Timeline issue

Hello.
This question seems so basic but I've looked and nothing works.
I have a duf file with some animation on the timeline. I can't get rid of it. I don't see any keyframes. But it remembers this past kick that scrubs forward. I want a blank timeline. I've literally gone through every frame and hit delete every keyframe but the animation persists. Does someone have a workflow that doesn't have me make a new mesh from scratch.
Comments
Did you have every node selected? The Timeline shows keys only for selected nodes.
The workflow I would use in general is - select all in scene (right-click viewport) <or> select some Ctrl+click in scene viewport <or> go to Scene pane and select topmost figure node and right-click choose select children, then memorize figure / item (depending on what is currently selected - maybe both) in the prefered default state (maybe not in frame zero), then clear animation for both figure / item - done. Keep in mind to select all nodes in the scene pane hirarchy tree, like all the bones of a figure or parented / grouped props / objects / items - whatever you are dealing within your duf file.
You're my hero.
Using KeyMate is even more simple. If you own it, just open the tab and select all the keys you want erased in the separated timeline. A recent update allows you to filter the timelines using keywords. Once you selected the keys, click on the cross among the tools in the hiher part of the tab.
Done!
I just want to capture an initial animation and export it into Cinema 4D. It has features even Keymate doesn't have. I just need to capture an initial animation with start and end pose or stuff like walk cycles and then exporting them into the Cinema 4d animation timeline as new layers. I think that's kind of what keyframe and the Animate2 stuff lets you do in daz. And so far I have had great results with Cinema. I prefer the daz control system for poses (especially puppeteer) to those in Cinema. The biggest problem I have...er had... was clearing out the timeline when it was time to start a new pose. I don't know why I didn't think of selecting the children in Daz. Thanks Richard and Dan.
Just export as BVH your animation, it shold work.