create keyframes in realtime as i move the camera?

angusshmangusangusshmangus Posts: 0
edited December 1969 in Daz Studio Discussion

is this possible in daz studio? it was possible in my previous 3D package (vue) I would turn on realtime keyframing and then fly around the scene with my space pilot and all the camera movement would be recorded.

thanks for any info

cheers

angus

Comments

  • ReDaveReDave Posts: 815
    edited December 1969

    Yes, just create any camera and moving it around will start recording keyframes automatically. The Perspective Camera, which is the default, is the only one that doesn't record any keyframe. It is done thus so you can move around in an animation without adding extraneous frames to it.

  • angusshmangusangusshmangus Posts: 0
    edited December 1969

    hi dave. thanks for the response. I have tried this but it doesn't seem to work wit hthe space pilot. i get all sorts of crazy camera moves. daz seems to be interpolating and choosing the shortest distance between different keyframes. have you tried this with a space pilot? does it work for you?

    cheers

    angus

  • ReDaveReDave Posts: 815
    edited December 1969

    What's a space pilot?
    Hmm, it seems the camera recording works differently from how I remember it. You have to create the keyframes manually (I thought it created them automatically), try to create one just before the camera hits a 90° turn relative to the previous keyframe.

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    If I use camera view and set key witth playing animation,
    I often change FPS 1 or 2, it can make slow animation easy, though my translation is slow still.
    then move around in the scene by view controlls.

    I feel boiledcandyfrog said about mode like a Blender fly mode , or iclone Derector mode .
    (though I seldom use Blender Fly mode )

    as if you move around with camera in the scene (eg eilian cave, palace, and big island)
    by keybord short cut, WE up down, or icon of the panell. (like VRML viewer)

    your view = camera view. you can easy change speed, forward buck
    then record the film as real time.

    Current daz studio seems not be desigend for such purpose , I think.
    I can not exploler smooth in the scene or scene sets with Camera view by ds View controllers.
    Ofcourse it work,,, as it is desigend and can set key of camera move,Focal length,,.

    but it is not smooth to move with camera . we can not run or accellarate.
    so that it make difficult to adjust camera positon with playing animation.
    we may often stop animation, then need to adjust view.

    I may hope to use PC joy stics controller to move around in the scene or big arcitecture,
    then hope to decide the positon to take a photo. it may work to modify camera positon with real time.

  • angusshmangusangusshmangus Posts: 0
    edited December 1969

    hey dave/kita

    here is a link to the space pilot http://www.3dconnexion.com/

    my space pilot works fine with daz. I can fly around with the camera no problem. I just want to know if it is possible to record the camera movements i.e keyframes while I am flying around. this would be hugely useful.

    cheers

    angus

  • ReDaveReDave Posts: 815
    edited June 2013

    Looks scary!
    Hmm, thinking back on this it should be possible to either use an old script by mCasual (https://sites.google.com/site/mcasualsdazscripts/flycam ; probably possible to rewire the keys used by the script to your pilot thing), or use Puppeteer.
    Bring up Puppeteer (Window->Panes (Tabs)->Puppeteer), the tab comes in fairly minimized, you can treat it as a window and resize it the usual ways, or dock it left or right; Create a new Camera; make sure to select it and view through it; add a dot in the Puppeteer grid by clicking on it; then rotate the camera, say 90° Y, and create a new dot on the right of the first one; now undo the camera rotation and rotate it about -90° X and create a dot higher up the neutral position dot. By switching to Preview to make tests or Record for baking it all to the Timeline, you can click and drag your mouse in the grid between the points and this will make the camera move in a rather intuitive way.

    Untitled.jpg
    1019 x 596 - 68K
    Post edited by ReDave on
  • linvanchenelinvanchene Posts: 1,382
    edited November 2013

    edited and removed by user

    Post edited by linvanchene on
  • ReDaveReDave Posts: 815
    edited December 1969

    I'd file a feature request for that. The currently "normal" way is to switch to either the Perspective Camera or any of the orthographic views, but I know I sometimes forget and move the wrong camera. :-S

  • linvanchenelinvanchene Posts: 1,382
    edited November 2013

    edited and removed by user

    Post edited by linvanchene on
  • MythmakerMythmaker Posts: 606
    edited November 2013

    It would help so many plugin develpopers if they could asume that all DS users have the same animation tools when implementing additional features.

    Agreed.

    It would help SELL products if Daz provide the following basic information which wasted hours of my life to find out

    - Timeline is Daz, sometimes it works with some plugins, sometimes it doesn't. Factors/ variations = 1049.
    - Puppeteer is Daz; it works with Timeline; sometimes it works with Animate, mostly their relationship is dysfunctional
    - Animate Lite is a Plugin not Daz; you can play with it but you can't save anything you create as "Anim Preset" so it's useless basically
    - Animate2 is a Plugin, the functioning Animate; how is it different from other Daz Plugins is a mystery that will take another 24 manhours
    - Keymate is a Plugin; that will also cost many more hours to do comparison shopping with Animate2.
    - Graphmate is a Plugin; apparently it works closely with Keyframe, apparently it is standalone. Depending on which users you listened to.

    Some users even claim you need ALL three plugins to make animation!

    Some veteran users say Daz 3 is better at animation.

    Some users claim 4.6 rendered Animate2 unusable.

    Some users claim Daz is no longer an animation tool as advertized.

    Can't find a single official feedback or support from plugin vendors or shopkeeper. Which validated all of the above.

    And this is just ONE department, Animation.

    Some new users have moved on. Duh.

    I have stopped buying anything from the store. I am still persevering in spite of the steep curve. But I know I am a minority. Which typical prosumer will put up with this kind of convolutedness.

    If every DS user has a different combination of DS timeline, animate2, keyMate and graphMate at their disposal the most likely thing that will happen is that noone bothers to create a solution because the user base is split over too many different plugins.

    Daz Studio has developed into a scattered-brain in EVERY aspect. It desperately needs a SPINE.


    Post edited by Mythmaker on
  • RuphussRuphuss Posts: 2,631
    edited December 1969

    @mythmaker i second all you say
    look where's the Animation Forum located?
    deep in the cellar hard to find for new users because ist not in the dropdownmenu
    a good posingtool is the heart of any Animation: i miss that here
    now all these little programs-abandoned already: optitex,animate2(gofigure),powerpose
    the missing spline is a nice imagination

Sign In or Register to comment.