Easiest way to add appendages?
gmwmerlin
Posts: 6
I'm looking to use Hexagon to import an existing actor, such as the Genesis 2 Female. Before import, I would use the parameters to give it an elongated torso.
What I'd like to be able to do is to add 2 extra arms (think of Sheeva from Mortal Kombat). I know the boning and rigging would have to be done separately on them, but is there an wasy way to bascially copy the existing 2 arms and basically paste a copy below them? Is there a video tutorial out there that can show this (I'm more of a visual learner)?
Thanks!
Comments
I'd make a copy of the body first, and hide the original.
Then extract the polgons of the arms, as a separate object.
Delete the rest of the body.
Un-hide the copy that was made.
Drag the extracted arms to where you want them joined to the original body.
Hard stuff: Make holes in body for arms to bridge polygons to.
There are 100 other ways to do it.
Thank you very much for that. Quick question: Do the holes need to be made for the new arms, or would weldiing the vertices without making the hole cause a lot of issues?
Thanks again!
You'll need to make holes (delete polygons) in the body for the new arms.