Daz and Maya, dissatisfaction
Zoritae
Posts: 26
The question I want to express is how unproductive is the rendering speed of Daz Studio. There is the possibility of exporting to other programs such as 3ds Max, Maya, Carra, etc. But the export is very deficient in the aspect of the textures. There is the plugin Daz To Maya, that the texturization works very well, however, neither the poses nor the expressions are exported. So it's time to look for other alternative programs. It's a shame, since the quality of Daz's meshes are the best. Greetings to all. (Sorry for my English, using the Google translator)
Comments
You have 3 options:
1) If you truly need the Daz figures to look exactly as they were designed
with minimal labor on your part you must
Invest in more powerful Nvidia hardware and let brute force
run its course.... in Daz studio
Not the most desirable option considering the
near hyperinflation happening in the GPU market it seems.
2) ( If you have Maya) Do as "DrZap" learned to do,
and stop depending on Click load and render solutions like "Daz to Maya"
and LEARN TO USE MAYA'S superior technology
to set up Maya's native face rig options,JCM tools
and SUPERIOR HUMAN IK posing/animation
system on your imported genesis FBX rigs.
3) Use a format that only exports Mesh and texture Data at
whatever subD resolution you desire to Max, MAYA,Carrarra or C4D.
Such as Alembic (requires purchase of the Alembic exporter plugin for DS)
or MDD( requires the purchase of the full version of aniMate 2).
Personally I'm importing in Blender with quite good results. Though I often have to adjust some materials. I suppose the same can be done in Maya. Also, iray is not that slow really, it just needs a denoiser. You can't go for 100% convergence and achieve fast renderings at the same time. You can apply a denoiser in post with GIMP or Photoshop for still pictures, or with After Effects ot a similar software for animations.
That said, I believe DAZ Studio is not the best choice for animation at this time. Unless you go for premade motion-capture.
You can import any Daz figure along with any morphs, expressions or poses you want by using the DaztoMaya plugin or doing so manually. You need to adjust your fbx export options. There is a short tutorial here.