How Blended Weights work in ds 4.5?
"Added support for Blended Weights (blend between TriAx Weight and General Weight in a single figure)"
there is discribe about blend weight.about ds 4.5.1. 56 and later version.
but How can I blend weight by weight map tool? I tryied sometimes, but I can not grab at all how to do.
and what means ds support blended weights? Is there acutuall Usage or product which use Blend weight already?
and about what case,, it can work more better than full triax or full genearal weight?
eg,, when make clothing for genesis, about main part of mesh , which need to controll by genesis rig,
and need bend smooth, I may use triax weight, and other stuff parts (eg pendants joined neckless)
which moved by ghost or extended bone,I may apply genearl weight?
and I think, the general weight mapped figure can not be saved as duf figure and prop file at current.
the morphs of them can not be saved as duf too. (I do not have poser , so that I need not.
and not hope to save as cr2 with some difficulities)
but this Blended weight figure can saved as duf? anyway hope information from user who use blended map,
or have knowledge about them.