Multiple Audio Clips on separate timeline positions in Lip Sync mode?
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Is there a way to use multiple .wav files each at separate points using lip sync mode on each figure on DAZ Studio Beta's animation timeline? If there is, how do I do it, and how do I keep the multiple audio tracks without replacing a previous audio file?
Comments
In AniMate2, highlight the figure in question and click the + icon to add a Sub Track. Each figure can have multiple SUb Tracks. Put an audio file on each Sub Track.
I recently did this exact thing with an AniLip scene using 8 different figures. Each one had the main track, a sub track for their walking animation, and a second sub track for their audio file. One figure had a 3rd sub track for the Genesis Alive aniblocks like blinking.
Make an AniBlock out of the dialog track once you Write it to the timeline in AniLip, and place it on the character's starting keyframe.
Each sub track is linked to the figure's main track, but I'm not sure if you can put multiple audio tracks for multiple figures on one sub track. It's only an audio file, after all, and it would save space by having speakers 1, 3, and 5 share that line, while 2, 4, and 6 shared another. This would leave ample space between each speaker's tracks so they didn't overlap or affect the starting time. Then you'd only have the main track for each character for their specific speaking aniblock, which should (in theory) keep the file size smaller than each audio file on its own track.
I will say, however, that it's easier to align the aniblock and audio track that goes with it if they are together, because you can slide them both to Frame 0, select them both, and then position them on the timeline simultaneously. I haven't found a way to specify the starting frame for each block. The Align To Guide function moves them to Frame 0, so that's no good.