Animated Footprints

WendyLuvsCatzWendyLuvsCatz Posts: 38,223
edited May 2013 in Carrara Discussion

an interesting question was posed on the iClone forum about how would you create animated footprints appearing as a character walked.
I had a few ideas but trying it out, none worked.
Was something I had not thought about but can see the potential for snow displacement and lots of uses
however I do not seem to be able to create a cumulative image series video using alpha of say bottoms of feet appearing through the base of a plane etc to do it.
I have tried various combinations of shadowcatch shaders and alpha channel renders

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Post edited by WendyLuvsCatz on

Comments

  • DartanbeckDartanbeck Posts: 21,574
    edited December 1969

    I was just thinking about that sort of thing myself. That, of course, got me to thinking about Nerd3d's Footstep Tool, which uses morphs in the terrain.

  • ManStanManStan Posts: 0
    edited December 1969

    I'd try an animated displacement map.

  • 3DAGE3DAGE Posts: 3,311
    edited December 1969

    HI All :)

    Sparrowhawke3D has a Footprint modifier.

    www.sparrowhawke3d.com

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,223
    edited December 1969

    making the footprints is not the issue
    (and thx Andy will check out Sparrowhawk)
    it is the animated placing as the figure walks.
    hence the need for a cummulative image series to place in the displacement, or just bump and layered diffuse map
    making a series of images to match the footsteps easy enough but getting them to add in each consecutive frame my issue
    needs to be a series of alpha mapped images that do not show the sole when not in contact with the ground.
    hence a view of black feet invisible figure, below a shadowcatch plane with penetration against a white BG
    but you can see from my layered in Gimp gif's I cannot get the footprint forming effect.

  • DartanbeckDartanbeck Posts: 21,574
    edited December 1969

    Again... no time. Especially now that stone work session is here.
    But I'd love to fix this issue. It has to be easy by using a filled poly line matching the shape of a basic foot shape, with morphs to change the size to the most popular figures since V2. Then make a system that can use their placement to modify a specific mesh. Parent those to the feet of the figure in question - Bam!

    In Carrara, there's gotta be a way. Oh... and rig them for the toe... forgot to add that! ;)

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    making the footprints is not the issue
    (and thx Andy will check out Sparrowhawk)
    it is the animated placing as the figure walks.
    hence the need for a cummulative image series to place in the displacement, or just bump and layered diffuse map
    making a series of images to match the footsteps easy enough but getting them to add in each consecutive frame my issue
    needs to be a series of alpha mapped images that do not show the sole when not in contact with the ground.
    hence a view of black feet invisible figure, below a shadowcatch plane with penetration against a white BG
    but you can see from my layered in Gimp gif's I cannot get the footprint forming effect.


    I would do as Man suggested. You could do an animation to create it, but it's not just a matter of turning the footprint "on." You'd want to fade the effect in. The print would be the same color as the the rest of the displacement map, but as the "weight" is put down, the print would darken, thus making the indentation deeper. Any video editor that handles layers or can otherwise composite should be able to handle it. You would need to time your stride and match the figure to the footprints.


    I recall a thread a long time ago in the old forums where someone talked about trying some kind of magnet or deformer to do the job. I can't recall how that worked unfortunately.

  • McGuiverMcGuiver Posts: 219
    edited December 1969

    3DAGE said:
    HI All :)

    Sparrowhawke3D has a Footprint modifier.

    www.sparrowhawke3d.com

    Free, and easy to use!

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  • Jay_NOLAJay_NOLA Posts: 1,145
    edited December 1969

    The C8 links to Spatrowhawke's Footprint modifier on the Laboratory page don't work. The links to download them are:

    http://www.sparrowhawke3d.com/Laboratory/S3DLabC8Win32.zip

    http://www.sparrowhawke3d.com/Laboratory/S3DLabC8Win64.zip

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,223
    edited December 1969

    thx :coolsmirk:

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