Post Your Renders - #4: A New Hope

1141517192050

Comments

  • bighbigh Posts: 8,147
    edited December 1969

    A work in progress, this is using some of the features of a new environmental construction kit for Carrara.

    What new environmental construction kit?

    is it free !

  • RealtimeRealtime Posts: 95
    edited December 1969

    Me like...

    New goodies that are to be revealed???
    one can only hope:-)

  • DartanbeckDartanbeck Posts: 21,578
    edited January 2013

    Realtime said:
    Me like...

    New goodies that are to be revealed???
    one can only hope:-)Yeah :coolhmm:

    What new environmental construction kit?

    You haven't seen it yet, 'cause I ain't got ot finished yet!
    Northeast Wisconsin accent intended for the above, backwater statement
    Post edited by Dartanbeck on
  • DartanbeckDartanbeck Posts: 21,578
    edited December 1969

    bigh said:
    A work in progress, this is using some of the features of a new environmental construction kit for Carrara.

    What new environmental construction kit?

    is it free !Not the kit, but I'm planning on a series of tutorials that will be - and they'll be available here, in the Carrara forum. If only TIME was available for purchase... and it was affordable.... what a dreamer. :blank:

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    A work in progress, this is using some of the features of a new environmental construction kit for Carrara.


    Looks good!


    If we're going with Wisconsinisms, then youse needs to add more trees. Welp, I'm thirsty. Off to the bubbler. Uffda! I think I want a pop instead!

  • GillisgraphicsGillisgraphics Posts: 13
    edited January 2013

    Just trying my hand at surface replicators. Never posted, but value the info I get from reading the forums.

    HeartBeach_v2_sm.jpg
    2000 x 1500 - 436K
    Post edited by Gillisgraphics on
  • HeadwaxHeadwax Posts: 9,988
    edited January 2013

    nice viewpoint David, interesting glow around the island

    Post edited by Headwax on
  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    One of Fenric's FORGOTTEN FOUR

    forgottenfour01b.png
    640 x 480 - 257K
  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    I took a break from my space animation and thought I'd do a character. I didn't like the last 2/3 to 1/4 of the Hobbit, but I thought Cate Blanchet(sp?) was radiant as Galadriel in Imladris, so I wanted to see if I could capture even a little of that radiance. Here's my attempt:

    Fantasy-Queen.jpg
    1047 x 1500 - 960K
  • DartanbeckDartanbeck Posts: 21,578
    edited December 1969

    Looks good!

    If we're going with Wisconsinisms, then youse needs to add more trees. Welp, I'm thirsty. Off to the bubbler. Uffda! I think I want a pop instead!

    Tanks a bunch, den. Okay, eh?
    Dat dare looks... oh, knock it off Dart!

    Like the heart Island! Very cool!
    Holly, what do you mean? Awesome shot!
    EP, very good likeness. Fantastic!

    ForBlock1CU.jpg
    1680 x 1050 - 692K
  • wetcircuitwetcircuit Posts: 0
    edited December 1969


    Holly, what do you mean?


    Fenric made a plugin that uncovers hidden primitives that have been in the Carrara code all along but no way to inset them in a scene.... He's doing a contest at Carrara Cafe (FORGOTTEN FOUR link in my sig)

    These trees are looking really good. This more of your environment kit?

  • DartanbeckDartanbeck Posts: 21,578
    edited December 1969

    Yeah, I missed the info about Fenric, till just now. Bummer.
    ...and Yes, a shot at part of the kit

  • GarstorGarstor Posts: 1,411
    edited December 1969

    Tanks a bunch, den. Okay, eh?
    Dat dare looks... oh, knock it off Dart!

    Wisconsinisms? That sounds more like Newfoundland, Canada!

    Take off hoser! (for the record, nobody says that anymore; I doubt most Canadians even remember it)

    Very nice images!

    This is a cross-post from the Space Ideas thread; but I really like how it turned out and wanted to share it with a wider audience. Tips of the cap to Holly for the photoreal sun shader and the Flaming Pear PhotoShop plug-ins and to Dartanbeck for Starry Skies.

    LunarCel_and_Carrara4.png
    1600 x 1024 - 712K
  • DartanbeckDartanbeck Posts: 21,578
    edited January 2013

    Cool render Brah!
    Here's some shots of the same preset scene, using the default film cameras using the default test-render settings, but playing around with sun placement and cloud variations. But the preset is all made, rather quickly - using the kit:
    < Click Image for more Detail >

    WFSL1_morning_glow2.jpg
    1280 x 720 - 567K
    WFSL2_morning_glow2.jpg
    1280 x 720 - 614K
    WFSL1_morning_glow1.jpg
    1280 x 720 - 632K
    WFSL2_Day1.jpg
    1280 x 720 - 637K
    WFSL2_morning_glow1.jpg
    1280 x 720 - 660K
    Post edited by Dartanbeck on
  • bighbigh Posts: 8,147
    edited December 1969

    Cool render Brah!
    Here's some shots of the same preset scene, using the default film cameras using the default test-render settings, but playing around with sun placement and cloud variations. But the preset is all made, rather quickly - using the kit:
    < Click Image for more Detail >

    looks good

  • HeadwaxHeadwax Posts: 9,988
    edited December 1969

    Cool render Brah!
    Here's some shots of the same preset scene, using the default film cameras using the default test-render settings, but playing around with sun placement and cloud variations. But the preset is all made, rather quickly - using the kit:
    < Click Image for more Detail >

    Ho! Wonderful renders! :)

    This looks like great stuff. Now please tell me the render times are quicker than Howie Farkes wonderous work...

  • EddyMI3DEddyMI3D Posts: 365
    edited December 1969

    Here is mine :-)

    This is the full size (look out slightly nudity)

    http://www.muenster.de/~eikemann/Images/West_Park_Ward.jpg

    West_Park_Ward_s.jpg
    800 x 600 - 90K
  • magaremotomagaremoto Posts: 1,227
    edited December 1969

    WIP- test on indoor lighting and shader editor in C8

    buona4.jpg
    1440 x 1080 - 907K
  • 3dOutlaw3dOutlaw Posts: 2,471
    edited December 1969

    My first 8.5 render :)

    Full Size Image here: Forest Temple

    TheTemple85c_th.png
    599 x 450 - 633K
  • bighbigh Posts: 8,147
    edited December 1969

    3doutlaw said:
    My first 8.5 render :)

    Full Size Image here: Forest Temple

    good job !

  • 3dOutlaw3dOutlaw Posts: 2,471
    edited December 1969

    Thanks, Howie F convinced me to focus more on environments, and less on characters. ;-) (unbeknownst to him)

    I would like to get a ground layer of mist around the temple, and maybe some mist coming out of it....but one step at a time.

  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    Mine is slightly nude-y too, lol.

    Modul8_-_Main_View_2013-01-12_at_17.43_.06_.png
    1280 x 720 - 1M
  • de3ande3an Posts: 915
    edited December 1969

    Created for Fenric's "Forgotten Four" challenge.


    Afternoon Tea

    afternoon_tea.jpg
    1024 x 768 - 334K
  • DartanbeckDartanbeck Posts: 21,578
    edited December 1969

    head wax said:
    Cool render Brah!
    Here's some shots of the same preset scene, using the default film cameras using the default test-render settings, but playing around with sun placement and cloud variations. But the preset is all made, rather quickly - using the kit:
    < Click Image for more Detail >

    Ho! Wonderful renders! :)

    This looks like great stuff. Now please tell me the render times are quicker than Howie Farkes wonderous work...That's actually the whole intention. I love Howies products, I really do. That's why I collect them all.
    This is made for smaller scenes where you'd like a Carrara-realistic environmental background or scene. Granted, using the kit, you can easily build a scene the takes just as long, or even longer. But the intention is mainly to give some easy, yet high quality assets and tools, along with some good presets to get you started.

  • HeadwaxHeadwax Posts: 9,988
    edited December 1969

    THanks Dartanbeck.

    Yes, quick renders are what I look for. The more mistakes you can make per hour, the betterrererer you eventually get :)
    I have plenty of Howie's scenes... great stuff they are too, but I never use them because of render times....

  • HeadwaxHeadwax Posts: 9,988
    edited December 1969

    Something for Emperor Ken's contest that I cannot tell you about because of the forum rules....


    Title: "Carcere intra carcerem."

    Software: Carrara and Photoshop Elements

    DazFinnieandConfused.jpg
    1658 x 2000 - 550K
  • DartanbeckDartanbeck Posts: 21,578
    edited December 1969

    Very cool!
    Great render!

  • HeadwaxHeadwax Posts: 9,988
    edited December 1969

    Thanks ;) !

  • GarstorGarstor Posts: 1,411
    edited December 1969

    head wax said:
    Yes, quick renders are what I look for. The more mistakes you can make per hour, the betterrererer you eventually get :)

    Too right mate!

    I've been working all day on using PhilW's Realistic Seas with the Medusa (at long bloody last). I'm making lighting tweaks but can't quiiiiiite get what I'm after...but the render (even at low settings) takes nearly an hour.

    The server will be chewing all night on a big, higher-quality scene...even though I'm not 100% pleased yet.

  • HeadwaxHeadwax Posts: 9,988
    edited January 2013

    try this for a lighting setup (pinched from a how to video i saw on utoob

    4 different distant lights point 45 degree down on the cardinal points of the compass - make them say 35percent illumination, slight tinge of blue, say 40 percent shadows

    group them

    duplicate them and invert so they are pointing up, no shadows for this one, make them say 15 percent illumination - they are the reflection from the ground so make them a warm brown

    then add your last distance light pointing down towards whatever direction you want say 80 percent illumination, 100 percent shadows - this is your primary light source - ie the sun

    vary the amounts of illumination and percent of shadows and colours in both groups to taste

    no soft shadows at all - will render much more quickly than most setups

    Post edited by Headwax on
This discussion has been closed.