Ready !! - mcjA3CropTop -- Summer Crop-top for Aiko3

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Comments

  • mCasualmCasual Posts: 4,607
    edited December 1969

    checking out the hem shapes and their UV map

    the sewn threads are a simple tiled dash texture

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  • M F MM F M Posts: 1,388
    edited June 2013

    What's the little red triangle just at the base of Aiko's left-side strap, in the very lower-right there? I hope it's not blood... (o.o).

    (everything is so perfect that blemishes really stand out <(^_^)).</p>

    Will the strap around her waist still have hems too? I really really love modelled hems (^/\^) - they look so much more professional than just a simple "tube" or "flat sheet" of material (like a certain other recent release #27 in a certain otheR Market Place - which, while textured nicely... just looks soooo... hasty, in the non-textured promo shot >_<).</p>

    btw I was thinking about how she might go about putting it on -- if there was a vertical hem down the middle of the piece around her waist, perhaps for buttons (or a zipper, or laces?) that would make life a lot easier for her ;-).

    All $0.02c of course -- do as you feel inspired to <(^_^).</p>

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  • mCasualmCasual Posts: 4,607
    edited June 2013

    M F M said:
    What's the little red triangle just at the base of Aiko's left-side strap, in the very lower-right there? I hope it's not blood... (o.o).

    (everything is so perfect that blemishes really stand out <(^_^)).</p>

    Will the strap around her waist still have hems too? I really really love modelled hems (^/\^) - they look so much more professional than just a simple "tube" or "flat sheet" of material (like a certain other recent release #27 in a certain otheR Market Place - which, while textured nicely... just looks soooo... hasty, in the non-textured promo shot >_<).</p>

    btw I was thinking about how she might go about putting it on -- if there was a vertical hem down the middle of the piece around her waist, perhaps for buttons (or a zipper, or laces?) that would make life a lot easier for her ;-).

    All $0.02c of course -- do as you feel inspired to <(^_^).</div>

    it's an issue with the way the hem generator turns the corner
    i have to make it build 2 more loops. One of the ideas is that
    one could make the hems invisible, and the paper-thin shell
    could have custom hems done using bump/displacement/normal maps

    yes the waist will have 2 hems larger and thicker

    i think i'll make 1 material per hem so you can turn off the ones you dont like

    don't know if you saw it but the real life inspiration for the crop top is
    http://www.rayout.cl/wp-content/gallery/mikie-hara/mikie-018.jpg
    http://shareyourwallpapers.com/upload/wallpaper/celebrities-female/mikie-hara/mikie-hara_905cb01d.jpg
    http://www.saladpuncher.com/bachelor/wp-content/gallery/mikie-hara-image-tv-ready-steady-go/mikie.hara.32.jpg

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    high-waistband hems added

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  • mCasualmCasual Posts: 4,607
    edited June 2013

    figure 1 : the hem generator is complete < sent from my Vic-20 >

    figure 2 - BreastSize4

    unfortunately, when i fixed problems with this morph i lost some tension

    6134 quads for the hems
    3072 quads for the crop top

    that's very light i'd say yet very curvy


    ( ok i didn't really send it from my vic-20 t'would be possible though )

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  • mCasualmCasual Posts: 4,607
    edited June 2013

    the 18 sets of hems are ready

    i hope the next time i do a top , it will take 10 times less effort and time :)

    Figure 1 : BreastSize2
    Figure 2 : Default Aiko3 body
    Figure 3: BreastSize3
    Figure 4: Muscular
    Figure 5: Cleavage

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  • mCasualmCasual Posts: 4,607
    edited June 2013

    more views

    Fig 1 - Brst Natural
    Fig 2 - Stylized
    Fig 3 - Realistic ... Hey at last at last we get to see the ducks !!
    Fig 4 - BrstDiameter
    Fig 5 - BreastLift

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  • mCasualmCasual Posts: 4,607
    edited July 2013

    the hems about to go through UV-beautification

    Figure 2

    a script goes through the hem's rings,

    for each ring, the vertices are projected on the plane passing through the green and red vectors

    then the vertex is projected on the red and green vectors

    this gives us x and y coordinates which are used to rebuild the UV map

    ---

    Figure 3

    later that day .... mostly done ! i have to improve corners but that will help improve the look

    as we'll see in figure 4 ...

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  • mCasualmCasual Posts: 4,607
    edited July 2013

    front view

    i'll probably add some morphs to tweak the hems ( width thickness roundness )

    --

    figure 2 -- i "manually" fixed the corners

    figyre 3 - the material zones for the shell

    figure 4 - template for the shell

    figure 5 - the new UV map was transfered to the 17-morphs crop-top

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  • mCasualmCasual Posts: 4,607
    edited July 2013

    i'm sure everyone is as elated as i am to find out the crop top hem's UV map has been transferred to the crop top hem's 18 shapes -- also, Amy in Akihabara demonstrating the hand trick that lets you figure the direction of the vector resulting from the cross-product of two vectors


    video ! https://www.facebook.com/photo.php?v=10152014382544746&l=5694008934021107689

    just tell your brain that she's floating 4 ft above ground, and flying around the google-street-car's roof-top-camera

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  • mCasualmCasual Posts: 4,607
    edited July 2013

    C r o p - T o p N e w s

    minor change ( but hey )

    the hems for the top part now have an un-wrapped UV map instead of a projected-through UV map

    almost ready for the rigging phase and the collar-bend morph creation

    so hopes are now for a weekend release

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  • English BobEnglish Bob Posts: 113
    edited December 1969

    I'll almost be sorry to see this released - I've enjoyed watching the creation process. (I did say "almost"!)

    I'm assuming that a transmap for the Bodycon was used to assemble the dress in the vector demonstration images? I might not use this as a crop-top very much, but the combination makes a great party dress.

  • mCasualmCasual Posts: 4,607
    edited December 1969

    I'll almost be sorry to see this released - I've enjoyed watching the creation process. (I did say "almost"!)

    I'm assuming that a transmap for the Bodycon was used to assemble the dress in the vector demonstration images? I might not use this as a crop-top very much, but the combination makes a great party dress.

    i used the soon to be released second version of mcjShrinkWrap [http://www.daz3d.com/forums/discussion/24707/] to shrink wrap Aiko3-Stylized's body using a tube.

    it's basically the way i built the bodycon,

    indeed the bodycon coul've been used, i did use it with a transmap as a miniskirt in ...

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  • English BobEnglish Bob Posts: 113
    edited December 1969

    Thanks, I saw the mini-skirt transmap and, indeed, downloaded it. That's what made me suppose you'd done the same to make the dress.

    I can soon put together something of my own to make a crop-top-party-dress, probably using Poser dynamic cloth for simplicity's sake.

  • mCasualmCasual Posts: 4,607
    edited July 2013

    fashion wise you can see it's easy to just blend in with the crowds

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  • mCasualmCasual Posts: 4,607
    edited July 2013

    crop top news

    so today may be the day i'll publish the crop top

    here you see the mesh has been turned into a figure

    i have to create the collarBend morph, re-apply the 17 morph shapes we saw so far

    and i guess that will be it :)

    --------------

    Figure 2 -- as previously stated, i wont put much work in the creation of the collarBend morphs ( i used simple dForms in DS3 )
    personally i often zero and lock the collar nodes on Aiko and sometimes transfer the rotations
    from the collar joints to the shoulder joints

    -----

    figure 3, the 2 DForms (collarBend ) were exported then embedded in the CR2 figure

    figure 4 when it's part of an animation it doesn't look too bad even at extreme collar-bend angles

    figure 5 ( later that day ) the 17 morph shapes were converted into 68 morphs since figures are composed of 4 bone-meshes ( i work in DS3 you see )

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  • mCasualmCasual Posts: 4,607
    edited July 2013

    *** Crop Top News *** *** Crop Top News *** *** Crop Top News ***

    the crop top is 99% completed i just have to add the "highbeams" morph

    and maybe do a test or two

    then make the release web page

    --

    the very seriously expected release date/time is Sunday AM

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    *** Crop Top News ***


    it's ready !!!! yay yay !


    https://sites.google.com/site/mcasualsdazscripts3/mcjacroptop

  • rlowens86@aol.comrlowens86@aol.com Posts: 35
    edited December 1969

    Thank you, but it's not quite ready just yet... Forgot to include the .obj in the zip file :D

  • mCasualmCasual Posts: 4,607
    edited July 2013

    Rlowens said:
    Thank you, but it's not quite ready just yet... Forgot to include the .obj in the zip file :D

    thanks !

    i uploaded a new version which includes the runtime/geometries/mcasual/mcjA3CropTop.obj file :)

    https://sites.google.com/site/mcasualsdazscripts3/mcjacroptop/mcjA3CropTop.zip

    Post edited by mCasual on
  • rlowens86@aol.comrlowens86@aol.com Posts: 35
    edited December 1969

    Thank you :D

  • mCasualmCasual Posts: 4,607
    edited December 1969

    i guess it goes without saying but, i start a scene, i load Aiko3, put a skirt on her, and i go, "now i have to add a top" and .... well i have one right there ! :)

  • M F MM F M Posts: 1,388
    edited December 1969

    Thank you! (^/\^).

  • English BobEnglish Bob Posts: 113
    edited December 1969

    Casual said:
    i guess it goes without saying but, i start a scene, i load Aiko3, put a skirt on her, and i go, "now i have to add a top" and .... well i have one right there ! :)

    Well, I went about things the other way around - I loaded Aiko 3, put a top on her, and so of course I had to add a skirt. You might recognise the boots though!

    Thanks again for this, it works very well.

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    Casual said:
    i guess it goes without saying but, i start a scene, i load Aiko3, put a skirt on her, and i go, "now i have to add a top" and .... well i have one right there ! :)

    Well, I went about things the other way around - I loaded Aiko 3, put a top on her, and so of course I had to add a skirt. You might recognise the boots though!

    Thanks again for this, it works very well.

    looks great!

    which reminds me i didnt conclude the Aiko3 pumps project

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  • English BobEnglish Bob Posts: 113
    edited December 1969

    Casual said:
    which reminds me i didnt conclude the Aiko3 pumps project

    Ah, I see you're right - they're labelled 'beta', although they seem to work all right. What's left to do?

  • mCasualmCasual Posts: 4,607
    edited December 1969

    Casual said:
    which reminds me i didnt conclude the Aiko3 pumps project

    Ah, I see you're right - they're labelled 'beta', although they seem to work all right. What's left to do?

    hems so they don't look paper-thin and maybe some morphs, they only fit the default Aiko3/Aiko3LE body

    i also wanted an open-toe version

  • none01ohonenone01ohone Posts: 862
    edited December 1969

    Thanks for the freebie Casual.
    It's been interesting to read through this post and your shrinkwrap post, to see how the modeling process evolved.
    I've seen many products with deformed textures, but yours look perfect.

    Time to dig out Aiko3.

  • mCasualmCasual Posts: 4,607
    edited August 2017

    If you have problems with old Generation 3 clothes ( like my free mcjA3CropTop ) with Daz Studio 4.9, try fitting them with the wearer figure zero-posed - more work but better than never using that item ever!

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