Daz and Maya, dissatisfaction

The question I want to express is how unproductive is the rendering speed of Daz Studio. There is the possibility of exporting to other programs such as 3ds Max, Maya, Carra, etc. But the export is very deficient in the aspect of the textures. There is the plugin Daz To Maya, that the texturization works very well, however, neither the poses nor the expressions are exported. So it's time to look for other alternative programs. It's a shame, since the quality of Daz's meshes are the best. Greetings to all. (Sorry for my English, using the Google translator)

Comments

  • A couple of questions. Are you using Iray and if so, do you have an nVidia GeForce GTX card with sufficient VRAM to hold the entire scene in memory?
  • wolf359wolf359 Posts: 3,836

    "The question I want to express is how unproductive is the rendering
     speed of Daz Studio. There is the possibility of exporting to other 
    programs such as 3ds Max, Maya, Carra, etc. But the export is very 
    deficient in the aspect of the textures. There is the plugin
     Daz To Maya, that the texturization works very well, however, 
    neither the poses nor the expressions are exported. 
    So it's time to look for other alternative programs. It's a 
    shame, since the quality of Daz's meshes are the best. 

    You have 3 options:

    1) If you truly need the Daz figures to look exactly as they were designed
    with minimal labor on your part you must
    Invest in more powerful Nvidia hardware and let brute force
    run its course.... in Daz studio
    Not the most desirable option considering the 
    near hyperinflation happening in the GPU market it seems.


    2) ( If you have Maya) Do as "DrZap" learned to do, 
    and stop depending on Click load and render solutions like "Daz to Maya"
    and LEARN TO USE MAYA'S superior technology
    to set up Maya's native face rig options,JCM tools
    and SUPERIOR HUMAN IK  posing/animation
    system on your imported genesis FBX rigs.


    3) Use a format that only exports Mesh and texture Data at
     whatever subD resolution you desire to Max, MAYA,Carrarra or C4D.

    Such as Alembic (requires purchase of the Alembic exporter plugin for DS)

    or MDD( requires the purchase of the full version of aniMate 2).

  • PadonePadone Posts: 3,786
    edited January 2018

    The question I want to express is how unproductive is the rendering speed of Daz Studio.

    Personally I'm importing in Blender with quite good results. Though I often have to adjust some materials. I suppose the same can be done in Maya. Also, iray is not that slow really, it just needs a denoiser. You can't go for 100% convergence and achieve fast renderings at the same time. You can apply a denoiser in post with GIMP or Photoshop for still pictures, or with After Effects ot a similar software for animations.

    That said, I believe DAZ Studio is not the best choice for animation at this time. Unless you go for premade motion-capture.

    Post edited by Padone on
  • drzapdrzap Posts: 795
    edited January 2018

    You can import any Daz figure along with any morphs, expressions or poses you want by using the DaztoMaya plugin or doing so manually.  You need to adjust your fbx export options.  There is a short tutorial here.

    Post edited by drzap on
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