Broken hands
Kattey
Posts: 2,899
Hello.
I made a full body morph for Genesis. Everything works more or less ok but hands have that strange behavior (see the picture).
Is there a way to fix it and make bones better? I think that FBM is slightly bigger than initial Genesis.
Hands.jpg
928 x 928 - 161K
Comments
This may help:
http://www.daz3d.com/forums/discussion/6341/
Thank you very much, it helped :)
I did this and did some manual editing after that. It works better but still bends somewhat weird at the top joint. Any suggestions? I tried everything I could think about in manual bone rigging adjustment for fingers but it looks like the hand bones and finger bone don't work correctly with each other.
Just in case anyone else has this problem for non-morph reasons, I just found out that it also happens if your figure is scaled at all. For some reason my figure was scaled 101% in Z direction and it broke the fingers and eyes were not sitting in their sockets. scaled back to 100% everything is now fine.
Which figure?