I wanted carpet on my stairs..... and now I have.

TjebTjeb Posts: 507
edited April 2013 in The Commons

Working on a request from a schoolgirl, I came up with an idea. Thought I share this with you..

This schoolgirl, asked me to help her with a picture for a school project, "something French", she said.
I started my scene with Palace Entrance.
From the moment I loaded the palace prop, I wished to have carpet on the stairs.
Just painting the stairs in the texture map, wouldn't work, would it?
The stairs and the banisters however, are one complete set and not obj but pp2.
So I send the whole staircase to Hexagon to remove the banisters, exported it as obj, then imported it and positioned the stripped stairs right on top, just a fraction above the existing one.
Then applied the red Christmas Velvet & Fur shader from DiYanira.
I'm very pleased with the result.

GilbertBonesApart02.jpg
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Stairs.jpg
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GilbertBonesApart01b.jpg
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Post edited by Tjeb on

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    You figured the problem out well!

    That looks great. I have used Hex a few times myself to break out items that I wanted to retexture. You can also use the Polygon selection tool in DS to create a texturable area, and you can then select it in the Surfaces tab, and apply a shader that way too. That should work in theory, but sending it to Hex might be a lot easier with a large object.

  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    can also use the grouping tool in Poser to set up material zones, even create new props from selected polygons

  • TjebTjeb Posts: 507
    edited December 1969

    There are many features in DAZ 4.5 I haven't played with.
    The Polygon Group Editor Tool was one of them.
    It took me about a minute to understand how to use it and it was easier then my method.
    But taking this a step further: a stairs carpet like the one in this image.
    I'm curious how you would handle that.
    Anyway, thank you both for comments, I learned something here.

    StairCarpet.jpg
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  • Richard HaseltineRichard Haseltine Posts: 102,291
    edited April 2013

    If there aren't already edges running down the stairs in the right place you'd need to cut them in, then you could select the polygons down the middle and bevel or extrude them up a bit to give the carpet thickness, or use Hexagon's Thicken function even. However, in Hexagon I think that would wipe the UV mapping -though if you take the carpet separately ti would be fairly easy to remap.

    Post edited by Richard Haseltine on
  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    Look At My Hair can make a carpet very easily.

    If the item has the right polygon positions then just select them and add the amount of "fibers" you wish, and set the fiber thickness. Otherwise, a density map can be used to restrict the carpet to the desired areas.

    Kendall

  • JUJUJUJU Posts: 1,131
    edited December 1969

    I don't have the Palace Entrance but my first idea would be working with the textrure...but you have the carpet obj already? Can you scale the width?

  • JUJUJUJU Posts: 1,131
    edited December 1969

    You can do such carpet with the texture.

    Teppich1.jpg
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  • TjebTjeb Posts: 507
    edited December 1969

    I wasn't really after deep pile carpet, so I didn't think about using the hair plug-ins.
    I have both plug-ins, LAMH however, crashed so many times in the past, I'll never want to use it again.
    I tried Garibaldi on my stairs .obj it crashed twice in a row when hitting the distribute button.
    So, as an experiment I imported a carpet mesh (obj) (http://3dcontents.blogspot.nl/search?q=carpet)
    Used the Node Instance feature, changed diffuse color to red.
    The result came out rather well.

    @Juju:
    You call it 'carpet obj' but it is just the stairs that you see on the Hexagon screen dump.
    You can scale it however you want, it's an .obj
    You can have it if you want, then I'll put it on my deviantART page.
    You'll have to apply whatever texture yourself though.

    Staircarpet02.jpg
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  • TjebTjeb Posts: 507
    edited December 1969

    Juju:
    I don't know if that was a question, but I just did the same thing in a couple of minutes...

    Staircarpet03.jpg
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