About applying the smoothing modifyer

Hi, my name is Acharya Hargreaves. I'm trying to learn how to create my own clothing for my characters. specifically Genesis 3 female. I created a body suit in 3DS Max,that is the software I use, here is the picture of my bodysuit.

https://ibb.co/kKJ787

 and then I chopped up my bodysiut and named each part according to the parts of Genesis 3 female base that I was using to model my body suit on.

Then I imported the body suit into Daz3d I am following a tutorial on how to do all of this on youtube.

https://www.youtube.com/watch?v=OuDkr19PJYU

And when I finely get it all in to Daz3d I get pokethrough. See image here.

https://ibb.co/daZ3gS

So I go ahead and apply the smoothing modifier but I get even more pokethroughs so I dont know if I am doing this correctly.

https://ibb.co/ntRG1S

I then cranked up the modifier to see if it would help and got this.

https://ibb.co/jz8w1S

Any help would be very greatly appreciated. and I do apologies if this topic has already been answered on the forum, I couldn't find it though.

Thank you so much,

Acharya

 

 

Comments

  • Sven DullahSven Dullah Posts: 7,621

    Try changing the modifyer type from base shape matching to generic and adjust the hidden parameters, that might work.

  • UHFUHF Posts: 515

    Sickle Yield's clothing fits will give you an 'enlarge all' which will clean that up assuming there's no actual gap.

  • ok thank you all for your help, I will try it out.

    Much apriciated. :)

  • Syrus_DanteSyrus_Dante Posts: 983
    edited February 2018

    In the last picture its obvious - the facegroups you have created are not welded. Thats the reason why it seperates at the seams of the facegroups with higher smoothing iterations.

    Try to export your mesh from 3DS Max with welded facegroups or use another 3D application to get it welded.

    Post edited by Syrus_Dante on
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