Lip synch software for pre-recorded speech?

vrba79vrba79 Posts: 1,432
edited January 2018 in Daz Studio Discussion

I'm trying to find a way to automate animating speech for my Youtube show. I record the dialog, run it through post, then render out the visemes manually. This gets VERY tedious. To quote infomercials "There's got to be a better way." I see two main products that deal with speech animation, Anilip, and Mimic Live. But neither of them seem actually geared towards what I am trying to do. One seems geared towards live mic sessions. The other guard towards making use of TTS. I'm told the latter can be made to accomodate real speech...if said speech is edited to fit the animation. That's not what I'm wanting to do though. Is there anything on the site that would meet my needs? 

Post edited by vrba79 on

Comments

  • DrNewcensteinDrNewcenstein Posts: 816
    edited January 2018

    Those are the two options as far as I know.

    From what I read here the other day, you can use Mimic Live to make Aniblocks of the speech animation, just like you would with AniLip. I haven't tried it with Mimic, however.

    Tweaking an existing speech animation should be easier than hand-crafting visemes, since you're simply adding (or removing) frames to extend or shorten a given viseme. For example, if you find the animation for "The Rain In Spain Stays Mainly In The Plains" hits the "P" too soon, you can copy the "e" frames and paste them between the end of the "e" and the "P". Of course that's if you have KeyMate.

    As well, you can extend the AniLip animation by reducing the speed, which makes it easier to match the spoken word with the animation. It also offers manual adjustment of the visemes, so you should be able to tweak them to fit the recorded dialog.

    Lastly, one of the biggest issues I always see with 3D animations is what gets shown and focused on when it doesn't need to be, namely, things that you don't focus on in live-action films. Animators get hung up on the idea of showing off the animation of details like lips, eyes, cloth, water, skin, hair, etc, that they struggle with it. This is why you see 3D characters with exaggerrated mouth movements when speaking, when most words are shaped inside the mouth more than with the lips. They focus on making the lips come together between every word, and expand drastically when they do part. While this is nice for cartoony Pixar/Dreamworks stuff like Brave or Monster's Inc, if you're not doing that, don't do that. You don't have to do Howdy-Doody style up-and-down mouth movements, but you don't have to make lip reading possible, either.

     

    Post edited by DrNewcenstein on
  • wolf359wolf359 Posts: 3,834
    edited January 2018

    I'm told the latter can be made to accomodate real speech..
    .if said speech is edited to fit the animation. 
    That's not what I'm wanting to do though.
     Is there anything on the site that would meet my needs?.


    Nope ..... one of the many reasons I  still use the Daz genesis2 figures is
    that they are compatible with the 
    venerable but discontinued Daz mimic 3 pro

    (Please limit width to 800 px. ~Mod)

    Mimic3 Pro imports your already edited wav file audio
    and has a timeline with phoneme strength editor even an expression editor.
    I am using it for my current feature length film projects.


    for you G3/G8 users mimic live or Anilip 
    is really your only option within daz studio

    Of course there are several options for G3/G8
    lipsynch & face animation if you export them to other programs like Autodesk Maya
    and set up Maya controlers for the G3/G8 face rig etc etc .

    Post edited by Cris Palomino on
  • Checking current prices, you can get Maya for $185 a month, $1470 a year, or $4410 for a 3-year subscription.

    Renting software ain't my bag, baby.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,508

    install the 32bit D|S as well and use the inbuilt lipsync 

    you can save it as a pose to use on the 64bit

  • vrba79vrba79 Posts: 1,432
    th3Digit said:

    install the 32bit D|S as well and use the inbuilt lipsync 

    you can save it as a pose to use on the 64bit

    Seriously? Wow. What figures are support with that?
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,508
    vrba79 said:
    th3Digit said:

    install the 32bit D|S as well and use the inbuilt lipsync 

    you can save it as a pose to use on the 64bit

     

    Seriously? Wow. What figures are support with that?

    most

    Genesis 8 uses the Genesis 3 dmc file in my library~general 

  • vrba79vrba79 Posts: 1,432
    edited January 2018
    th3Digit said:
    vrba79 said:
    th3Digit said:

    install the 32bit D|S as well and use the inbuilt lipsync 

    you can save it as a pose to use on the 64bit

     

    Seriously? Wow. What figures are support with that?

    most

    Genesis 8 uses the Genesis 3 dmc file in my library~general 

    Thanks for the hot tip. If it supports those, then G2 surely.

    Post edited by vrba79 on
  • wolf359wolf359 Posts: 3,834

    I completely forgot about 
    using the free lipsinc in the 32 bit DS version
    for prerecorded audio
    indeed this is the OP's best option.

    Although  A mate of mine over at Cgsociety
    reported problems with a really long audio files in the 32 bit DS
    (over ten minutes ) but apparently his client was not willing 
    to accept anything but continuous speech for the length of the dialog
     so this may not ever be an issue for the OP.

  • th3Digit said:

    install the 32bit D|S as well and use the inbuilt lipsync 

    you can save it as a pose to use on the 64bit

    What should the 32 bit be saved as - pose preset? How does synched audio file get saved? Where can I find the G8configuration file please?

  • th3Digit said:

    install the 32bit D|S as well and use the inbuilt lipsync 

    you can save it as a pose to use on the 64bit

    What should the 32 bit be saved as - pose preset? How does synched audio file get saved? Where can I find the G8configuration file please?

    Yes, a pose preset. The audio file isn't saved, and isn't included in the output if you render to video (but it's better to render to an image sequence anyway, then stitch that and the auddio into a video in a dedicated editor).

  • th3Digit said:

    install the 32bit D|S as well and use the inbuilt lipsync 

    you can save it as a pose to use on the 64bit

    What should the 32 bit be saved as - pose preset? How does synched audio file get saved? Where can I find the G8configuration file please?

    Yes, a pose preset. The audio file isn't saved, and isn't included in the output if you render to video (but it's better to render to an image sequence anyway, then stitch that and the auddio into a video in a dedicated editor).

    Thanks, Richard. Do you perchance know where I can find the G8 configuration file (.dmc), please?

     

  • I'm not sure, sorry.

  • vrba79 said:
    th3Digit said:

    install the 32bit D|S as well and use the inbuilt lipsync 

    you can save it as a pose to use on the 64bit

     

    Seriously? Wow. What figures are support with that?

    most

    Genesis 8 uses the Genesis 3 dmc file in my library~general 

    Any chance you could point me to where I can get the Genesis 3 dmc. file please?

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