what do i need to make a custom asset that works in daz

i have some clothes i made in 3ds and i want
to make them as a daz asset.
how do i go about doing this?
what software do i need?

thanks

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,905
    edited December 1969

    Probably just DAZ Studio itself, assuming you have modelled and UV mapped the items in Max and can export them as OBJ. However they do need t fit around Genesis, ideally in the zeroed state but a morph can be used if need be.

  • edited December 1969

    Probably just DAZ Studio itself, assuming you have modelled and UV mapped the items in Max and can export them as OBJ. However they do need t fit around Genesis, ideally in the zeroed state but a morph can be used if need be.

    yes i unwrapped it and it will fit around genesis base
    do i need to do anything special so that if i morph
    genesis the clothing will also morph?

  • Richard HaseltineRichard Haseltine Posts: 100,905
    edited December 1969

    Well, there needs to be enough mesh resolution for the morph but other than that no, with Genesis morph transfer to fitted figures is automatic (though in some cases you will want to edit the morph to look better).

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