Can Vue models be imported to DAZ Studio?

JabbaJabba Posts: 1,460
edited December 1969 in The Commons

As the title says... can models made for Vue be imported into DAZ Studio?

I guess I really know the answer already because we'd surely all be using Vue props and models if it was possible - but just in case it's something that can be done, I thought I'd ask instead of missing out.

e.g. while some products offer a variety formats to download & use them, something like this doesn't offer alternate formats http://www.cornucopia3d.com/purchase.php?item_id=11928#

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,534
    edited December 1969

    you need to
    one, own Vue
    two buy the export module

    with Pioneer (the free version I once had) or the PLE you are pretty much limited to only what is in the program, no other content unless bought for that particular version on that computer,
    it is locked
    even freebies made by others have limitations too and require the import module.
    I lost my few bought Vue models upgrading to a new computer, would need to rebuy!
    something to think about before buying Vue content!

  • JabbaJabba Posts: 1,460
    edited December 1969

    thanks Wendy... my gut's telling me I can manage without them until world domination is complete ;)

    Oh, BTW, loved your animation in the skimpwear thread - the scary part is that there are probably folk like that on those TV talent shows that are all the rage right now :lol: :lol: :lol:

  • Joe CotterJoe Cotter Posts: 3,259
    edited May 2013

    VUE PLE can be used to create backgrounds and textures for sky domes.

    [Edit] forgot what output limit is though.. that might limit that.

    Post edited by Joe Cotter on
  • Dream CutterDream Cutter Posts: 1,224
    edited May 2013

    Even with Vue 11 Complete which includes the export module, most items for sale at. Cornucopia3d are. Locked to the Installation License and cannot be exported d to other apps in the pipeline. Vue Stream to Max and Maya may be an exception. There is some, maybe less than 2% of content that offers export license upgrades at Cornucopia.
    What you can export does in fact export well, with plenty of mesh LOD and texture options, and figures retain their collada rig.

    Post edited by Dream Cutter on
  • Joe CotterJoe Cotter Posts: 3,259
    edited December 1969

    I'm glad you posted that DC, I had no idea there was that limitation. I'm glad I didn't invest in that and find out after.

  • Dream CutterDream Cutter Posts: 1,224
    edited December 1969

    Dont overlook the value of Vue with DAZ. Its a great combination, its powerful rendering engine can make the expansive outdoor scenic environments like no other app. Its great for making 2D backgrounds for DAZ and Poser close up, or making skyboxes/skdomes ( http://www.farmpeeps.com/fp_skyboxes.html ). Its got killer atmospheres and lighting, Vue also has a very flexible and easy to operate animation system so the ability to import DAZ and Poser figures becomes a powerful alternative to Carrara . Of course with Carrara 8.5 coming soon it , http://www.daz3d.com/forums/discussion/20690/ it deserves a good second look.

    Last year I published a value analysis comparing the various content providers including club terms, value and product focus: http://www.farmpeeps.com/3d_content_clubs.html Need to update and add RealLusion's fantastic Content MarketPlace which I was omitted because it was before 3D Pipeline Exchange and the Export license content was available.

  • Paula SandersPaula Sanders Posts: 321
    edited December 1969

    If you can export a Vue vob, their object format, the OBJs work fine in DAZ. But as stated many are locked to license. I export from daz to vue because I love to render and compose in vue. I know it much better so I have more control. The pipeline from daz to vue works great. I export from daz with obj files. I have vue infinite and keep up so now I have 11.5. I cannot speak for other versions.

  • Jay Jay_1264499Jay Jay_1264499 Posts: 298
    edited December 1969

    batesyboy said:
    If you can export a Vue vob, their object format, the OBJs work fine in DAZ. But as stated many are locked to license. I export from daz to vue because I love to render and compose in vue. I know it much better so I have more control. The pipeline from daz to vue works great. I export from daz with obj files. I have vue infinite and keep up so now I have 11.5. I cannot speak for other versions.


    Apologies for digging up an old thread but do you find any issues with Daz figures and clothing losing some of their details when you export from Daz and import into Vue? For example the Supersuit looks awesome when rendered in Daz but I find it then looks average when imported into Vue.


    It would be great if there was a way to be able to export a rendered figure from Daz and then import to Vue!

  • Dream CutterDream Cutter Posts: 1,224
    edited December 1969

    batesyboy said:
    If you can export a Vue vob, their object format, the OBJs work fine in DAZ. But as stated many are locked to license. I export from daz to vue because I love to render and compose in vue. I know it much better so I have more control. The pipeline from daz to vue works great. I export from daz with obj files. I have vue infinite and keep up so now I have 11.5. I cannot speak for other versions.


    Apologies for digging up an old thread but do you find any issues with Daz figures and clothing losing some of their details when you export from Daz and import into Vue? For example the Supersuit looks awesome when rendered in Daz but I find it then looks average when imported into Vue.


    It would be great if there was a way to be able to export a rendered figure from Daz and then import to Vue!

    Vue's implementation of material sharers is very precise/adjustable, but the shading algorithms are different than DAZ so the interpretation of a material's surface may not appear quite the same as in DAZ however the Vue materials are highly adjustable and usually only a small adjustment is needed. One difference is Poser uses black for specular, while Vue defaults to white highlights.

    Vue is just awesome... I am only 3 days out from completing a 3 second animation consisting of 180 frames that is taking 36 days to render on a farm with 24 cores! Its all shaders generating that heat!

  • Paula SandersPaula Sanders Posts: 321
    edited December 1969

    Dream Cutter is correct. Each render engine works differently. Once you know the differences, it is easy to create in daz and export to vue and know what you will need to do. I have written a very lengthy tutorial on many of these area. You can find it from my home page of http://www.perpetualvisions.com

  • Jay Jay_1264499Jay Jay_1264499 Posts: 298
    edited July 2013

    Thank you both for the replies. I recall reading your article a few months ago batesboy and found it most useful.

    Dreamcutter - That's sounding like a hefty render. I find it best for me to render animations in bite size chunks to save 24hr renders and then just put them back together in Vegas

    Thanks again

    Post edited by Jay Jay_1264499 on
  • MysticWingsMysticWings Posts: 226
    edited December 1969

    Hello.

    I know this is an old thread, but I'm really having trouble with exporting from daz to vue :S and I really wanted to use the landscapes and render from vue.

    My problem is I can't have the materials when open the obj file on vue. I select colect materials when exporting, but the figure shows up with no materials. The more strange thing... once vue asked me for the material file before open the figure. In this time, all worked well. here's the result:

    https://www.facebook.com/photo.php?fbid=243737172470451&set=a.219898341521001.1073741838.193211907522978&type=1&theater;
    Then I made another scene!! I was really happy I could now export daz figures to vue and wanted to try with a different one. When I imported it, it came with no materials again :( don't know what to do anymore... I am trying this for 4 days now, and still can't import the daz figures in vue...

    And collada files, vue just crashes immediately...

    I can had the materials one by one... going to the material tab of every part of the object and putting then on mapped picture... but they are so many... it's crazy...

    Can you please help me?

  • TjebTjeb Posts: 507
    edited December 1969

    But how do they look in Vue? Like made out of Chrome?
    In that case the Global Reflectivity should be turned down.

  • MysticWingsMysticWings Posts: 226
    edited December 1969

    it's not that... reflectivity is at 0...
    they really don't have any material. if you go to the materials tab, all the parts are with no material associated... As I told, I can do it manually on by one, but there are so many parts of the body, and coths, and hair....

  • icprncssicprncss Posts: 3,694
    edited December 1969

    The one drawback between apps that use different render engines is the necessity of manually adjusting surface settings and textures. Even though Vue can translate the Poser shader tree there is still a need to manually tweak settings. It's simply part of the process. Once you have the settings set up, you can save them as material presets of later use.

  • MysticWingsMysticWings Posts: 226
    edited December 1969

    it's not just adjusting.... I really have to put a material in ALL parts of the body figures.... just in a gennesis figure there must be from 20 to 30 different parts of the body... not counting the cloths... and hair....
    It's impossible to work like this... I will work for hours just to have color in the figure, just loading the material to the appropriate part of the body... just than I can make adjustments...

    I imported one figure with all the materials... It have to has something I can do to import the figure with the materials so that I just have to adjust things... not make them all manually...

  • MysticWingsMysticWings Posts: 226
    edited December 1969

    is there a way in vue that I can "say" to the program what is the folder where materials are so that it can atribute to the object?? that's what the program is not doing, going to the material folder created with the obj figure... when the program asked me where the files were, it opened the figure with them. but now is not asking...

  • ArtiniArtini Posts: 9,678
    edited January 2014

    When I export objects from Daz Studio to render them in Vue, I use .obj format (Silo preset)
    and choose also Collect Maps option in it.
    Below is an example render of Victoria 6 from Daz Studio 4.6 Pro.

    V6sc01pic01DS.jpg
    1024 x 1024 - 59K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,678
    edited January 2014

    Below there are images of export settings in Daz Studio and unedited example renders from Vue
    of exported Victoria 6. One can get even better renders from Vue after editing materials of objects
    acquired from Daz Studio.

    V6sc01pic02.jpg
    1024 x 1024 - 127K
    V6sc01pic09.jpg
    1024 x 1024 - 285K
    V6sc01pic10.jpg
    1024 x 1024 - 186K
    DSexportSettings.jpg
    487 x 526 - 68K
    Post edited by Artini on
  • MysticWingsMysticWings Posts: 226
    edited December 1969

    It actually worked pretty well!!! :D

    The only thing different was the silo, all the other things, I used the same as you. But I was exporting to poser cause most tutorials say it works best.
    I already exported 2 different figures and in both cases vue asked for the files so I just had to indicate where they were.
    It opened perfectly with all materials.

    This is the figure I import to vue exactly as it was opened.

    Many many thanks :D I was going nuts with this. I already thought that maybe the time that worked before I clicked silo by mistake, since is just bellow poser. :P You just made my day :D

    mountain_princess_1.jpg
    640 x 360 - 23K
  • ArtiniArtini Posts: 9,678
    edited December 1969

    You are welcome and I am glad I could help.
    Below is another render from Vue.

    Mountain115pic01.jpg
    1280 x 1024 - 512K
  • MysticWingsMysticWings Posts: 226
    edited December 1969

    cool!! I now have to learn to work with lights and atmospheres to get better render!! I see amazing works on vue! :)

  • Paula SandersPaula Sanders Posts: 321
    edited December 1969

    I export figures from Daz as well as buildings and props all as OBJs without any problems. I make sure when I export I have checked maps. I don't understand your problem. When you export does a map folder show up inside the same folder as the obj. What I mean is if I say export to a folder called, for example, all exports, that folder should have inside of it the folder of maps and the obj. If it does, then the maps are exporting. If for some reason vue can't find them, just copy the maps to the folder that has your vue scene in it.

    My work flow is daz to vue all the time. I render everything in vue. Sometimes I have to change the bump settings and highlight settings, but that is common when you switch render engines.

    Hope this has helped.

  • I work with DAZ ans Vue. I have many many objects in DAZ. When i export 3D objects from DAZ in Collada DAE to Vue, the result is no good.

    What is the best way to transfert object from DAZ 4.9.10 to Vue 2016 Studio ?

    OBJ ?

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