Daz Studio 4.10 breaks geografts?

Seven193Seven193 Posts: 1,103
edited January 2018 in Daz Studio Discussion

I'm using Daz Studio 4.10.0.123, and was using it for a while, and noticed my geograft was no longer attached to the base geometry, in other words, the base geometry faces were visible, and not hidden.  I thought this was odd, since I loaded this scene from a project file that was already setup.  I then deleted the geograft and tried to apply a new geograft, but it still didn't get attached.  This was very odd, as it should have worked.  I then closed the project and opened another project that used the same geograft, and that one wasn't attached either.  Very confused, I shut everything down, and was about to install an older DS 4.9x version, when I tried running DS 4.10 one last time.  My geografts started working again, the projects loaded ok.  So, I don't know what was happening.  I was running a dForce simulation before this happened, so maybe that had something to do with it.  I should have checked the system logs at the time, but I forgot.  Never had this happen before until now.

Post edited by Seven193 on

Comments

  • TheKDTheKD Posts: 2,696

    Which figure and geograph? I can have a look if I have it.

  • ChoholeChohole Posts: 33,604

    Which view tool is active? Some tools targeted at content creation temporarily disable Geo-Grafting in the viewport (but render normally) to allow creators to see what they are doing while they are active.

  • Seven193Seven193 Posts: 1,103
    Chohole said:

    Which view tool is active? Some tools targeted at content creation temporarily disable Geo-Grafting in the viewport (but render normally) to allow creators to see what they are doing while they are active.

    Ah, I see what you mean.  Geometry Editor and Node Weight Map Brush are two tools that disable geografts.  All the other tools are ok.  I was messing around with DForce weights and simulation.  I will remember to check the active tool next time.  Thanks.
     

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