Timeline issue

Hello.

This question seems so basic but I've looked and nothing works.

I have a duf file with some animation on the timeline.  I can't get rid of it.  I don't see any keyframes.  But it remembers this past kick that scrubs forward.  I want a blank timeline.  I've literally gone through every frame and hit delete every keyframe but the animation persists.  Does someone have a workflow that doesn't have me make a new mesh from scratch. 

Comments

  • Did you have every node selected? The Timeline shows keys only for selected nodes.

  • The workflow I would use in general is - select all in scene (right-click viewport) <or> select some Ctrl+click in scene viewport <or> go to Scene pane and select topmost figure node and right-click choose select children, then memorize figure / item (depending on what is currently selected - maybe both) in the prefered default state (maybe not in frame zero), then clear animation for both figure / item - done. Keep in mind to select all nodes in the scene pane hirarchy tree, like all the bones of a figure or parented / grouped props / objects / items - whatever you are dealing within your duf file.

  • The workflow I would use in general is - select all in scene (right-click viewport) <or> select some Ctrl+click in scene viewport <or> go to Scene pane and select topmost figure node and right-click choose select children, then memorize figure / item (depending on what is currently selected - maybe both) in the prefered default state (maybe not in frame zero), then clear animation for both figure / item - done. Keep in mind to select all nodes in the scene pane hirarchy tree, like all the bones of a figure or parented / grouped props / objects / items - whatever you are dealing within your duf file.

    You're my hero.

  • ImagoImago Posts: 5,278

    Using KeyMate is even more simple. If you own it, just open the tab and select all the keys you want erased in the separated timeline. A recent update allows you to filter the timelines using keywords. Once you selected the keys, click on the cross among the tools in the hiher part of the tab.

    Done!

  • andykartaandykarta Posts: 84
    edited February 2018
    Imago said:

    Using KeyMate is even more simple. If you own it, just open the tab and select all the keys you want erased in the separated timeline. A recent update allows you to filter the timelines using keywords. Once you selected the keys, click on the cross among the tools in the hiher part of the tab.

    Done!

    I just want to capture an initial animation and export it into Cinema 4D.  It has features even Keymate doesn't have.  I just need to capture an initial animation with start and end pose or stuff like walk cycles and then exporting them into the Cinema 4d animation timeline as new layers.  I think that's kind of what keyframe and the Animate2 stuff lets you do in daz.   And so far I have had great results with Cinema. I prefer the daz control system for poses (especially puppeteer) to those in Cinema.  The biggest problem I have...er had... was clearing out the timeline when it was time to start a new pose.  I don't know why I didn't think of selecting the children in Daz.  Thanks Richard and Dan.

     

     

     

     

     

     

    Post edited by andykarta on
  • ImagoImago Posts: 5,278

    Just export as BVH your animation, it shold work.

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