making shaders???
assmonkey
Posts: 0
How do people do it?
Like...I see fur shaders, satin shaders, ect.
Is there s tutorial about making them? Do they do it inside Daz? Or can you make shaders from texture packages you see for free?
Comments
What kind of shaders, and/or what do you want to create/modify? You can make actual shaders, or you can use the Shader Mixer to make shaders, or you can modify image textures in photoshop. Each method is a dramatically different direction to take. If you have a preference between these methods or don't know which to take, we can point you in the correct direction.
Any method. Doesn't matter.
I using already made textures sound easier...as form what I understand, you just have to make sure it looks seamless
The easiest way is with texture making software like Filter Forge or Genetica. I've never used Genetica. I have Filter Forge and I really like it.
....yeah, not spending the money on a program to make textures when I can easily find textures for free and use those
You could always pick up a 30 day trial and render a bunch of seamless tiles. The Filter Forge trial is a 30 day no limitation except the 30 day limit.
....right....no.
I'm NOT asking how to make textures, I'm asking how to make shaders
Sorry, thought that was part of question. Do you want to know how to make your texture into a shader preset? Are you asking what all to plug into the surface tab?
I know how to save them, I see the Save As for it.
What I need to know is how they're even made
besides...if you're trying to get me to use a texture maker...found a free one
http://www.patterncooler.com/
Free Vs. Spending $200-500...free it is
Here is some information about using the shader mixer:
http://www.daz3d.com/shader-mixer-tutorial-i (a free item in the store you can download)
http://docs.daz3d.com/doku.php/artzone/pub/software/shadermixer/sm_using
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/start
And here is a thread with a bunch of links, some of which are tutorials, although you'll have to dig a bit in here to get started:
http://www.daz3d.com/forums/discussion/42/
There's a basic tutorial pdf available somewhere, but I forget where. The link was listed in a thread a while back. It's not quite complete or up-to-date, but it's great to get you going. If somebody remembers the link, please mention it.
If I'm understanding correctly, you want to make procedural shaders? Similar to those made for the Poser material room that use the internal shader creation tools of the render engine?
If this is what you want, the above post with the links should get you started.
How to make a shader?
Select a surface, open the surfaces tab and fiddle around with the settings until you like the way it looks when rendered. If you use seamless textures tiles, it will be a texture-based surface. If you use diffuse color, glossiness, reflection etc but no texture maps, it will be a procedural shader'
Then simply "Save" as Shader Preset in DS and you will have made a shader. Whether it is a good shader or not will depend on your level of skill.
If you want it to be a HSS shader, apply a HSS shader to your surface and use that surfaces panel instead of the DS default one. Ditto for Uber Surface.
I wouldn't recommend Shader Mixer until you have thoroughly mastered the basics of shader making.
Thanks Sean...for posting the links.
Are there any specific style of shader that you're wanting to create or do you just want to learn the basics?
I get confused by shaders and shader presets, I thought that what you describe doing creates a Shader Preset not a Shader, I thought that were Shaders are created via the mixer or builder.
A preset is what makes it a shader and not simply a surface. (That's my view anyhow.) You create a surface and then save it as a shader or shader preset. A shader product without any presets would not be a shader product at all, but an empty installer.
It might make a nice April Fools product - the Crystal Clear Shader that automatically applies an invisible protective coating to all surfaces without the need for presets. :-)
Correct. A "shader" is the underlying logic that tells the renderer how to interpret the parameters that it exposes. A "Shader Preset" is a recording of the specific values to the parameters which feed into a shader to produce a specific effect.
Shader Mixer lets you work with graphical chunks to produce a graphical network that ultimately produces a shader, code, based on the connections that are made between the bricks and the settings that are set on them. Shader Builder does something similar, but at a deeper level... as it allows you to construct your own graphical chunks, but in so doing also requires you to write the code that the chunk represents.