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© 2025 Daz Productions Inc. All Rights Reserved.
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Just tried it out packing one of my new product wow so much easier and more reliable than copy and paste. It grabs everything tested the content on another computer passed with flying colors. Only thing it has problems with is DS sub-scene items if there is a morph reference than it will grab all the morphs of that figure, but if you know what your looking at then it not much of a problem just delete the extra folders. Been waiting a long time for this one totally wrapped !!!
Morph files in scenes can be referenced in two ways. Either they are given explicitly in the modifiers list. In that case, they are listed as individual files in the file reference list of Content Gatherer. Or they are given implicitly as part of a geometry file. Then, they are shown as "morph" in the "associated" column, which will include all morphs from the "morphs" folder. To exclude the latter only, you can use the "Include" button and either exclude all associated files/folders for the geometry files, or you can exclude only some types of associated files like the morph folders.
Morph files in scenes can be referenced in two ways. Either they are given explicitly in the modifiers list. In that case, they are listed as individual files in the file reference list of Content Gatherer. Or they are given implicitly as part of a geometry file. Then, they are shown as "morph" in the "associated" column, which will include all morphs from the "morphs" folder. To exclude the latter only, you can use the "Include" button and either exclude all associated files/folders for the geometry files, or you can exclude only some types of associated files like the morph folders.
Very good that's what I was looking for and it might help if I read the manual LOL!
It work really well I can combine both DS files and Poser DSON file content in the one go.
Another utility that would be helpful would cross-reference the content used in a scene and get the metadata (product name, vendor, license restrictions if any) and maybe even add that info to the EXIF data of selected renders. (I wish DS would do this natively!) We are always asking or being asked "what hair is that?" Imagine if we could just check the EXIF data with Jeffrey's EXIF viewer or similar: http://regex.info/exif.cgi
This probably would be difficult to realize. The DUF scene files don't contain references to the DUF content files they were created from. But these DUF content files are those for which the meta-data is defined.
I am new so please forgive my greenness, but some free content from ShareCG is irritating the daylights out of me. I am not having an issue with the DAZ store items I have downloaded, but I sure am with several free clothing items I downloaded from three content creators. Downloads were extracted to my C:\Users\...\Documents\DAZ 3D\Studio\My Library as directed. I opened DAZ 4.6. I then tried to load five of the items and kept getting the attached item specific error message about a missing file.
I have located the 'missing' file with Windows Explorer, but DAZ can't seem to find it. What is up with DAZ 4.6? I originally started with DAZ 4.5 three weeks prior to 4.6's release and had the same problem. My DAZ Content Directory Manager is concise as per guidance found in other threads I reviewed for assistance. I did tweaked some on the directory, which improved how it displays within DAZ, but this didn't help me fix the above problem.
Would Dimension3D's Content Gather program help DAZ find the "not" missing file? Thanks for hearing a newbie out. Any assistance would be greatly appreciate.
I think in your particular case, it will be enough to either add ".../My Library/Genesis Evening Blouses" to the content libraries in DS, or to move the files from ".../My Library/Genesis Evening Blouses/data" to ".../My Library/data". Both should make DS find the uv file if it is referenced correctly in the content file. (If everything is set up as usual. I haven't tested this particular content.)
Otherwise, File Reference Editor would be the tool to look at the file references and to edit or automatically fix them by searching for the file. Content Gatherer assumes that the references in the content files are correct.
Yes, the problem you have there is that the Data folder is not directly underneath My Library, which is where DS is looking for it. The "Genesis Evening Blouses" should not be a separate folder.
Thank you Dimension3D and fixmypcmike for the guidance. I enjoy reading your posts as you help other people with their DAZ issues.
Concerning my missing file problem I am working through the freebies I downloaded from ShareCG one at a time. I did purchase the File Reference Editor program, and like it a lot. In fact just my moving or copying the file didn't do the trick for me. I had to use the File Ref. Ed., which certainly did.
Version 1.01 of File Reference Editor and Content Gatherer have been released to the DAZ store. Former customers can download the new version from the Product Library in their DAZ account or with DIM.
The new versions fix the following bugs:
- DUF files with quotations marks in strings were not read (both)
- Poser 10 / Pro 2014 Runtimes were not found on Mac (both)
- Possible crash after locate (File Reference Editor)
In addidion, File Reference Editor has a new option to restrict the locate feature to selected folders.
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Hello Dimension3D,
your softwares are really useful and important for me. I'd just like to know if they are windows 8 or 8.1 compatible?
I consider changing my ES, but I won't do it if your applications don't follow me in my migration! Thanks in advance for your answer...
Actually, I'm still using Windows 7 and never tested with Windows 8 or 8.1. So, all I can say is that I'm not aware of any incompatibilities and that no customer reported any problems. Also, my software mainly uses basic GUI and file capabilities, nothing that would be likely to cause incompatibilities.
Yes, exactly. Though "somewhat less than end user friendly" is putting it very mildly indeed.
In fact, if you came up with a good, easy to use tool to create metadata, DAZ would probably use it instead of the method they are currently using.
Rendo, RDNA and tons of freebies. If it include support for fast custom categorization, better than best.
Just want to add my voice to the chorus asking for a practical metadata editor.
Can't tell you how helpful a simple metadata editor would be for adding G4 and G3 content as well as Runtime DNA, Renderosity, etc items to my Smart Content data base. It would even be helpful for purposes such as making Genesis 1 content visible for the Genesis 2 Female, since the DAZ metadata often under-reports the true compatibility of many products.
As mentioned previously in the thread, DAZ's own metadata editing system is so complicated and time-consuming that it is virtually worthless for simple metadata updating tasks.
PS: Gen X2 is a remarkably useful tool that has given my sizable investment in V4 Morphs a whole new life on G2F. Thank you!
I'm having a lot of difficulty transferring morphs from a certain V4 character to G2F using GenX2. I've loaded this figure into DS:
http://www.renderosity.com/mod/bcs/american-woman-for-v4/98583/
But when I transfer the morphs to G2F only some of the head morphs transfer. I'm taking the morphs from the loaded figure and I'm pretty sure I'm following the correct instructions because every other figure I've done this with transfers correctly except this one. Are some characters impossible to transfer? The reason I ask is because I'm thinking of buying this character by the same artist:
http://www.contentparadise.com/productDetails.aspx?id=24149
As a thought - Looking at the readme for the product you have and the text for the item you're looking at buying, I see that they both state that those characters make heavy use of displacement mapping, so the problem may be that the features that are missing aren't actually morph based, but part of the texture set. You might want to check the bump/normal maps that came with the figure you have to see if that's the case, and if so, see if you can manually load them.
As a thought - Looking at the readme for the product you have and the text for the item you're looking at buying, I see that they both state that those characters make heavy use of displacement mapping, so the problem may be that the features that are missing aren't actually morph based, but part of the texture set. You might want to check the bump/normal maps that came with the figure you have to see if that's the case, and if so, see if you can manually load them.
That might be the case so I'll check that. With this product the eye morphs transfer but not the rest of the face. I think it might be morphs not transferring because when I load the figure on V4 the face transforms into the character. I hope to find a way to transfer to G2F whatever it is that makes the character look right.
That might be the case so I'll check that. With this product the eye morphs transfer but not the rest of the face. I think it might be morphs not transferring because when I load the figure on V4 the face transforms into the character. I hope to find a way to transfer to G2F whatever it is that makes the character look right.
From the readme -
" Morphs
The head morph for American Woman is an original sculpting using a variety of techniques but also uses DAZ++morphs for positioning and scaling of the eyes. The required ++morphs will be loaded together with the original morphs so it is essential that you have the ++morphs installed in your 'Runtime'. The AmericanWoman morph dial will be found at the bottom of the Parameters tab for 'Body Parts > Head' under Injection Channels > Community (preset at 1.000, but completely variable)."
So, it sounds like the standard DAZ morphs are only being used for the eyes and the rest are being achieved some other way (displacements, PMDs.) There are ways to get those into DS, but it's possible that they're outside the bounds of what GenX2 does.
That might be the case so I'll check that. With this product the eye morphs transfer but not the rest of the face. I think it might be morphs not transferring because when I load the figure on V4 the face transforms into the character. I hope to find a way to transfer to G2F whatever it is that makes the character look right.
From the readme -
" Morphs
The head morph for American Woman is an original sculpting using a variety of techniques but also uses DAZ++morphs for positioning and scaling of the eyes. The required ++morphs will be loaded together with the original morphs so it is essential that you have the ++morphs installed in your 'Runtime'. The AmericanWoman morph dial will be found at the bottom of the Parameters tab for 'Body Parts > Head' under Injection Channels > Community (preset at 1.000, but completely variable)."
So, it sounds like the standard DAZ morphs are only being used for the eyes and the rest are being achieved some other way (displacements, PMDs.) There are ways to get those into DS, but it's possible that they're outside the bounds of what GenX2 does.
I wonder if it's possible to transfer the AmericanWoman morph dial settings to G2F?
The main reason if some morphs do not transfer is that they were not included in the morph list because of the filter settings. From the context menu, select "All controlled morphs" under "Show in list", maybe also "Hidden Morphs/Controllers" to prevent filtering. Also, compare in the list that the morphs that are active in V4 for that character are listed and selected for transfer in GenX.
If a morph is still not listed, you may try to resave a CR2 with the morphs already injected. For binary morph injections, this is currently the only way, but from the readme, this is not the case for the character you mentioned.
Thanks for your help. I'll give that a shot.