HELP - display issue with new laptop and DS
![sapat](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/654/nF071D0558C3C.jpg)
I just got a new laptop today and installed DS 4.10.0.123 on it. When I opened it, the grid on the viewport is a mess of lines, and if I move the camera around, the viewport just becomes one big glob of white lines. I've never owned a laptop in my life, so I'm lost and plus it's Win10 which is also new to me.
HP Envy 17t, Windows 10 Home, i7 8550U,16GB Ram, Nvidia GeForce MX 150 dedicated GDDR5 4GB. My screen res is set for 1920x1080 which is as high as it goes. Nvidia driver version 388.16.
Everything is up to date when we checked for drivers and updates. Here is a screenshot of how the DS viewport looked.
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/c5/a6f065dd95403be9ea711188f54326.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/c5/a6f065dd95403be9ea711188f54326.png)
DS viewport screen laptop.PNG
972 x 961 - 142K
Comments
I ran into this once after I bought my MSI Apache Pro. Can you right click on the desktop icon and see if it offers you the option to run the program on more than one video card? If so, try using the nVidia card, as I suspect the computer may be trying to use the Intel chipsets instead and that driver is what's causing the problem.
Have you the viewport set to iRay Preview? Try changing it to openGL textured preview if so.
Ok that worked. I set DS for the Nvidia card and now it looks normal, thank you so much.
Now I can't get the viewport to show the floor grid and all of the stuff in the top corners is gone. I can't figure out how to get the viewport to show the camera and all the other things that go with it, and the little thing with the lines at the top is missing so I can't change the draw setting for the viewport.
Also it went into full screen mode and I couldn't figure out how to get out of it so I did a CAD to shut down the program. Feeling so stupid all of a sudden. Never had these problems on my desktop.
I specifically got the laptop so I could have a second computer to run DS and now it's not working out. I've uninstalled it because I can't get the viewport to look right and to show the drop down for all the draw settings, cameras and the other stuff. I have tried and don't know what to do.
I set DS to use the Nvidia card for graphics, but I just can't get the viewport to work and to look right.
Feeling pretty deflated now since it's the reason I wanted the laptop in the first place.
Well, I've unistalled DS for the 3rd time on my brand new laptop. Is there anyone who knows why DS won't display correctly on an Nvidia GeForce MX 150? I have it set as the default graphics card but the viewport won't display correctly. It won't show any of the toolbars, and on one install it wouldn't even display the tools on the toolbar. In the viewport, none of the draw tools will show, the camera won't show, and the only way these things will show is if I get rid of the panes on the Rt side of the screen. If I try to change the size of the viewport at all, everything disappears and the display has issues.
I'm feeling like I just wasted a lot of money on a computer that I bought just to have something to use for DS when I don't feel well enough to sit up at my desktop. This is the only one I could afford that had a 4GB graphics card. I couldn't afford anything with a 6 or 8 GB card, so I was really counting on this. Now I might have to just send it back unless someone can help me figure this out.
The laptop specs are in my signature. thanks.
Go to Nvidia web site and download your driver from there.The one you get from Microsoft update is missing opengl,the intel 620 integrated driver most likely does have opengl, so thats why it works and the nvidia card dosen't.
http://www.nvidia.com/Download/index.aspx?lang=en-in
If you've done that already,and it still dosen't work, then it would help to post the output of your log from studio so it's easier to see what's going on and try to help out.
You can find the log file in
C:\Users\SAPAT\AppDAta\Roaming\Daz 3D\Studio4\log.txt
please attach the log to your post as they can get a bit lengthy and copy pasting them into a post can get a bit unwieldy
So, you should go and get the latest video drivers from both Intel and Nvidia. The Windows Update published drivers are garbage.
Bear with it! (Re-)Install Daz Studio and, as much of a pain as it may be, do things oen-by-one. Update one driver, start DS, test it. If it works, fine. If not, shut DS, update the other driver, etc. Not that it's any bonus but I have never had an issue running DS on any Windows laptop (from, recently, 7 to 10). It may take a little time and effort, but you will get there!
Wow, ok, I'll have to try that. Thanks.
I hope it get to working. I only have 30 days to return it to HP if it doesn't. I ordered it from their website.
Still haven't gotten rid of the issue with my viewport display when trying to resize it. I even imported my layout settings from my desktop to the laptop to see if that would work and no, it didn't.
I did find this in my DS log file though:
2017-12-21 17:17:54.585 Using GLEW 1.9.0
2017-12-21 17:17:54.585 Supported OpenGL extensions:
2017-12-21 17:17:54.585 GL_AMD_multi_draw_indirect
2017-12-21 17:17:54.585 GL_AMD_seamless_cubemap_per_texture
2017-12-21 17:17:54.585 GL_AMD_vertex_shader_viewport_index
2017-12-21 17:17:54.585 GL_AMD_vertex_shader_layer
2017-12-21 17:17:54.585 GL_ARB_arrays_of_arrays
2017-12-21 17:17:54.585 GL_ARB_base_instance
2017-12-21 17:17:54.585 GL_ARB_bindless_texture : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_blend_func_extended
2017-12-21 17:17:54.585 GL_ARB_buffer_storage : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_clear_buffer_object
2017-12-21 17:17:54.585 GL_ARB_clear_texture : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_clip_control : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_color_buffer_float
2017-12-21 17:17:54.585 GL_ARB_compatibility
2017-12-21 17:17:54.585 GL_ARB_compressed_texture_pixel_storage
2017-12-21 17:17:54.585 GL_ARB_conservative_depth
2017-12-21 17:17:54.585 GL_ARB_compute_shader
2017-12-21 17:17:54.585 GL_ARB_compute_variable_group_size : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_conditional_render_inverted : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_copy_buffer
2017-12-21 17:17:54.585 GL_ARB_copy_image
2017-12-21 17:17:54.585 GL_ARB_cull_distance : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_debug_output
2017-12-21 17:17:54.585 GL_ARB_depth_buffer_float
2017-12-21 17:17:54.585 GL_ARB_depth_clamp
2017-12-21 17:17:54.585 GL_ARB_depth_texture
2017-12-21 17:17:54.585 GL_ARB_derivative_control : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_direct_state_access : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_draw_buffers
2017-12-21 17:17:54.585 GL_ARB_draw_buffers_blend
2017-12-21 17:17:54.585 GL_ARB_draw_indirect
2017-12-21 17:17:54.585 GL_ARB_draw_elements_base_vertex
2017-12-21 17:17:54.585 GL_ARB_draw_instanced
2017-12-21 17:17:54.585 GL_ARB_enhanced_layouts : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_ES2_compatibility
2017-12-21 17:17:54.585 GL_ARB_ES3_compatibility
2017-12-21 17:17:54.585 GL_ARB_ES3_1_compatibility : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_ES3_2_compatibility : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_explicit_attrib_location
2017-12-21 17:17:54.585 GL_ARB_explicit_uniform_location
2017-12-21 17:17:54.585 GL_ARB_fragment_coord_conventions
2017-12-21 17:17:54.585 GL_ARB_fragment_layer_viewport
2017-12-21 17:17:54.585 GL_ARB_fragment_program
2017-12-21 17:17:54.585 GL_ARB_fragment_program_shadow
2017-12-21 17:17:54.585 GL_ARB_fragment_shader
2017-12-21 17:17:54.585 GL_ARB_fragment_shader_interlock : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_framebuffer_no_attachments
2017-12-21 17:17:54.585 GL_ARB_framebuffer_object
2017-12-21 17:17:54.585 GL_ARB_framebuffer_sRGB
2017-12-21 17:17:54.585 GL_ARB_geometry_shader4
2017-12-21 17:17:54.585 GL_ARB_get_program_binary
2017-12-21 17:17:54.585 GL_ARB_get_texture_sub_image : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_gl_spirv : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_gpu_shader5
2017-12-21 17:17:54.585 GL_ARB_gpu_shader_fp64
2017-12-21 17:17:54.585 GL_ARB_gpu_shader_int64 : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_half_float_pixel
2017-12-21 17:17:54.585 GL_ARB_half_float_vertex
2017-12-21 17:17:54.585 GL_ARB_imaging
2017-12-21 17:17:54.585 GL_ARB_indirect_parameters : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_instanced_arrays
2017-12-21 17:17:54.585 GL_ARB_internalformat_query
2017-12-21 17:17:54.585 GL_ARB_internalformat_query2
2017-12-21 17:17:54.585 GL_ARB_invalidate_subdata
2017-12-21 17:17:54.585 GL_ARB_map_buffer_alignment
2017-12-21 17:17:54.585 GL_ARB_map_buffer_range
2017-12-21 17:17:54.585 GL_ARB_multi_bind : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_multi_draw_indirect
2017-12-21 17:17:54.585 GL_ARB_multisample
2017-12-21 17:17:54.585 GL_ARB_multitexture
2017-12-21 17:17:54.585 GL_ARB_occlusion_query
2017-12-21 17:17:54.585 GL_ARB_occlusion_query2
2017-12-21 17:17:54.585 GL_ARB_parallel_shader_compile : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_pipeline_statistics_query : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_pixel_buffer_object
2017-12-21 17:17:54.585 GL_ARB_point_parameters
2017-12-21 17:17:54.585 GL_ARB_point_sprite
2017-12-21 17:17:54.585 GL_ARB_polygon_offset_clamp : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_post_depth_coverage : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_program_interface_query
2017-12-21 17:17:54.585 GL_ARB_provoking_vertex
2017-12-21 17:17:54.585 GL_ARB_query_buffer_object : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_robust_buffer_access_behavior
2017-12-21 17:17:54.585 GL_ARB_robustness
2017-12-21 17:17:54.585 GL_ARB_sample_locations : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_sample_shading
2017-12-21 17:17:54.585 GL_ARB_sampler_objects
2017-12-21 17:17:54.585 GL_ARB_seamless_cube_map
2017-12-21 17:17:54.585 GL_ARB_seamless_cubemap_per_texture : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_separate_shader_objects
2017-12-21 17:17:54.585 GL_ARB_shader_atomic_counter_ops : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_shader_atomic_counters
2017-12-21 17:17:54.585 GL_ARB_shader_ballot : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_shader_bit_encoding
2017-12-21 17:17:54.585 GL_ARB_shader_clock : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_shader_draw_parameters : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_shader_group_vote : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_shader_image_load_store
2017-12-21 17:17:54.585 GL_ARB_shader_image_size
2017-12-21 17:17:54.585 GL_ARB_shader_objects
2017-12-21 17:17:54.585 GL_ARB_shader_precision
2017-12-21 17:17:54.585 GL_ARB_shader_storage_buffer_object
2017-12-21 17:17:54.585 GL_ARB_shader_subroutine
2017-12-21 17:17:54.585 GL_ARB_shader_texture_image_samples : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_shader_texture_lod
2017-12-21 17:17:54.585 GL_ARB_shading_language_100
2017-12-21 17:17:54.585 GL_ARB_shader_viewport_layer_array : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_shading_language_420pack
2017-12-21 17:17:54.585 GL_ARB_shading_language_include
2017-12-21 17:17:54.585 GL_ARB_shading_language_packing
2017-12-21 17:17:54.585 GL_ARB_shadow
2017-12-21 17:17:54.585 GL_ARB_sparse_buffer : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_sparse_texture : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_sparse_texture2 : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_sparse_texture_clamp : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_spirv_extensions : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_stencil_texturing
2017-12-21 17:17:54.585 GL_ARB_sync
2017-12-21 17:17:54.585 GL_ARB_tessellation_shader
2017-12-21 17:17:54.585 GL_ARB_texture_barrier : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_texture_border_clamp
2017-12-21 17:17:54.585 GL_ARB_texture_buffer_object
2017-12-21 17:17:54.585 GL_ARB_texture_buffer_object_rgb32
2017-12-21 17:17:54.585 GL_ARB_texture_buffer_range
2017-12-21 17:17:54.585 GL_ARB_texture_compression
2017-12-21 17:17:54.585 GL_ARB_texture_compression_bptc
2017-12-21 17:17:54.585 GL_ARB_texture_compression_rgtc
2017-12-21 17:17:54.585 GL_ARB_texture_cube_map
2017-12-21 17:17:54.585 GL_ARB_texture_cube_map_array
2017-12-21 17:17:54.585 GL_ARB_texture_env_add
2017-12-21 17:17:54.585 GL_ARB_texture_env_combine
2017-12-21 17:17:54.585 GL_ARB_texture_env_crossbar
2017-12-21 17:17:54.585 GL_ARB_texture_env_dot3
2017-12-21 17:17:54.585 GL_ARB_texture_filter_anisotropic : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_texture_filter_minmax : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_texture_float
2017-12-21 17:17:54.585 GL_ARB_texture_gather
2017-12-21 17:17:54.585 GL_ARB_texture_mirror_clamp_to_edge : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_texture_mirrored_repeat
2017-12-21 17:17:54.585 GL_ARB_texture_multisample
2017-12-21 17:17:54.585 GL_ARB_texture_non_power_of_two
2017-12-21 17:17:54.585 GL_ARB_texture_query_levels
2017-12-21 17:17:54.585 GL_ARB_texture_query_lod
2017-12-21 17:17:54.585 GL_ARB_texture_rectangle
2017-12-21 17:17:54.585 GL_ARB_texture_rg
2017-12-21 17:17:54.585 GL_ARB_texture_rgb10_a2ui
2017-12-21 17:17:54.585 GL_ARB_texture_stencil8 : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_texture_storage
2017-12-21 17:17:54.585 GL_ARB_texture_storage_multisample
2017-12-21 17:17:54.585 GL_ARB_texture_swizzle
2017-12-21 17:17:54.585 GL_ARB_texture_view
2017-12-21 17:17:54.585 GL_ARB_timer_query
2017-12-21 17:17:54.585 GL_ARB_transform_feedback2
2017-12-21 17:17:54.585 GL_ARB_transform_feedback3
2017-12-21 17:17:54.585 GL_ARB_transform_feedback_instanced
2017-12-21 17:17:54.585 GL_ARB_transform_feedback_overflow_query : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_transpose_matrix
2017-12-21 17:17:54.585 GL_ARB_uniform_buffer_object
2017-12-21 17:17:54.585 GL_ARB_vertex_array_bgra
2017-12-21 17:17:54.585 GL_ARB_vertex_array_object
2017-12-21 17:17:54.585 GL_ARB_vertex_attrib_64bit
2017-12-21 17:17:54.585 GL_ARB_vertex_attrib_binding
2017-12-21 17:17:54.585 GL_ARB_vertex_buffer_object
2017-12-21 17:17:54.585 GL_ARB_vertex_program
2017-12-21 17:17:54.585 GL_ARB_vertex_shader
2017-12-21 17:17:54.585 GL_ARB_vertex_type_10f_11f_11f_rev : NOT INITIALIZED
2017-12-21 17:17:54.585 GL_ARB_vertex_type_2_10_10_10_rev
2017-12-21 17:17:54.585 GL_ARB_viewport_array
2017-12-21 17:17:54.585 GL_ARB_window_pos
2017-12-21 17:17:54.585 GL_ATI_draw_buffers
2017-12-21 17:17:54.585 GL_ATI_texture_float
2017-12-21 17:17:54.585 GL_ATI_texture_mirror_once
2017-12-21 17:17:54.585 GL_S3_s3tc
2017-12-21 17:17:54.585 GL_EXT_texture_env_add
2017-12-21 17:17:54.585 GL_EXT_abgr
2017-12-21 17:17:54.585 GL_EXT_bgra
2017-12-21 17:17:54.585 GL_EXT_bindable_uniform
2017-12-21 17:17:54.585 GL_EXT_blend_color
2017-12-21 17:17:54.585 GL_EXT_blend_equation_separate
2017-12-21 17:17:54.600 GL_EXT_blend_func_separate
2017-12-21 17:17:54.600 GL_EXT_blend_minmax
2017-12-21 17:17:54.600 GL_EXT_blend_subtract
2017-12-21 17:17:54.600 GL_EXT_compiled_vertex_array
2017-12-21 17:17:54.600 GL_EXT_Cg_shader
2017-12-21 17:17:54.600 GL_EXT_depth_bounds_test
2017-12-21 17:17:54.600 GL_EXT_direct_state_access
2017-12-21 17:17:54.600 GL_EXT_draw_buffers2
2017-12-21 17:17:54.600 GL_EXT_draw_instanced
2017-12-21 17:17:54.600 GL_EXT_draw_range_elements
2017-12-21 17:17:54.600 GL_EXT_fog_coord
2017-12-21 17:17:54.600 GL_EXT_framebuffer_blit
2017-12-21 17:17:54.600 GL_EXT_framebuffer_multisample
2017-12-21 17:17:54.600 GL_EXTX_framebuffer_mixed_formats : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_EXT_framebuffer_multisample_blit_scaled
2017-12-21 17:17:54.600 GL_EXT_framebuffer_object
2017-12-21 17:17:54.600 GL_EXT_framebuffer_sRGB
2017-12-21 17:17:54.600 GL_EXT_geometry_shader4
2017-12-21 17:17:54.600 GL_EXT_gpu_program_parameters
2017-12-21 17:17:54.600 GL_EXT_gpu_shader4
2017-12-21 17:17:54.600 GL_EXT_multi_draw_arrays
2017-12-21 17:17:54.600 GL_EXT_packed_depth_stencil
2017-12-21 17:17:54.600 GL_EXT_packed_float
2017-12-21 17:17:54.600 GL_EXT_packed_pixels
2017-12-21 17:17:54.600 GL_EXT_pixel_buffer_object
2017-12-21 17:17:54.600 GL_EXT_point_parameters
2017-12-21 17:17:54.600 GL_EXT_polygon_offset_clamp : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_EXT_post_depth_coverage : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_EXT_provoking_vertex
2017-12-21 17:17:54.600 GL_EXT_raster_multisample : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_EXT_rescale_normal
2017-12-21 17:17:54.600 GL_EXT_secondary_color
2017-12-21 17:17:54.600 GL_EXT_separate_shader_objects
2017-12-21 17:17:54.600 GL_EXT_separate_specular_color
2017-12-21 17:17:54.600 GL_EXT_shader_image_load_formatted : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_EXT_shader_image_load_store
2017-12-21 17:17:54.600 GL_EXT_shader_integer_mix : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_EXT_shadow_funcs
2017-12-21 17:17:54.600 GL_EXT_sparse_texture2 : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_EXT_stencil_two_side
2017-12-21 17:17:54.600 GL_EXT_stencil_wrap
2017-12-21 17:17:54.600 GL_EXT_texture3D
2017-12-21 17:17:54.600 GL_EXT_texture_array
2017-12-21 17:17:54.600 GL_EXT_texture_buffer_object
2017-12-21 17:17:54.600 GL_EXT_texture_compression_dxt1
2017-12-21 17:17:54.600 GL_EXT_texture_compression_latc
2017-12-21 17:17:54.600 GL_EXT_texture_compression_rgtc
2017-12-21 17:17:54.600 GL_EXT_texture_compression_s3tc
2017-12-21 17:17:54.600 GL_EXT_texture_cube_map
2017-12-21 17:17:54.600 GL_EXT_texture_edge_clamp
2017-12-21 17:17:54.600 GL_EXT_texture_env_combine
2017-12-21 17:17:54.600 GL_EXT_texture_env_dot3
2017-12-21 17:17:54.600 GL_EXT_texture_filter_anisotropic
2017-12-21 17:17:54.600 GL_EXT_texture_filter_minmax : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_EXT_texture_integer
2017-12-21 17:17:54.600 GL_EXT_texture_lod : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_EXT_texture_lod_bias
2017-12-21 17:17:54.600 GL_EXT_texture_mirror_clamp
2017-12-21 17:17:54.600 GL_EXT_texture_object
2017-12-21 17:17:54.600 GL_EXT_texture_shared_exponent
2017-12-21 17:17:54.600 GL_EXT_texture_sRGB
2017-12-21 17:17:54.600 GL_EXT_texture_sRGB_decode
2017-12-21 17:17:54.600 GL_EXT_texture_storage : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_EXT_texture_swizzle
2017-12-21 17:17:54.600 GL_EXT_timer_query
2017-12-21 17:17:54.600 GL_EXT_transform_feedback2 : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_EXT_vertex_array
2017-12-21 17:17:54.600 GL_EXT_vertex_array_bgra
2017-12-21 17:17:54.600 GL_EXT_vertex_attrib_64bit
2017-12-21 17:17:54.600 GL_EXT_window_rectangles : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_EXT_import_sync_object : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_IBM_rasterpos_clip
2017-12-21 17:17:54.600 GL_IBM_texture_mirrored_repeat
2017-12-21 17:17:54.600 GL_KHR_context_flush_control : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_KHR_debug
2017-12-21 17:17:54.600 GL_EXT_memory_object : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_EXT_memory_object_win32 : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_EXT_win32_keyed_mutex : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_KHR_parallel_shader_compile : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_KHR_no_error : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_KHR_robust_buffer_access_behavior : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_KHR_robustness : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_EXT_semaphore : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_EXT_semaphore_win32 : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_KTX_buffer_region
2017-12-21 17:17:54.600 GL_NV_alpha_to_coverage_dither_control : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_bindless_multi_draw_indirect : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_bindless_multi_draw_indirect_count : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_bindless_texture
2017-12-21 17:17:54.600 GL_NV_blend_equation_advanced : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_blend_equation_advanced_coherent : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NVX_blend_equation_advanced_multi_draw_buffers : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_blend_minmax_factor : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_blend_square
2017-12-21 17:17:54.600 GL_NV_clip_space_w_scaling : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_command_list : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_compute_program5 : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_conditional_render
2017-12-21 17:17:54.600 GL_NV_conservative_raster : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_conservative_raster_dilate : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_conservative_raster_pre_snap_triangles : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_copy_depth_to_color
2017-12-21 17:17:54.600 GL_NV_copy_image
2017-12-21 17:17:54.600 GL_NV_depth_buffer_float
2017-12-21 17:17:54.600 GL_NV_depth_clamp
2017-12-21 17:17:54.600 GL_NV_draw_texture : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_draw_vulkan_image : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_ES1_1_compatibility : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_ES3_1_compatibility : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_explicit_multisample
2017-12-21 17:17:54.600 GL_NV_fence
2017-12-21 17:17:54.600 GL_NV_fill_rectangle : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_float_buffer
2017-12-21 17:17:54.600 GL_NV_fog_distance
2017-12-21 17:17:54.600 GL_NV_fragment_coverage_to_color : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_fragment_program
2017-12-21 17:17:54.600 GL_NV_fragment_program_option
2017-12-21 17:17:54.600 GL_NV_fragment_program2
2017-12-21 17:17:54.600 GL_NV_fragment_shader_interlock : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_framebuffer_mixed_samples : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_framebuffer_multisample_coverage
2017-12-21 17:17:54.600 GL_NV_geometry_shader4
2017-12-21 17:17:54.600 GL_NV_geometry_shader_passthrough : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_gpu_program4
2017-12-21 17:17:54.600 GL_NV_internalformat_sample_query : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_gpu_program4_1 : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_gpu_program5
2017-12-21 17:17:54.600 GL_NV_gpu_program5_mem_extended : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_gpu_program_fp64
2017-12-21 17:17:54.600 GL_NV_gpu_shader5
2017-12-21 17:17:54.600 GL_NV_half_float : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_light_max_exponent
2017-12-21 17:17:54.600 GL_NV_multisample_coverage
2017-12-21 17:17:54.600 GL_NV_multisample_filter_hint
2017-12-21 17:17:54.600 GL_NV_occlusion_query
2017-12-21 17:17:54.600 GL_NV_packed_depth_stencil
2017-12-21 17:17:54.600 GL_NV_parameter_buffer_object
2017-12-21 17:17:54.600 GL_NV_parameter_buffer_object2
2017-12-21 17:17:54.600 GL_NV_path_rendering
2017-12-21 17:17:54.600 GL_NV_path_rendering_shared_edge : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_pixel_data_range
2017-12-21 17:17:54.600 GL_NV_point_sprite
2017-12-21 17:17:54.600 GL_NV_primitive_restart
2017-12-21 17:17:54.600 GL_NV_query_resource : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_query_resource_tag : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_register_combiners
2017-12-21 17:17:54.600 GL_NV_register_combiners2
2017-12-21 17:17:54.600 GL_NV_sample_locations : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_sample_mask_override_coverage : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_shader_atomic_counters : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_shader_atomic_float
2017-12-21 17:17:54.600 GL_NV_shader_atomic_float64 : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_shader_atomic_fp16_vector : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_shader_atomic_int64 : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_shader_buffer_load
2017-12-21 17:17:54.600 GL_NV_shader_storage_buffer_object : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_stereo_view_rendering : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_texgen_reflection
2017-12-21 17:17:54.600 GL_NV_texture_barrier
2017-12-21 17:17:54.600 GL_NV_texture_compression_vtc
2017-12-21 17:17:54.600 GL_NV_texture_env_combine4
2017-12-21 17:17:54.600 GL_NV_texture_multisample
2017-12-21 17:17:54.600 GL_NV_texture_rectangle
2017-12-21 17:17:54.600 GL_NV_texture_rectangle_compressed : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_texture_shader
2017-12-21 17:17:54.600 GL_NV_texture_shader2
2017-12-21 17:17:54.600 GL_NV_texture_shader3
2017-12-21 17:17:54.600 GL_NV_transform_feedback
2017-12-21 17:17:54.600 GL_NV_transform_feedback2
2017-12-21 17:17:54.600 GL_NV_uniform_buffer_unified_memory : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_vertex_array_range
2017-12-21 17:17:54.600 GL_NV_vertex_array_range2
2017-12-21 17:17:54.600 GL_NV_vertex_attrib_integer_64bit
2017-12-21 17:17:54.600 GL_NV_vertex_buffer_unified_memory
2017-12-21 17:17:54.600 GL_NV_vertex_program
2017-12-21 17:17:54.600 GL_NV_vertex_program1_1
2017-12-21 17:17:54.600 GL_NV_vertex_program2
2017-12-21 17:17:54.600 GL_NV_vertex_program2_option
2017-12-21 17:17:54.600 GL_NV_vertex_program3
2017-12-21 17:17:54.600 GL_NV_viewport_array2 : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_viewport_swizzle : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NVX_conditional_render : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NVX_gpu_memory_info
2017-12-21 17:17:54.600 GL_NVX_multigpu_info : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NVX_nvenc_interop : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_shader_thread_group : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_NV_shader_thread_shuffle : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_KHR_blend_equation_advanced : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_KHR_blend_equation_advanced_coherent : NOT INITIALIZED
2017-12-21 17:17:54.600 GL_SGIS_generate_mipmap
2017-12-21 17:17:54.600 GL_SGIS_texture_lod
2017-12-21 17:17:54.600 GL_SGIX_depth_texture
2017-12-21 17:17:54.600 GL_SGIX_shadow
2017-12-21 17:17:54.600 GL_SUN_slice_accum
2017-12-21 17:17:54.600 GL_WIN_swap_hint
2017-12-21 17:17:54.600 WGL_EXT_swap_control : NOT INITIALIZED
2017-12-21 17:17:54.600
2017-12-21 17:17:54.600 WGL_ARB_buffer_region
2017-12-21 17:17:54.600 WGL_ARB_create_context
2017-12-21 17:17:54.600 WGL_ARB_create_context_no_error
2017-12-21 17:17:54.600 WGL_ARB_create_context_profile
2017-12-21 17:17:54.600 WGL_ARB_create_context_robustness
2017-12-21 17:17:54.600 WGL_ARB_context_flush_control
2017-12-21 17:17:54.600 WGL_ARB_extensions_string
2017-12-21 17:17:54.600 WGL_ARB_make_current_read
2017-12-21 17:17:54.600 WGL_ARB_multisample
2017-12-21 17:17:54.600 WGL_ARB_pbuffer
2017-12-21 17:17:54.600 WGL_ARB_pixel_format
2017-12-21 17:17:54.600 WGL_ARB_pixel_format_float
2017-12-21 17:17:54.600 WGL_ARB_render_texture
2017-12-21 17:17:54.600 WGL_ATI_pixel_format_float
2017-12-21 17:17:54.600 WGL_EXT_colorspace
2017-12-21 17:17:54.600 WGL_EXT_create_context_es_profile
2017-12-21 17:17:54.600 WGL_EXT_create_context_es2_profile
2017-12-21 17:17:54.600 WGL_EXT_extensions_string
2017-12-21 17:17:54.600 WGL_EXT_framebuffer_sRGB
2017-12-21 17:17:54.600 WGL_EXT_pixel_format_packed_float
2017-12-21 17:17:54.600 WGL_EXT_swap_control
2017-12-21 17:17:54.600 WGL_EXT_swap_control_tear
2017-12-21 17:17:54.600 WGL_NVX_DX_interop
2017-12-21 17:17:54.600 WGL_NV_DX_interop
2017-12-21 17:17:54.600 WGL_NV_DX_interop2
2017-12-21 17:17:54.600 WGL_NV_copy_image
2017-12-21 17:17:54.600 WGL_NV_delay_before_swap
2017-12-21 17:17:54.600 WGL_NV_float_buffer
2017-12-21 17:17:54.600 WGL_NV_multisample_coverage
2017-12-21 17:17:54.600 WGL_NV_render_depth_texture
2017-12-21 17:17:54.600 WGL_NV_render_texture_rectangle
2017-12-21 17:17:54.600 : NOT INITIALIZED
2017-12-21 17:17:54.600 OpenGL features for current hardware:
2017-12-21 17:17:54.600 OpenGL provider: NVIDIA Corporation
2017-12-21 17:17:54.600 OpenGL renderer: GeForce MX150/PCIe/SSE2
2017-12-21 17:17:54.600 OpenGL version: 4.6.0
2017-12-21 17:17:54.600 Maximum number of lights: 8
2017-12-21 17:17:54.600 Number of auxiliary buffers: 4
2017-12-21 17:17:54.600 Number of texture units: 4
2017-12-21 17:17:54.600 Depth buffer bit resolution: 24
2017-12-21 17:17:54.600 Maximum OpenGL texture size: 32768 x 32768
2017-12-21 17:17:54.600 Current OpenGL Texture Quality Setting: Good Performance
2017-12-21 17:17:54.600 RGBA color bitplane resolutions: 8 8 8 0
2017-12-21 17:17:54.600 GLSL version: 4.60 NVIDIA
2017-12-21 17:17:54.600 Shadow mapping supported
2017-12-21 17:17:54.600 VBO supported
So now I'm confused. If it says GLEW 1.9.0 at the top, and 'Open GL Version 4.6.0 at the bottom, how can that be right? I thought GLEW and Open GL were the same thing? And does open gl have anything to do with why my viewport isn't displaying correctly? Sorry to be such a dork, I'm NOT a computer person.
OpenGL and GLEW are certainly related, but they are not the same thing; see https://en.m.wikipedia.org/wiki/OpenGL_Extension_Wrangler_Library.
OpenGL (and/or the driver that communicates between OpenGL, the Operating System and the graphics hardware) has everything to do with what you see (or not) in a standard Daz Studio viewport. Basically, Daz Studio sends Open Graphics Library (OpenGL) commands for the drawing it wants to do, OpenGL communicates with the OS and graphics driver which in turn communicates with the card and then the card does the drawing. If the wrong version of OpenGL or the driver for your hardware is installed (or missing), the commands are not handled correctly and you end up with a corrupted result.
Wonder how I can ever solve that issue? HP has absolutely no idea what DS is or does. I've spent hours on the phone with them. I'm terrified I'm going to have to return my laptop. Would the bug report ppl be of any help? I don't know what else to do. My drivers are all current. The support section of Win 10 says there are no updates needed. Suggestions?
I ended up returning the laptop. I was tired of the viewport display issue and it couldn't be solved. So now I'm back to just my old slow desktop and trapped here in the corner of the house in my office. I wanted a laptop for DS so I could work in the living room or sit at the kitchen table or whatever and not be stuck here at this desk.
I've looked at an MSI for $1599 at Best Buy, and I looked at an HP Omen for about $1200 on the HP website. I can't even stress that I CAN'T go beyond $1500. Not sure what to do at this point.