Zbrush to Daz export problem, help requested
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Heya everyone!
I've watched plenty of tutorials on youtube, how to create simple clothes in Zbrush and send them to Daz.
So I've decided to repeat, but got a problem. After using Transfer Utility, my clothes goes wild. Screen attached.
Can experienced users advice how to solve this problem. In all tutorials everything suppose to be ok after export.
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/6c/61c8b96ad0cdbe9cf0c5275829d0b7.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/6c/61c8b96ad0cdbe9cf0c5275829d0b7.jpg)
problem1.jpg
2560 x 1440 - 228K
Comments
The clothes shoudl be made on the zeroed figure. You can model around a morph (but not scaling) if you set the Source Shape to the morph you worked around, then in the extended options check Reverse Source Shape from Target; however, that will then give you a double xshape projection (from morph to zero shape adn then auto-follow from base shape to your morphed shape).