Genesis V4 UVS gap error

marco95marco95 Posts: 26
edited December 1969 in The Commons

Hi,

As you can see in attachement picture, there is a little error on the bottom of leg if I put a skin V4 (ShareGC) on Genesis.
I have put the V4 UV.
The skin is shorter !

Do you know where is the problem and how solve it ?

Cordialy

Marc

texture-genesis-V4-UV.jpg
324 x 379 - 33K

Comments

  • KatteyKattey Posts: 2,899
    edited May 2013

    If UVs of your Genesis are set to V4 and skin is made for V4, this is a texture problem, not Genesis.
    You can use this jeans texture as an overlay over skin through L.I.E. (although I don't know if it will work) or you can edit the texture in a image editor such as GIMP or Photoshop, making it just slightly longer. Or hide the gap with boots :)

    Post edited by Kattey on
  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    Make sure all the material zones are set to V4 in case some of them got switched to something else. Does the texture work properly on V4?

  • marco95marco95 Posts: 26
    edited December 1969

    As you ca see in new picture attachement all is right with old V4 but not with genesis.

    As you can see ther is an other difference on the belt (hip).

    I have change the map in GIMP and all is ok, but I want to know why there is this diffrence. If there is a parameter to modifie it's more easy ;o)

    Marc

    r.jpg
    800 x 640 - 77K
  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Can you link to the ShareCG texture you're using? I'd like to run my own tests so that I can better find the solution to this problem.

  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    Are you getting this on all second skins? I haven't been able to duplicate it with any second skins that I have. Is your side-by-side a render or a viewport screencap? Were they done in one image or did you combine 2?

    Is there any bump or displacement on the second skin?

  • marco95marco95 Posts: 26
    edited May 2013

    Second Skin EdenEvergreen
    It's incredible it was the
    http://www.sharecg.com/pf/full_uploads.php?pf_user_name=edenevergreen&division_id=0&s=dd&pn=3
    >The EdenV4bodgloves_DAZ_seconde-skin
    But link are broken to day !


    No displacement, no bump and the view is the same at screen and after render....

    Thank's for your help.

    Marc

    EdenV4bodgloves_POSER_seconde-skin.jpg
    200 x 200 - 11K
    Post edited by marco95 on
  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    Can you post a link to the item? There are a number them here: http://www.sharecg.com/edenevergreen

  • marco95marco95 Posts: 26
    edited December 1969

    Hi,

    I have make an essai.
    As you can see on the picture, V4 UV map (on right) are not the same on V4 and Genesis with V4 UV map (on left).

    Pershaps this little difference have no importance for usual mapping.

    Cordialy

    Marc

    r.png
    800 x 640 - 393K
  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    Are you sure that's using V4 mapping on unmorphed figures? I'm not seeing that on any second skins I've tried.

  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    Ah, found the set you're using, and I'm seeing the same thing you are. Let me see if I can find a seam guide that shows where the leg and foot maps meet.

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