Multiple custom UV maps

ghastlycomicghastlycomic Posts: 2,531
edited December 1969 in New Users

How do I create multiple UV Maps for a mesh? I'd like to create a UV Map for the genesis figures where all the skin textures are on a single non-overlapping map so I can paint a full body texture map in Sculptris. Scultpris doesn't handle objects with overlapping texture maps unfortunately.

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,010
    edited December 1969

    Export as OBJ (at base resolution), remap that, and import as a new UV Set going to Edit>Object>Geometry>Load UV set... or Edit>Figure>Geometry>Load UV set...

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Thanks! That'll make things much easier.

  • DrHemulenDrHemulen Posts: 85
    edited December 1969

    I'm looking to do something similar. Is there a way to save/load just the UVs? Including the object mesh will make distributing the custom UVs impossible I guess?

  • patience55patience55 Posts: 7,006
    edited December 1969

    hardcoil said:
    I'm looking to do something similar. Is there a way to save/load just the UVs? Including the object mesh will make distributing the custom UVs impossible I guess?

    This thread is worth taking a look at: http://www.daz3d.com/forums/discussion/8677/P180/#371327

    end result; http://www.sharecg.com/v/70251/browse/6/Texture/Genesis-Basic-Suit-Re-Map

    To note that to be redistributable, the uvmap has to be entirely your own work, not just changing around that which already exists for the product.
    [not giving legal advice, it's just something I read in the forum].

  • DrHemulenDrHemulen Posts: 85
    edited July 2013

    Thanks a lot, that looks really useful.

    I had a nagging suspition that there would be problems with distributing the modified UV maps. Since we're talking about small corrections, maybe 80% of the map will be almost identical to the original, so it's a bit silly, but better to be on the safe side I guess :)
    Does make it a sliiiiightly bigger project than planned though :D

    Post edited by DrHemulen on
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