Texture Atlas

Hi there,
Does anyone know if or when the Texture Atlas will be updated to accomidate Genesis 3 and 8 figures?
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Hi there,
Does anyone know if or when the Texture Atlas will be updated to accomidate Genesis 3 and 8 figures?
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The only ones who know are Daz. If you want an answer from them you'd better open a support ticket as you're not likely to get one in the forums.
Thanks Leana
Have you tried loading just the bare figure, deleting the lashes for genesis 8, and exporting as OBJ with the Collapse UVs option checked, then loading that as a new UV set through the Surfaces pane option menu?
Even if I don't use the Texture Atlas because I do my uv-editing with Blender, out of curiosity I tried that. I added the texture atlas to the toolbar, then I saved the g3f as obj with collapse uv, then I used the load uv set in the surface pane menu. I just get an error saying "the uv-map selected was invalid".
On loading the UV set or in Texture Atlas?
I just tried and it worked - you do need to make sure you are working at Base resolution and with no other geometry in (or at least visible in) the scene when exporting the OBJ.
I am dumb .. of course it was me forgetting to turn off subdivision. Now the error message doesn't appear and I can load the uv-set fine. But it doesn't work. G3F looks like a scrambled alien with the face texture in her belly LOL. What I did step-by-step.
1. set G3F to base resolution
2. export as obj with collapse uv
3. load uv set from the surface pane menu
4. use and apply texture atlas (commit to figure)
EDIT. I got why it doesn't work. In step 3 it does load the new uv-set but it is not applied to the figure. I have to apply the new uv-set to the figure using the uv-set parameter in the surfaces pane. Then it works fine. There's an issue though. The texture atlas leaves visible seams on the figure so you have to fix them by hand with a paint program.
Does it render like that? I didn't try, justs topped once I had an atlassed texture (and didn't notice seams).
No the render is fine. I found out what is causing the seams. It's not the texture atlas, it's my interface preferences having texture resources on performance. If I set it on quality the viewport is fine. The rendering is always fine anyway, unless you use Opengl rendering of course.
I am just circling back to this. Thanks for the workflow breakdown Richard and Padone...It worked perfectly.