Imported back to DAZ gone wrong

majesticcreationsmajesticcreations Posts: 107
edited April 2013 in Daz Studio Discussion

I'm working on a project and I used the Genesis Model for this and exported it did some minor tweaks but after importing it back it to DAZ... the weirdest thing happens.. look at the picture what is causing this to happen? and how can I fix it... plus Im think that I need to re rig it or something because I can't put on clothing to the model anymore its like it does'nt know its a Genesis model..

EDIT: Also I forgot to say the muscle morphs and everything are all squishy :(

Post edited by majesticcreations on

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    How did you export the model, in what format, OBJ, DAE, FBX etc etc.?

    What program did you export it too, and what did you do to the mesh for the 'minor tweaks'?

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    you may need to export genesis mesh only,(if you want to use the figure as same as before)
    and need to import back it as morph of the figure by morph loader.

    if you export genesis as FBX, and re-import it directly to DS,

    even though it looks like original genesis shape,
    and they has same name rig, same surface group,,,and it seems to keep weight map,,,

    it is not same genesis. it is your new customized figure. so that your genesis2 have no morphs in his parameter,
    and weight-map are different from the original. it only coloerd general weight map.

    you can ease problem, by apply sub-D etc,,, or try to change triax figure, and adjust weight map etc,,,
    ,, but you may better not tweak the copied figure any more to keep your work ^^;
    (if you do not hope to make perfect new figure,,which have no morph etc,,)

  • Richard HaseltineRichard Haseltine Posts: 102,464
    edited December 1969

    If you have loaded it as a morph, and if you have changed the height or other proportions in the new morph, then you will need to adjust the rigging to the shape. DS will do this for you in most cases, though you may need to tweak - it's covered in this thread: http://www.daz3d.com/forums/viewreply/254575/

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    and one more,,,

    if you made the morph for genesis,, and it can not work well when you rotate rig,
    it may need to adjust rig to your new morph by joint editor.

    change tool to joint editor,
    from option meny adjust rigging to shape.

    then you may hope to save the change of rig only when you apply your morph,
    so that you may need to set ERC.

    In forum, there are many topic about how to make morph and ERC,
    so you may better to serch them, and find clear step.
    because, if you make mistake about ERC and save it,, it may cause complex trouble ^^;

    and even though you set good rig positon for your morph,
    you may need to make new morph to correct joint part shape ,,when rig rotation.heavy.
    it often break shape (detail).

    so that there are so many MCM for each main character,,,
    and many vendor sell morphs to reduce problem easy.

  • majesticcreationsmajesticcreations Posts: 107
    edited April 2013

    In the picture added, this is what I've done I added crucifixion wounds to the mesh, I did it in 3DS Max. When I re-imported it the problem that is displayed in the first picture is happening. & by what has been said in the posts prior I tried following it but that's where I'm stumped. I thought that I could load the original and just copy of over the rig to the new one but that didn't work. So what do I need to do?

    EDIT: Yes the model was exported as FBX in to max.. then re-imported into DS. I've even tried exporting it as a obj so i could load the morph but that didn't work, and the transfer utility doesn't transfer over properly, it only gets worse actually.. so it's not morphing as it should like the original model on the left.

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    Post edited by majesticcreations on
  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    I have not tried yet export genesis copy and modify it in other 3d tools, then re-import with rig and weight map.
    because,, it may not work well as same as genesis.(without many tweaking,,)

    I sometimes check genesis FBX which exported form ds with mesh and some morphs,
    then return it to ds as FBX again,, but it is because to check animation,
    I know,, there must be some distortion when joints move,, (eg sholder,, or fingers,,)

    in ds the genesis or other figures which provided for ds 4.5,
    they need to color weight by daz original triax weight-map.

    so that daz figure keep the best quality when move rig. so daz stuido is best stage for genesis
    and daz figrue,, I think so.

    it is same about transfer utility,, though you can transfer rigs and morphs from genesis to
    copy genesis obj,, it can not make perfect figure as same as genesis.
    it is same about many clothings I think. we must need modify them.
    ( it help a lot at start point,,)

    there is tool to coloer weight map. and adjust joints,, (and grouped each surfaces) in daz studio.
    (though there are still not clear officilal guide,, and I can not believe these luck of documents
    almost oneyears over,, start daz studio 4)

    in your case,, if you save genesis as figure and prop , it may work wihtout problem on ds and
    you can make morphs for the copied genesis as same as genesis,

    but it simply make double same genesis data in your ds contents directory (data), all morphs may copied to the directory
    with your setting value,, and it may cause some trouble with using Smart Content with meta-data, I think.

    and the copied figure can not auto (fit-to) clothing,, you may need manually change parameter,
    (fit-to). or assing compatibility with abotu every files which use for your figure.

    then,, if you simply want to make morph for genesis, and use it as new character in daz studio,
    you need not copy genesis,,,

    I want to know clear,, do you hope to make original new figure (from genesis shape,) , not morph for genesis?
    and want to use it in daz studio? or you want to export the genesis with the morph shape to 3ds Max ?

    I believe making new morph of gensis,
    is usuall way to making character in daz studio (from genesis,, genesis is base of many different character,
    but actually all character is genesis ^^; but use genesis as diffrent character,, I think,
    so that load genesis1 with V4 morph, load genesis 2 with V5 morph,, there are two diffrent character,,,)

    sorry to say many,, but I think you know more about 3d so that,, I can not clear what you want to do with genesis,
    and daz studio ^^;

    if you simply hope to make new morph for genesis,, I and more skillful user help you.
    (I do not know good export setting about genesis obj to 3d max, )
    but Hexagon,, Blender,, and Zbrush can make genesis morphs without problem ,and morph loader work
    correctly with right setting. and not make such distortion,,
    where do you feel trouble?

  • majesticcreationsmajesticcreations Posts: 107
    edited December 1969

    @Kitakoredaz, Basically as displayed in the pictures I've created holes using 3dmax. we understand that. Now from what I understand is that your saying the Genesis model may not work as it should, but im trying to find a work around so that it can work. I'm not sure how to fix the bones and weights properly so that it works as it should. I'm having trouble when I use the transfer utility, the morphs and weights etc dont transfer properly so thats why the results of the first picture is happening.

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    I may missunderstanding often,, so if you feel so,,do not need to check it.
    (and hope you keep ask question ^^; some user may help you,, )

    when you use transfer utility about obj (or triaxed weight map figure)
    and transfer morph of donner to target,,, first you need to keep the morph of donner.
    making morph is different from changing mesh.

    then could you save he hole as morph?

    I know,, you made hole by 3ds,,,
    but if you simply import it to ds as FBX or obj, wihout using morph loader?
    Can you see actuall controller to make hole as same as other morphs of genesis in ds parameter?
    and it can work as you plan?

    I can not believe to make such clear holes without changing vertex counts , vertex order.

    of course I can make holes by 3d tools, but if I change vertex order and counts,
    the new shape can not become morph of original.

    so that morph loader may send erroer message
    when I try to apply the holed shape to original figure as morph.

    If I make hole morph,, I may need to make transparent texture the hole area. (but the mesh have no hole actually,
    just change scale down ,,)

    transfer utility can transfer "morphs" of donner figure to target figure.
    but if target is simply another shape (with hole), it can not transfer the shape to target.

    just transfer rig and weight-maps to target. (and I said it may not perfect)

  • majesticcreationsmajesticcreations Posts: 107
    edited December 1969

    @Kitakoredaz, I understand what your saying and I do want you to help. when I'm exporting it from 3dsmax to into a fbx file it does warn saying that the verticies are changed and need to be corrected. I'm trying to transfer the donor into the modied version but thats not exactly working.

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/start
    it may help you some,,, I hope so,,

    and you may need to buy document how to rig figure in daz sutdio,, from daz web shop ^^;
    I recommend blondie tutorial,,

    you can find some topic about how to use weight map tool and joint editor in forum too,,
    by serching weight map tools,, joint editro etc,,
    but these topics not easy to follow I think.

    Then,,, Actually I made missunderstanding ><; sorry!! </p>

    I now understand,, finally ,,you make new shape with hole,, and you want to use as new triax figure in daz studio,,
    (I think you understand clear,, if change vertex order,, or make hole ,, it can not be morph of genesis,
    so you need to make new figure,.)

    then you want to transfer rig and triax weight from genesis to your cool shape with hole.

    (I recommend you check out option transfer morphs,
    because it may transfer every morphs with genesis(or your donner)
    you may need not other morph of genesis, if you have lot,,

    I do not know how you set transfer utility,,, so if you have time,, please show me(and more helpful user @@;)
    the setting of transfer utility. it may help lot,,

    1, donner figure (genesis with morphs?) and which morph did you use.
    2. target figure is obj,, or imported as FBX (so it may general weight mapped usually)

    and,, I am sorry,, I do not know many about setting of FBX,
    after you modify mesh in 3ds max and when export it to ds,, the export setting seems importtant,

    but when you transfer rig and weight map,, you may need not use FBX anymore,,
    simply export and re-import the obj,, and set the obj as target,, and use transfer utility. I think

  • Richard HaseltineRichard Haseltine Posts: 102,464
    edited December 1969

    If you want to use the Transfer Utility to copy the rigging then the new figure needs to have the same proportions as the base Genesis, which you can then morph. Will 3DS let you save a shape as a morph target? If so you could load the base Genesis and the apply the male shape you want to end up with as a morph, add your wound mesh (hopefully without breaking the morph - obviously this is something to test on a simple case first), export the base shape with wounds and the morphed shape with wounds as OBJ files, import the base shape with wounds and rig with the Transfer Utility, and then import the male shape as a morph target for that.

  • majesticcreationsmajesticcreations Posts: 107
    edited December 1969

    Is the settings right? by the way look at where it says "figure_genensis" it only has one bone title as hip but its the mouth area... could'nt I just cut off the wounded feet and hands and put them on the other model to the left cuz they are the same model... I wil have to buy those books from the daz webstore.. but for now do i have the right settings?

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  • majesticcreationsmajesticcreations Posts: 107
    edited April 2013

    Isn't there some way to take the donor rig from the original of the left and bind it to the one on the right???

    EDIT: also what I find strange is that when I extract the donor structure and try to save the scene I cant. for some reason an error occurs :(

    EDIT2: I was able to get them merged together some how dont really know how it worked... BUT, it still does not morph properly when moved around also leave it for a few seconds and it explodes some how,look in the picture... what the hell is going on???

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  • kitakoredazkitakoredaz Posts: 3,526
    edited April 2013

    how you make your base donner figure?
    if it is genesis daz original, (not changed to general weight or exported and import as FBX etc)
    and you made the male shape by poruct morphs it may work.

    I tried some test,,

    1. make men shape by product morphs with genesis.
    2. export the current mesh shape to hexagon.
    3 I modify them then make hole his uncle.

    it must change vertex counts, etc. then I know, it can not be morph of original genesis.
    the obj shape break uv maps ^^; but if I hope so,, after use transfer utility,
    I can apply morph again. and may need to set UV maps again.
    I do not know there is way ,to keep UV (not break) but making holes.

    anyway I save the holed muscle man shape as muscle_hole_obj.


    4 I import the obj to ds.
    5 I use transfer utility ,then export surface gorup , rig, weight map, from genesis.

    I choose option,,
    Source item = genesis , and item shape curren.
    Target item = muscle Hole obj , and item shape default.

    and check out morph target option ( at this time,, I may need not many genesis morphs for this figure,,)
    and No need to Fit to Source Figure,, So I check Off

    then check rig move only. my hole was actually bad (I did not modify much, do not bevel around hole etc,,)
    so that I apply sub-D, then up resolution level.

    ======================================

    If I hope the new muscle can be use as same as genesis,
    (use same wear,, and use moprhs of genesis,)

    there need another steps. it means make almost same shape figure as orignal genesis zero shape,with holes.
    I made it too. it can wear clothing of genesis.

    1 first make FBM which can change genesis shape to current muscle shape.
    (simply export current shape as obj then re-import by morph loader,, then make new morphs.
    it may not ift perfect curernt shape, but I need transfer rigs and use reverse option,, so now I need not adjust rigs)

    2 zero figure genesis, then apply the muscleFBM,, it must change genesis shape to muscle shape.

    3 import again the hole muscle man shape as obj.

    4 use transfer utility

    Source item = genesis , and item shape current (it can record only one morphs which used for genesis, I think)
    Target item = muscle Hole obj , and item shape default.
    check on morph target option, then use reverse source from target.

    it transfer all morphs of genesis, (muscle morphs too)
    to hole muscle man, then reverse the shape almost like genesis zero shape. (with hole)

    so you need apply the muscle man morph again to your new figure.
    it can wear genesis clothings, and have hole in his foot,
    and can apply same morphs (not perfect work I think,,)

    but I need to make uv map ,,then may need to use transfer utility again,,to copy rig and weight map,,

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    Post edited by kitakoredaz on
  • majesticcreationsmajesticcreations Posts: 107
    edited December 1969

    I've been really busy with my other day to day arrands, but i will try this out now.

  • majesticcreationsmajesticcreations Posts: 107
    edited December 2016

    Hi there, sorry for the 3 year delay... I gave up on DAZ on creating awhile back because life.... just got in the way, you know? but I'm back and I'm working on a video game, and I'm going to lookinto this forum again and try to follow up... its been awhile and I'm sorry.. but back :D

    Post edited by majesticcreations on
  • kitakoredazkitakoredaz Posts: 3,526

    Welcom back,,, Btw if you ask about to make a hole,, for daz base figures, now,,, , DAZ have  offered  "geo graftting "  already,,and we can make it as we like,, , then making hole is not so difficult without modifying mesh.,,   (maybe 5 minute work,, when I tested it before,,)

    though I think,,, when you asked it,, if  there was  no such smart way. or just  I did  not know it,,,, I do not remember,,,clear,,,angel

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