Good Pants: topology and edge loops

I've been making more clothes now that I can sim then instead of rigging them when I feel lazy. I'd like to establish a lightweight base mesh to use for modeling shirts and pants from, rather than starting with primatives, and I want the base meshes to have solid topology. However, I'm not sure about the best topology for pants. Right now, I have loops extending up the front about half way between the crotch and the waist, but they don't extend much above the crotch in the back. Is this a good practice, since legs mostly bend forwards? Or should I mirror my front loops to the back?
The base mesh is all quads, and all have four quad cornrs except for the five-quad corners with the verts highlighted.


Screen Shot 2018-01-29 at 7.31.25 PM.png
545 x 578 - 192K


Screen Shot 2018-01-29 at 7.31.46 PM.png
617 x 543 - 178K