Genesis Custom-Dialed Character Contest (WIP/Discussion thread - now with results posted!)

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Comments

  • JohnDelaquioxJohnDelaquiox Posts: 1,195
    edited June 2013

    Here is my first entry I think, not really sure, posted here first for some input.

    morphs_set_2.jpg
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    Post edited by JohnDelaquiox on
  • kyoto kidkyoto kid Posts: 41,057
    edited June 2013

    ..ahh, "Mr" Bishop. Nice work.

    As for Gen4 here is the child character I created back in 2008 using V4, and Thorne/Sarsa's Tommi. The biggest challenge was getting a flat chest which was partially accomplished with a bit of the V4 male morph which was offset with the thin, young, hip, waist FBMs/PBMs as well as individual limb/body part scaling (by each axis independently).

    Granted back then we had nothing like Autofit so had to manually adjust the shirt (Ms. Dee Anna J) to fit a flat chested physique. Shorts are JeanZ for V4, shoes from Teen Ashley Clothing and baseball cap was a freebie.

    Unfortunately the settings were lost on a HDD which died a couple years ago.

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    Post edited by kyoto kid on
  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    Kyoto Kid said:

    Unfortunately the settings were lost on a HDD which died a couple years ago.

    Ouch, I know how it feels, my V4-A4 Morph "Kaori" was lost on a pc crash too
    Kaori.jpg
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  • SzundownSzundown Posts: 16
    edited December 1969

    If anyone would like to try out the free smooth abs morphs I made, they are now available on renderosity.

    http://www.renderosity.com/mod/freestuff/details.php?item_id=71576

    Hope you like them.

  • Laticis ImageryLaticis Imagery Posts: 476
    edited December 1969

    Szark said:
    Zev0 said:
    Laticis said:
    Great competition idea...very happy to support this one.

    Show me what you can do :)

    Stunning render as always:)

    Yeah makes me sick. :) Laticis knows I am joking but I still hate him. :P Isn't that right dad?

    Thank you Zevo :)

    LOL - that I do son, that I do :)

  • CybersoxCybersox Posts: 9,058
    edited June 2013

    Here’s a little work in progress that I’ve been fiddling with. It’s based on an actual proposed premise that Bigfoot/Sasquatch/The Yeti and other such creatures could actually be more evolved relatives of the giant ground sloths that still walked the Earth up until 4000. Given how apelike many modern sloths look, it's an interesting visual challenge. I’m still undecided as to whether I should give it a tail, as many modern sloths lack them, but if I do end up giving it one, it’s likely that RawArt’s TyRex will be the geograft donor. As the the final project will be covered with Look At My Hair fur except for the muzzle, the inner surfaces of the hands and the pads of the feet, I’ve got RawArt’s Apeworld Chimpanzee on there at the moment as a placeholder.

    As to the morphs, it would have been easier to say what ISN’T on there. (I'm including them as screengrabs on a follow-up post, because that's just way too much notation, as my quick count shows that there are 186 of them at the moment, so it takes three jpegs just to cover the morphs.).

    The Morphs Packages used include:

    From DAZ

    Bend Morphs For Genesis
    Aging Morphs for Genesis
    Face Weight For Genesis
    Glute and Breast Morphs for Genesis
    Dental Plan for Genesis
    NGM for Genesis Female
    Genesis Creature Creator Heads
    Genesis Creature Creator Bodies
    Genesis Evolution: Muscularity
    Genesis Evolution Head Morphs
    Genesis Evolution Body Morphs
    Fantasy Shapes for Genesis
    Abominable
    RawArt’s Slim Man
    RawArt’s ManWolf
    RawArt’s Taurian
    Nata
    Satsuki
    Mr. Hyde
    Brute for Genesis
    V5
    M5
    A5
    Freak 5
    (and I probably missed one or two)
    Edit: Yep, I forgot Beasts And Brutes

    From Renderosity
    HFS Shapes Morph Pack for Genesis
    (Though, to be fair, about half of Zev's morphs came from there before he moved over.)


    And, from ShareCg

    Die Trying’s 182 V4 Morphs for Genesis.

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    Post edited by Cybersox on
  • CybersoxCybersox Posts: 9,058
    edited December 1969

    And here are the morph lists for the giant sloth - plus a quick googled grab of a reconstruction of the type I used as a basic inspiration and reference.

    giant-ground-sloth1.jpg
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  • BlackFeather1973BlackFeather1973 Posts: 739
    edited December 1969

    WIP of my soon-to-be first entry : Leonard. I think he's about ready, still need to set up a scene and collect the morph list.

    This contest is quite likely gonna be my favourite of the year. Thank you for setting this up, Scott-Livingston !

    Leonard_wip.jpg
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  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    Good job, Greycat. I'd love to see it on ShareCG for instance :).

  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    ZamuelNow said:
    7. You must use a variety of morphs from different sources in the creation of your character.

    Heh, this may take some getting used to after typically using only the DieTrying morphs with the occasional small adjustment. But I'm certainly looking forward to this contest.
    Yeah, I'm hoping this gets people to think out of the box and experiment with different workflows. Personally I usually start with a full-body shape (or a blend of several), then add specific character morphs and Evolutions morphs, and supplement with morphs from other sets as necessary. But I've got one in the works (that I'll be sharing as a WIP in a couple of days or so) where I started out with a process that's similar to yours: just D5 plus DieTrying morphs. He already looks pretty close to the historical figure I'm aiming at--those DieTrying morphs are quite good.

  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    Scott-Livingston's Lucy looks great. Did you consider using some poses that come with The Chimp from ContentParadise?

    Thanks, Cecilia! No...actually I'd forgotten about that chimp. I might have used some poses from the Genesis Gorilla (not to mention adding the morph to my formula) but I don't own it yet.
  • Scott LivingstonScott Livingston Posts: 4,340
    edited June 2013

    Szundown said:
    If anyone would like to try out the free smooth abs morphs I made, they are now available on renderosity.

    http://www.renderosity.com/mod/freestuff/details.php?item_id=71576

    Hope you like them.


    Thanks for sharing them! I'm looking forward to trying them out (I know this isn't their intended purpose, but I'm curious how they'll work on Freak 5).
    Post edited by Scott Livingston on
  • Scott LivingstonScott Livingston Posts: 4,340
    edited June 2013

    I want to thank everyone who has participated so far. I'm really enjoying looking at all the images and interesting formulas.

    For various reasons, I've decided not to comment on submitted entries until after the contest has closed. At that point (unless overwhelmed by a huge number of entries) my plan is to give some specific feedback (nothing "dreadful!" :wink: ) on each of the entries.

    I will be providing some feedback on WIPs, particularly in response to direct questions. You'll have to bear with me though...I may not always respond right away. I'd prefer to comment after I've had the chance to examine the image carefully, and had some time to collect my thoughts.

    Post edited by Scott Livingston on
  • GreycatGreycat Posts: 334
    edited December 1969

    Thanks cecilia.robinson, glad you like it.

    A Small Alien

    Torso Length, [ -1 ]
    Neck Length, [ 0.58 ]
    Arms Length, [ 0.52 ]
    Legs Length, [ -0.58 ]
    Neck Size, [ -1 ]
    Propagating Scale HandR, [ 0.25 ]
    Propagating Scale HandL, [ 0.25 ]
    M4 Emaciated, [ 0.77 ]
    M4 Definition, [ 1 ]
    M4 Navel Gone, [ -0.3 ]
    M4 Glutes Size, [ -1 ]
    M4 Belly Smooth, [ 1 ]
    M4CC Two Toe, [ 1 ]
    M4CC Limbs Club, [ 0.8 ]
    M4CC Hands Thick, [ 1 ]
    M4CC Hands Gecko, [ 1 ]
    M4/F4 Heavy Belly, [ 0.49 ]
    M4/F4 Foot Width, [ 0.62 ]
    M4CC Turtle (head), [ 0.22 ]
    M4CC Alien Oculoid (head), [ 0.82 ]
    M4CC Ear Fin, [ 0.43 ]

    M4CC http://www.daz3d.com/michael-4-creature-creator-morphs

    A_Small_Alien.jpg
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  • mmalbertmmalbert Posts: 412
    edited December 1969

    I LOVE dialing up characters. I think it's my favorite part of the whole DS/Poser thing. Because I'm unable to use DS4, I appreciate the rules are allowing those of us using the older character to play too. (Even if I'm not sure if I'll actually enter anything in the long run.)

    The V4 -- Nora -- was a challenge to myself to try making a character more on the realistic side, proportions-wise. I was going to use the SP4 morphs and Morphs++, but then I decided it would be even more of a challenge to use only Morphs++:

    ***BODY***

    Scale: 94%
    HeadSize: 0.050; LegsLength: -0.45

    *Full Body
    Fitness: 0.40

    *Arm-Hand
    ArmSize: 0.15; ForearmsThickness: -0.15

    *Breast
    BreastSize: -0.35; BreastsNatural: 0.40; BreastsFlatten: 0.15;
    AreolaOut: 0.45; AreolaPerk: 0.30;
    Nipples: 0.50; NipplesDepth: 0.30; NipplesBig: 0.21

    *Lower Torso
    TorsoThickness: 0.50; StomachDepth: -0.15; BellyThickness: 0.15; WaistWidth: 0.40
    HipsSize: 0.20; HipsCrest: 0.50

    *Glute
    GlutesSize: 0.25; GluteRaiseR/L: 0.16; GlutesDimpleDepth: 0.35

    *Leg-Foot
    ThighsThickness: 0.20; ShinsThickness: 0.18

    ***HEAD+++

    Scale: 105%

    *Full Head & Face
    FaceBottomDepth: -25.0%; FaceMidDepth: -25.0%; FaceRound:65.0%; FaceSize: 35.0%

    *Upper Face
    CraniumSlope: 100.0%; ForeheadDefine: 37.0%; ForeheadFlat: -25.0%; BrowsArch: -30.6%; BrowDepth: -25.0%

    *Eyes
    EyesDepth: 30.6%; EyesHeight: -25.9%; EyesWidth: 25.0%; EyesSize: -13.0%
    EyesHeightInner: 25.9%; EyesHeightOuter: -75.9%
    EyesFoldDown: 16.2%; EyesFoldSmooth: 41.0%; EyesBaggy: 36.1%; EyeFoldsHeight: 38.9%; EyesAlmondInner: 38.9%;
    EyeLidsHeavyTop: 62%; EyeLidsTopInHeight: 20.8%; EyeLidsTopOutHeight: 11.1%; EyeLidsBottomDefine: 72.4%; EyeLidsHeavyBottom: 100.9%; EyeLidsBottomInHeight: 13.0%; EyeLidsBottomOutHeight: 66.7%
    LacrimalsPinch: 22.7%; LacrimalsSize: -25.0%; LashesIrregular: 50.0%

    *Ears
    EarsIn-Out: -15.7%; EarsUpDown: -5.6%; EarsSize: -18.1%; EarlobesSize: 37.7%
    EarsElf: 13.9%; EarsShapeHelix: 123.6%; EarsShape: -41.7%

    *Nose
    NoseHeight: -25.0%; NoseWidth: 31.5%; NoseLargeWidth: 30.7%; NoseDepth: 25.9%
    NoseFleshFull: 8.3%; NoseRound: 50.9%; NoseSlope: 61.1%; NoseBump: -50.0%
    NoseRidgeWidth: 65.3%; NoseBridgeWidth: 26.4%; NoseBridgeThickness: 15.3%; NoseBridgeHeight: -25.0%
    NoseTipUpDown: -25.2%; NoseTipHeight: -31.9%; NoseTipDepth: -25.1%
    NostrilsHeight: -34.0%; NostrilsHoleHeight: -35.1%; NostrilsWidth: 70.4%; NostrilsFleshSize: 84.0%; NostrilsHoleSize: -75.5%
    NoseSeptumHeight: -46.3%; NoseSeptumWidth: 46.4%

    *Mouth
    MouthHeight: 70.4%; MouthSize: 40.3%; MouthWidth: 61.1%; MouthCornerDepth: -10.2%
    LipsEva: -80.0%; LipsKerstin: 45.6%
    LipsCurve: 79.6%
    LipTopCrease: 87.5%; LipTopEdgeHeight: -100.0%; LipTopCenterHeight: 36.3%; LipTopDepth: 12.5%; LipTopEdgeCurve: -10.3%
    LipBottomEdgeHeight: -52.8%; LipBottomDepth: 8.7%; LipBottomWidth: -58.7%

    *Lower Face
    CheekBonesSize: 28.1%; CheekBonesWidth: 25.0%
    CheeksDepth: 20.8%; CheeksHigh: 83.3%; CheeksSink: 40.3%; CheeksDimpleCrease: 40.7%
    PhiltrumSlant: 24.1%; PhiltrumWidth: 26.9%; PhiltrumCurve: 36.1%; PhiltrumDepth: -20.8%; PhiltrumStrength: 71.3%
    JawHeight: -50.2%; JawSize: -12.0%; JawCornerWidth: 33.1%; JawAngle: -36.3%
    ChinCrease: 40.3%; ChinDepth: 82.4%; ChinWidth: -20.6%

    *Morphs | Expressions | Base *
    MouthSmile-Frown: -13.1%

    * I usually try to avoid using expression dials in a character, but sometimes there's no other work-around for a needed adjustment.

    Including a comparison with a default V4 too.

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    Nora01.jpg
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  • mmalbertmmalbert Posts: 412
    edited June 2013

    And one more, though this one is still a work-in-progress. Started her last night. Aine uses Morphia and Morphs++.

    I bought all those morph sets, including almost all the CDI sets, and figured I should do something with them. Also, I finally got around to using the DAZ Gargoyle, that weird tree branch hair I bought just...because, and all those elf/fairy outfits I keep buying and then don't use. :)

    Edited to add that the texture is an old V3 one by samil, converted to V4.

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    Post edited by mmalbert on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited June 2013

    ^She's gorgeous. Did you actually get her mouth to form that way on the model itself (closed on the sides, lip definition only in the middle), or is that in the texture?

    Post edited by Lissa_xyz on
  • mmalbertmmalbert Posts: 412
    edited December 1969

    Vaskania said:
    ^She's gorgeous. Did you actually get her mouth to form that way on the model itself (closed on the sides, lip definition only in the middle), or is that in the texture?

    Thanks!

    It's a little of both, but mostly the texture. With a plainer one, the effect isn't as pronounced. For example, the first test render I did of her:

    aine-plain.png
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  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Ah ok. Thanks. :)

  • SasjeSasje Posts: 835
    edited December 1969

    This is fun to do to create different types :)

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  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    Greycat said:
    Gen David 3

    David3, [ 1 ]
    Freak4, [ 0.4 ]
    BodyBuilderDetails, [ 0.6 ]
    Nipples", [ 1 ]
    Navel, [ 1 ]
    David3Sebastian, [ 0.56 ]
    David3Tristan, [ 0.5 ]
    TemplesDefine, [ 1 ]
    NoseBump, [ 0.6 ]
    LipUpperDepth, [ -0.43 ]
    LipLowerDepth, [ 0.3 ]
    ForeheadFlat, [ 1 ]
    EarlobesAttached, [ 1 ]
    AdamsApple", [ 0.38 ]
    EarsAngle, [ 1 ]

    http://www.daz3d.com/david-3-for-genesis
    http://www.daz3d.com/g4-and-f4-for-genesis


    Looks good! I like the default D3 shape a lot, but it definitely lacks detail compared to the Michaels or to D5. You've done a good job creating a stronger-looking version of David, without turning him into a Michael or Freak clone. Looking forward to seeing him textured.

    I like your alien character too...to me he looks like a unique version of the standard "little green men" variety of sci-fi alien. So that one is based on M4, not Genesis? I think Genesis Creature Creator morphs could be used to make a similar character.

  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    Here is my first entry I think, not really sure, posted here first for some input.


    Nice morphing! You obviously put a lot of effort into his musculature, and I think the lighting really shows off the detail well.
  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    Impressive work! I guess we share an interest in extinct creatures... I recognized it as a ground sloth right away (though without the large tail, I think it also bears somewhat of a resemblance to Moropus). I was pondering recently (while working on Lucy) what other real-world animals might be achievable with Genesis... Other apes and monkeys wouldn't be too difficult, I guess...but what about a bat? Or a frog? Gotta admit, the idea of a ground sloth never crossed my mind!

    I guess if you want to explore the concept that a Sasquatch-like creature might be a descendant of a ground sloth (I hadn't heard that hypothesis before), you should probably keep the tail short (if present at all) because as far as I know, bigfoot reports never mention a tail...on the other hand, real ground sloths had them and I don't know why it would have evolved away, unless their lifestyle/feeding habits changed significantly. Either way I'm looking forward to seeing where you go with this.

    Here’s a little work in progress that I’ve been fiddling with. It’s based on an actual proposed premise that Bigfoot/Sasquatch/The Yeti and other such creatures could actually be more evolved relatives of the giant ground sloths that still walked the Earth up until 4000. Given how apelike many modern sloths look, it's an interesting visual challenge. I’m still undecided as to whether I should give it a tail, as many modern sloths lack them, but if I do end up giving it one, it’s likely that RawArt’s TyRex will be the geograft donor. As the the final project will be covered with Look At My Hair fur except for the muzzle, the inner surfaces of the hands and the pads of the feet, I’ve got RawArt’s Apeworld Chimpanzee on there at the moment as a placeholder.

    As to the morphs, it would have been easier to say what ISN’T on there. (I'm including them as screengrabs on a follow-up post, because that's just way too much notation, as my quick count shows that there are 186 of them at the moment, so it takes three jpegs just to cover the morphs.).

    The Morphs Packages used include:

    From DAZ

    Bend Morphs For Genesis
    Aging Morphs for Genesis
    Face Weight For Genesis
    Glute and Breast Morphs for Genesis
    Dental Plan for Genesis
    NGM for Genesis Female
    Genesis Creature Creator Heads
    Genesis Creature Creator Bodies
    Genesis Evolution: Muscularity
    Genesis Evolution Head Morphs
    Genesis Evolution Body Morphs
    Fantasy Shapes for Genesis
    Abominable
    RawArt’s Slim Man
    RawArt’s ManWolf
    RawArt’s Taurian
    Nata
    Satsuki
    Mr. Hyde
    Brute for Genesis
    V5
    M5
    A5
    Freak 5
    (and I probably missed one or two)

    From Renderosity
    HFS Shapes Morph Pack for Genesis
    (Though, to be fair, about half of Zev's morphs came from there before he moved over.)


    And, from ShareCg

    Die Trying’s 182 V4 Morphs for Genesis.

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    I was pondering recently (while working on Lucy) what other real-world animals might be achievable with Genesis...

    Hmm, there are feline and canine heads in Genesis Essentials. I also saw some turtle and mouse parts. Adam Thwaites has a panther, which looks like a more elegant version of Medhue's Lycan.

    By the way, can we post more than a single entry please? I got very interested in creating custom characters and your feedback would prove invaluable.

  • GreycatGreycat Posts: 334
    edited December 1969

    Greycat said:
    Gen David 3

    David3, [ 1 ]
    Freak4, [ 0.4 ]
    BodyBuilderDetails, [ 0.6 ]
    Nipples", [ 1 ]
    Navel, [ 1 ]
    David3Sebastian, [ 0.56 ]
    David3Tristan, [ 0.5 ]
    TemplesDefine, [ 1 ]
    NoseBump, [ 0.6 ]
    LipUpperDepth, [ -0.43 ]
    LipLowerDepth, [ 0.3 ]
    ForeheadFlat, [ 1 ]
    EarlobesAttached, [ 1 ]
    AdamsApple", [ 0.38 ]
    EarsAngle, [ 1 ]

    http://www.daz3d.com/david-3-for-genesis
    http://www.daz3d.com/g4-and-f4-for-genesis


    Looks good! I like the default D3 shape a lot, but it definitely lacks detail compared to the Michaels or to D5. You've done a good job creating a stronger-looking version of David, without turning him into a Michael or Freak clone. Looking forward to seeing him textured.

    I like your alien character too...to me he looks like a unique version of the standard "little green men" variety of sci-fi alien. So that one is based on M4, not Genesis? I think Genesis Creature Creator morphs could be used to make a similar character.

    I hadn’t planned on texturing, but here he is textured with DAZ flattop hair and wearing the Supersuit. The small alien is Genesis. I don’t have creature creator for genesis. I already owned CC for M4 and decided I wouldn’t buy it a second time. I assume that CC for genesis has the same morphs. I liked genesis so much that I transfer all my Gen 3 and Gen 4 morphs to genesis using Gen x. This included a large number of Capsces, ghostofmacbeth, and blondie9999 morphs. These and morphs I purchased for genesis have given me a large library of morphs to choose from.

    (The texture used was V3 male texture)

    Night_Watch.jpg
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  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    I was pondering recently (while working on Lucy) what other real-world animals might be achievable with Genesis...

    Hmm, there are feline and canine heads in Genesis Essentials. I also saw some turtle and mouse parts. Adam Thwaites has a panther, which looks like a more elegant version of Medhue's Lycan.

    By the way, can we post more than a single entry please? I got very interested in creating custom characters and your feedback would prove invaluable.
    Yes, there's no limit to the number of entries, so feel free to make some more.

  • GreycatGreycat Posts: 334
    edited December 1969

    I’m a big fan of Masamune Shirow. Here’s my take on one of his classic manga girls.
    (This again is Genesis based)

    Overall Scale, [ 87% ]
    Scale Hips, [ 115% in the "Y" ]
    Scale Abdomen [ 160% in the "Y" ]
    Scale Abdomen2 [ 115% in the "Y" ]
    ShldrsWidth, [ 0.46 ]
    FingersLengthR, [ 0.5 ]
    FingersLengthL, [ 0.5 ]
    ArmsLength, [ 0.27 ]
    PropagatingHead, [ 0.1 ]
    Victoria 4, [ 1 ]
    V4 ThighsThickness, [ 1 ]
    V4 ShinsThickness, [ 0.5 ]
    V4 HipsCrest_BODY, [ 1 ]
    V4 Thin, [ 1 ]
    V3C ThighFull, [ 1 ]
    V3C ThghInSmth, [ 1 ]
    V3C StrnmNarrow, [ 0.77 ]
    V3C LineaAlba, [ 0.73 ]
    V3C KneeSmall, [ 1 ]
    V3C KneeInBulge, [ -1 ]
    V3C HipNarrow, [ 0.7 ]
    V3C GluteSmall, [ -0.44 ]
    V3C GluteRaiseR, [ 1 ]
    V3C GluteRaiseL, [ 1 ]
    V3C CalfBulge, [ 0.8 ]
    V3C BrstNatural, [ 0.5 ]
    V3C BrstInSmooth, [ 1 ]
    V3C BrstDiameter, [ 0.5 ]
    V3C BreastSize8, [ 1 ]
    V3C AreolaOut, [ 1 ]
    AreolaePerk, [ 1.5 ]
    AreolaeDepth, [ 0.55 ]
    Nipples, [ 1 ]
    NipplesDiameter, [ 1 ]
    NipplesDepth, [ 0.48 ]
    Navel, [ 1 ]
    NavelVertical, [ 1 ]
    NailsLength, [ 1 ]
    LegsLength, [ 1 ]
    IliacLine, [ 0.5 ]
    CollarboneDetail, [ 1 ]
    WaistWidth, [ -0.25 ]
    SacralDimples, [ 1 ] )
    RibcageVolume, [ 0.26 ]
    V3 NeckThin, [ 0.5 ]
    V3 ArmsHeavy, [ 0.5 ]

    Produces used
    http://www.daz3d.com/plugins-utilities/genesis-generation-x
    http://www.daz3d.com/victoria-4-2-morphs
    http://www.daz3d.com/plugins-utilities/genx-addon-gen3-for-v3-and-m3
    http://www.daz3d.com/plugins-utilities/v3-and-m3-shapes-for-genesis
    http://www.daz3d.com/victoria-3-0-head-body-morphs

    Mangagirl.jpg
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    Manga_Girl2.jpg
    364 x 600 - 20K
  • Carola OCarola O Posts: 3,823
    edited December 1969

    I was pondering recently (while working on Lucy) what other real-world animals might be achievable with Genesis...

    Hmm, there are feline and canine heads in Genesis Essentials. I also saw some turtle and mouse parts. Adam Thwaites has a panther, which looks like a more elegant version of Medhue's Lycan.

    By the way, can we post more than a single entry please? I got very interested in creating custom characters and your feedback would prove invaluable.

    Feline and Canine heads in Genesis Essentials? I haven't found any of that in the Essentials I got with studio... where did you get yours from? *curious*

  • Joe CotterJoe Cotter Posts: 3,259
    edited December 1969

    They aren't in essentials, that was a mistake. They are in 'Creature Creator Heads' which is part of the Creature Creator Bundle.

  • Carola OCarola O Posts: 3,823
    edited December 1969

    Ah, thanks Gedd. That explains why I couldnt' find them *smiles* putting that bundle onto my wishlist now :)

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