is created but is supposed to be sticking in front of the camera, but it's not
another issue is that i didn't use the old mcjWarp in months, so i have to read my manual, which is like asking a man to use a map or stop and ask directions, to himself
( no crash though )
but but but i have some show-me to show you !
here's mcjWarp running in DS4.5
please note that DS4.5 is not crashed, there aint even smoke coming out of it
also, you can see we have a nice mcjWarp Tool panel with buttons, bells and whistles
there's also the tiny little square panel floating above the primitive-plane
but it should be glued to our mouse pointer and it's not
maybe tomorrow tomorrow https://www.youtube.com/watch?feature=fvwp&v=GZ5DORLwJY0&NR=1
you can bet your bottom dollar that it will probably work but then again maybe not
:lol:
:-)
squeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
*takes a breath*
SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!
*happy dance*
Go GO GO GOGOGOGOGo!
*throws pompoms in the air and does a backflip*
:D
Oooooookay - it was worth swinging by this thread just to see that ... :)
Oooooookay - it was worth swinging by this thread just to see that ... :)
You better believe it! Some days i can hardly walk to front door or say my name! Nothin short a miracle to see me squeal and dance and jump ;) Granted its probably not a pretty sight but meh, gotta celebrate when I can :P
minute improvement
i discovered i needed to install a bunch of little images that came with mcjWarp for DS3
the hurdle to pass is that the ViewTool doesn't get ::activated() and is not kept informed about mouse movements
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i can "talk" to my viewTool but it doesn't seem to react, or it's unable to talk to the panel (talk to the wand!)
vpmgr = MainWindow.getViewportMgr();
vt = vpmgr.getActiveTool();
debug( vt.name );
vt.deactivated();
vt.activated()
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It's progress! You can do it!!!!!! :D
what does a 64 bit version from mcjWharp pls?
i hope it comes a bit later
and thx for all your other fine plugins :-D
yes there will be a 64 but version it just takes 20 seconds to make once the 32 bit version works
i develop on the 32 bit version because it seems to be more stable
This will be a great addition to DS4.5. Thanks for your efforts and while I'm here thanks also for your many great items.
some things started working, now the ViewTool goes through the activation process, and it's doing part of its job, not sculpting yet but it does create and add a morph to the test subject
YAY! Watching with much interest! :-)
ah i found the critical piece, the mouse functions changed in DS4.5 ... so if all goes well i'll start sculpting in the next minutes !
we be sculptin soon !
( though for now it's for objects or zero-posed complete figures
note that this time around i'd like to add painting , maybe rubber-stamping to mcjWarp
( so we could draw clothes outlines on characters then improve them in PaintShop
or draw something on their skin like tattoos
or draw Jack Skellingtons on t-shirts
This shows the pre-release / Beta / Unfinished / mcjWarp plugin running on Daz Studio 4.5 64-bit
i'm uploading this version on my site 32bit / 64 bit for windows PCs
so people who have been waiting a long long time for this have something to play with !
>>>>>>>>>>> https://sites.google.com/site/mcasualsdazscripts3/mcjwarp
Pretty soon you'll be scripting Ptex Painting in DS :)
that's actually true i'm thinking of adding 3d painting to mcjWarp and/or rubber stamping
I WUZ CHOKING!!! I mean JOKING! Spit up my coffee... YOU OWE ME A NEW KEYBOARD!
well just normai 3d painting, say, spray-painting
not real-time-bump-map painting
but one will be able to paint something that can later be used as a bump or displacement map
that would still be flipping cool :) If you could enable it for Ptex, even better :)
I'm going to have to hold off until things a bit more stable. I got projects right now. I'm glad to see how fast you have things working though! AMAZING! :-)
testing mcjWarp DS4.5 on a zero-posed non-morphed Genesis
Impressive stuff!
HAHAHA... good stuff there! :-)
big news !!
mcjWarp, the version i gave you, already works on posed figures !
see below, i loaded the Genesis Journeyman pants, posed the figure, used mcjWarp to grow that bump
well how about that
i'll re-read my code and see how i did it, i thought it was based on the bone transforms (rotations, position, scale) but apparently it's .... oh ok i stop here
note: you must select the entire (root node) figure before creating the mcjWarp
Great news. WOW! Keep on going!
that pretty much completes mcjWarp's upgrade to DS4.5
i'll steal my code from it and transfer it to mcjLattice
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maybe the 3D-Paint plugin will be a separate thing
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