Daz Studio 4.10 breaks geografts?
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I'm using Daz Studio 4.10.0.123, and was using it for a while, and noticed my geograft was no longer attached to the base geometry, in other words, the base geometry faces were visible, and not hidden. I thought this was odd, since I loaded this scene from a project file that was already setup. I then deleted the geograft and tried to apply a new geograft, but it still didn't get attached. This was very odd, as it should have worked. I then closed the project and opened another project that used the same geograft, and that one wasn't attached either. Very confused, I shut everything down, and was about to install an older DS 4.9x version, when I tried running DS 4.10 one last time. My geografts started working again, the projects loaded ok. So, I don't know what was happening. I was running a dForce simulation before this happened, so maybe that had something to do with it. I should have checked the system logs at the time, but I forgot. Never had this happen before until now.
Comments
Which figure and geograph? I can have a look if I have it.
Which view tool is active? Some tools targeted at content creation temporarily disable Geo-Grafting in the viewport (but render normally) to allow creators to see what they are doing while they are active.
Ah, I see what you mean. Geometry Editor and Node Weight Map Brush are two tools that disable geografts. All the other tools are ok. I was messing around with DForce weights and simulation. I will remember to check the active tool next time. Thanks.