Linking Materials to Items in Smart Content
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I'm making some freebie clothes and want to set up my materials so they have Smart Content settings. Is there a way to do that?
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I'm making some freebie clothes and want to set up my materials so they have Smart Content settings. Is there a way to do that?
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You will need to create a Scene ID for your each clothing piece. To do this you put the clothes on in the Scene and then go to Edit-Object-Scene Identification and create a Scene ID for each piece.
Now select all of your products files in the Content Library and Right Click and Create a Product. If everything is under the same folder such as "My Clothes", then you can just select that and create the product for the whole mess.
Now find your Product that you just created under the Products tree, Right Click and select Edit MetaData. Go to the Assets tab. Select all of your Wearables and then in the bottom area select the Compatibility Tab. Under this tab, you can select all of your Wearables and then right Click on them and assign them to the appropriate figure such as Genesis 8 Female. Now go back to the top area and select a set of materials for a specific piece of clothing. In the bottom section do the same as you did for the wearables except this time select the Scene Id for that piece of clothing. Rinse and repeat for each piece of clothing.
You will also need to set up the Catagory for each file similar to how you did the Compatibility. I find it easier to do this from the files in in the Content Library. Ther you can just click on your product, Right Click, and follow the Catagorize menu.
You will need to package the Product info with your product but I haven't done that yet.
Hopefully more people will go through the trouble of Configuring their stuff as a Product like you are doing. I'm having to do this over and over for 3d party stuff so they show up properly in Smart Content.
Thanks! I haven't finished doing this, but I'm happy to be able to!
I don't expect it, since many content creators probably don't use smart content anyway. DAZ, from what I understand, is who actually creates the metadata for the content sold here.
I haven't been able to edit the Scene ID. It's stuck with the auto-generated name (/data/London/Poses%202018%20Winter%20Collection/Lazy%20Day%20Chaps/Lazy%20Day%20Chaps_5858.dsf#Lazy%20Day%20Chaps_5858 for the item named Lazy Day Chaps). I was able to make a product without changint the Scene IDs, but I can't link the materials to the items. Is there a way to fix this?
Also, is there a way to associate an image with the product? Right now it's an ugly missing image box. This is a freebie, but I'd like to make it nice to look at in my (and the people who use it) library.
Thanks!
I'm having this same issue with the auto-generated name for the Scene ID. I can't seem to link the material to that scene ID.
I did most of these steps to correct an older product with, um-m, insufficient metadata, so it should help you.
The SceneID is pretty much locked in (it's the relative path in the library to the file with the mesh, and a pointer to the appropriate data inside), but you create an alias to it with Compatibilty Base, which is much easier to work with. From "Edit->Scene Identification", click the ellipsis ... at the right side of Compatibility Base to get a popup with all existing Compatibility Bases. You will get the idea of how to name them, and stucture multiple sub-items, if needed. At the top-right corner, click the hamburger to get to the menu to add or remove Bases.
In this case, try creating a new Root Compatibility Base called "Lazy Day Chaps" or, if there is a higher-level container for them that contains more stuff, like a vest, or boots, something like "MyOutfit" (but with some imagination, and unique, to avoid conflicts with other products), then a new Sub-Compatibility Base "Lazy Day Chaps" under MyOutfit. You would add other sub-items the same way. Your item should have a Compatibility Base of "MyOutfit/Lazy Day Chaps". You would use this for the Compatibility for the Material presets. The Preferred Base would stay as Genesis 3/Female.
From the Product section, right-click your product and select Edit Metadata. Here you get the extra first page of data for the Product, (Store, GUID, Name, etc.). If you did it right, you should see the Scene ID with the Compatibility Base listed. The second page has the familiar asset list where you add/change the Compatibility and Default Categories (optional). Don't add custom categories here, though, they will be set for everyone who installs it, whether they like it or not.
You can export this data from the Product section to give you the nice .dsx file that would go in the Support folder in you product package. (Don't export to custom categories, it will mark that branch read-only, probably because it is treated as vendor data. Not 100% sure of that, but it happened to me once or twice. You probably have a separate dev folder already). The product Icon should be a .png or .jpg with the same name as the metadata file in the same folder. There is usually a third .dsa file that checks which minimum version of Studio is needed, or something like that. You could probably copy any other one, or there is probably an official script to use buried somewhere in the Scripting documentation examples.
It gets easier after you do it a couple of times...
Just noticed the date of the original post. Hope you figured it out earlier...