Refreshing textures in DS
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If I load a texture on a g3/g8 figure then go edit the texture itself in Photoshop, what should I do to have
Daz Studio refresh the textures on my model afterwards?
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If I load a texture on a g3/g8 figure then go edit the texture itself in Photoshop, what should I do to have
Daz Studio refresh the textures on my model afterwards?
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No response so far? OK I will see if I can answer that question.
In the Surfaces pane options menu there is this action called Refresh Images and also an toggle called Automatically Refresh Images.
I dont know how well changes get recognized by these I never used them - the main reason is because you propably dont want to overwrite the original character textures that are currently loaded onto the figure.
But there is a workaroud I used once. Therefore first copy & paste the original source textures to another location for editing - maybe to some other content library (some location within a DS library path Runtime/Textures)? You can save yourself a material preset (uncompressed) of the original character textures to the library. Now open this material preset DUF file in a text editor and search (press F3 in most cases) for ".jpg" or whatever imagefile extention you're using. The text editor should also provide an search & replace function to exchange all occurrences of the original textures path with the one location you copy & pasted your current working version. The file names stay the same - just the path gets changed.
Next save this modified duf file and apply it to the figure. If everything looks the same after that it may have worked - check the Surface pane texture map location in use by hovering the mouse over the texture thumbnail - the quickinfo that pops up should show the new location path. Now you can edit & overwrite the textures and try to let DS refresh the images - in earlyer versions of DS I haven't had luck with this refresh. Instead I tend to save a new version by adding a underscore and number behind the original filename - and if saved in the same location you can change the image on the figure in the surface pane by using 'Browse' again or go to the text editor and edit the image file name refereces there - to load an update with this preset.
There is also a Plugin called Photoshop Bridge maybe its something you can use for your workflow.
I save the scene and reload it. I don't think Refresh Images has ever worked for me.
You can have lets say "MyTexture_1.jpg" on your creation in DS, you made some changes with an image editor and saved "MyTexture_2.jpg", then go to the Surface pane click on the texture thumbnail, select browse and choose "MyTexture_2.jpg". Then you decided you have to tweak the texture again and you overwrite "MyTexture_1.jpg", now you can go to Surface pane switch the texture back to "MyTexture_1.jpg". This will actualy refresh the image in DS and load the update from disk I think.
Definitely a missing function.
My workflow: in DAZ I have a dress for example with ribbons in red. In the surface tab I choose the ribbons sub slot from the dress surfaces and click on the little square for diffuse or base. All used textures are readable, I look for the one that is ticked. I remember the name and cklick "browse". That leads directly to the dress texture files in runtime/textures. Now I look for and right-click the red ribbons texture and choose "open with" / Photoshop. It opens directly in PS. I make my alterings, for example I change it to blue and save it under the same name but with an "a" behind (VERY IMPORTANT because you don't want to overwrite the original texture). Then I go to DAZ what is still open with the also still open browse window and have now the new blue texture next to the old red texture. Now I just have to click the blue one, the "open" button and it goes immediately in the diffuse/base channel... Altogether it takes just a few minutes depend on the complexity of my alterings. The only annoying thing is I have to stop the Iray preview because my PS needs a lot of RAM.