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I've never needed an exporter to get FBX to work in Cinema. It brings over animation and everything. I just need to change the skin tag attribute length to uniform scale and the deformations are normal. And if the gen model isn't reset to default scale, the textures are off. But you just reimport. Expressions work too.
You know what I am noticing is that sometimes and not always, the homemade clothing texture I paint turns black. The genesis body retains its textures but the stuff I made is black with no changes in the material manager. Reimporting the texture file usually helps but its annoying. Any ideas?
What about joints? how do they deform compared to in DS
the FBX in my Old C4D 11.5 is rubbish so I cant perfrom any
worth while tests
but here is how the G2 female elbows defrom
as FBX in lightwave on the left 2015
I'm going to call you out on this. Specifically,
1. What problems does it hide?
2. What "piss poor" job does it do? It's only job is to provide a HIK rig and transfer textures. Unless you have a problem with the Maya HIK rig, there is very little to mess up.
The texture transfer is limited to diffuse, opacity and bump maps. The others need to be applied manually. A lot of that has to do with the difference between iRay ubershader and Vray and Arnold. There are no exact equivalencies and need to me hand textured anyways. I think the problem is you want a script to do all the work for you. Good luck with that.
Here's my ideal BMI white chick elbow. Its not perfect but its not worse than the daz version. And the animation is beautiful thanks to the weighting map. Facemorphs work better than the joint thing in Gen3 too. (I included a pic of how you alter the FBX file in Daz to show how to bring facial expressions to Cinema for those that don't know.) AGAIN, I'm a noob at all of this so take what I'm about to say with a grain of salt. But I find a big difference depending on the version of FBX you use. Daz only goes up to 2014. Cinema goes to 2016. And Maya has an even newer version, I think.
But your point is valid. There is sometimes tearing in the bodysuit I use, like if I want the model to touch her head with her hands while the upper arm is still in the T pose. That could be because of the lack of a roll bone. Again, only a guess.
evening Everyone, I wanted to know if anyone has had experience width Daz animations , especifcally genisis 8.1 models. I use mixamo, for custom prerecorded animations. Cinema 4d Daz bridge, and their custom rigging plugin, a Daz facial expression plugin I bought for 200$ With any Genisis model 8.1 I can simply record my face in my iPhone , and that mocap data can also be transfered from daz to c4d easily, with your custom character. Where I am stuck today is uniting the mixamo animation and the facial mocap data. I'm pretty close though. I am wondering if anyone has done the Daz genisis, facial mocap - to c4d to mixamo, then back to c4d workflow. I feel like it's possible. I already even have the hair, tear, and eyelashes following the facial mocap animation. Now it's the matter of making the body follow the mismo mocap . I would love to share my files. Im
just a Daz studio enthusiast. I expect great things from daz in future. I have invested a lot on them lol