Welding objects and clothes

I'm using the magnus collar with the g2F bodysuit. I've also created some gauntlets out of primatives.  When I export to Cinema 4d for animation I have to do a bunch of stuff to clamp them all in place.  The gauntlets work fine because I don't have to deal with deformation.  But the magnus has to react to the skin deformation.  So I'd like to merge the bodysuit, gauntlets, and collar into a single object with its skeletons still intact.  I'll also  have to redo the UV map in Zbrush.

 

I could do it in Zbrush by combining the subtools  but GoZ  won't update the mesh I've created and will only bring in a new mesh with no rig. 

So my questions are these.

First, is there a way to combine clothing to polygon objects so the polygons are part of the clothing.

Second, is there a way to combine two different clothing objects.  (Is this what's called Kit Bashing?)

Third, is there a way to take the basic mesh zbrush imports  and reapply the rigging, weighting, etc?

 

 

Comments

  • andykartaandykarta Posts: 84
    edited February 2018

    Oh and the reason I am concerned about the magnus collar is that it acts all wonky in Cinema when I apply a motion clip.  I've tried merging the skeletons in the FBX import. 

    Post edited by andykarta on
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